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<blockquote data-quote="(un)reason" data-source="post: 5157847" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 179: March 1992</u></strong></p><p></p><p>part 6/6</p><p></p><p></p><p>Sage advice: Why can't druids cast call woodland beings and commune with nature. Those are well within their remit (Oops. Errata. )</p><p></p><p>Can you save against a warp marble (only if it's thrown at you)</p><p></p><p>How do you determine an object's resistance to dispelling (use the person holding it. )</p><p></p><p>Does a ring of wizardry boost your spelljamming power (not officially, but Skip quite likes that idea. ) </p><p></p><p>What magic items can bards use ( Officially only rogue ones, but skip likes the idea of making them jacks of all trades. Skip will argue the case with his sagely might! )</p><p></p><p>If you invent printing presses, can they mass-produce magical spells (Hell no! That would <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> game balance up the ass with a 36 inch spiked rotating dildo!)</p><p></p><p>Can you get someone back from a bag of devouring by turning it inside out (no. If they've been swallowed, it's already too late. They're gone, jim. )</p><p></p><p>Can you overclock a wand of conjuring to summon high level monsters at high level (no. Wands do not scale. Live with it, or sell them on to lower level adventurers for a tidy profit. )</p><p></p><p>Can a bag of holding's weight reduction powers be negated (not normally. Skip will laugh at you if you wreck one by experimenting to find a way to do this. ) </p><p></p><p>Do cloaks of displacement protect against magic missiles (No. A penalty to automatic hit is still an automatic hit. ) </p><p></p><p>Are item malfunctions always detrimental ( The odds of them being beneficial are about as good as real life radiation mutations being beneficial. Not bleedin likely, in other words. ) </p><p></p><p></p><p>Dragonmirth is rather wizard-heavy this month. Yamara gets caught between the packs of marauding journalists. The twilight empire team have to figure out how to get flammable slime off in a hurry. </p><p></p><p></p><p>Through the looking glass: Hmm. Another interesting topic tackled in the introduction to this piece. The irritating battle between houserulers and official only takes a slightly different form when it comes to minis, but it is there. Try taking a customised piece to a Games Workshop store game, and see what happens. And as they're the biggest baddest guys on the block, you may well have to lump it if you want to play. TSR will die, but they continue onwards, regularly driving off existing players and having to draw in new ones with their irritating company policies. Yet another reason to steer clear of con games, as if there weren't enough. </p><p></p><p>Lots of stuff that seems adaptable to all kinds of fantasy games this month, presuming your GM will allow it, ironically. Two hordes, one oriental themed, the other gnolls, from Ral Partha. Thunderbolt mountain minis have a mermaid, a dark elf, and a nicely idiosyncratic box containing a triceratops war machine ridden by orcs. There's one you really wish GW would let in their WHFB games. And Grenadier finish this off with a Halfling, a Ranger and a generic dungeoneer. They should fit together in a team nicely. </p><p></p><p></p><p>Great. The moonshaes get another trilogy. What a thing to happen to them. </p><p></p><p></p><p>With lots of stuff for various official campaign worlds, and plenty of bits that you can insert in anywhere as well, I've rather enjoyed this one, and it looks like it also has more reusability than the average issue as well. Keep submitting those cool articles folks, surprising us and making sure things don't get too dominated by the same recurring writers.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5157847, member: 27780"] [B][U]Dragon Magazine Issue 179: March 1992[/U][/B] part 6/6 Sage advice: Why can't druids cast call woodland beings and commune with nature. Those are well within their remit (Oops. Errata. ) Can you save against a warp marble (only if it's thrown at you) How do you determine an object's resistance to dispelling (use the person holding it. ) Does a ring of wizardry boost your spelljamming power (not officially, but Skip quite likes that idea. ) What magic items can bards use ( Officially only rogue ones, but skip likes the idea of making them jacks of all trades. Skip will argue the case with his sagely might! ) If you invent printing presses, can they mass-produce magical spells (Hell no! That would :):):):) game balance up the ass with a 36 inch spiked rotating dildo!) Can you get someone back from a bag of devouring by turning it inside out (no. If they've been swallowed, it's already too late. They're gone, jim. ) Can you overclock a wand of conjuring to summon high level monsters at high level (no. Wands do not scale. Live with it, or sell them on to lower level adventurers for a tidy profit. ) Can a bag of holding's weight reduction powers be negated (not normally. Skip will laugh at you if you wreck one by experimenting to find a way to do this. ) Do cloaks of displacement protect against magic missiles (No. A penalty to automatic hit is still an automatic hit. ) Are item malfunctions always detrimental ( The odds of them being beneficial are about as good as real life radiation mutations being beneficial. Not bleedin likely, in other words. ) Dragonmirth is rather wizard-heavy this month. Yamara gets caught between the packs of marauding journalists. The twilight empire team have to figure out how to get flammable slime off in a hurry. Through the looking glass: Hmm. Another interesting topic tackled in the introduction to this piece. The irritating battle between houserulers and official only takes a slightly different form when it comes to minis, but it is there. Try taking a customised piece to a Games Workshop store game, and see what happens. And as they're the biggest baddest guys on the block, you may well have to lump it if you want to play. TSR will die, but they continue onwards, regularly driving off existing players and having to draw in new ones with their irritating company policies. Yet another reason to steer clear of con games, as if there weren't enough. Lots of stuff that seems adaptable to all kinds of fantasy games this month, presuming your GM will allow it, ironically. Two hordes, one oriental themed, the other gnolls, from Ral Partha. Thunderbolt mountain minis have a mermaid, a dark elf, and a nicely idiosyncratic box containing a triceratops war machine ridden by orcs. There's one you really wish GW would let in their WHFB games. And Grenadier finish this off with a Halfling, a Ranger and a generic dungeoneer. They should fit together in a team nicely. Great. The moonshaes get another trilogy. What a thing to happen to them. With lots of stuff for various official campaign worlds, and plenty of bits that you can insert in anywhere as well, I've rather enjoyed this one, and it looks like it also has more reusability than the average issue as well. Keep submitting those cool articles folks, surprising us and making sure things don't get too dominated by the same recurring writers. [/QUOTE]
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