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<blockquote data-quote="(un)reason" data-source="post: 5171757" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 181: May 1992</u></strong></p><p></p><p>part 3/8</p><p></p><p></p><p>Bazaar of the Bizarre: Another oriental submission? You honour us with your great generosity, oh kind freelancer. Let me put it on the shelf with all the others. </p><p></p><p>Dragon Bones are what they say they are, and enhance your divinatory abilities. Yet another useful item you can make if you can kill a dragon, along with the armour, teeth, etc etc. Someone ought to compile all the magic items that require dragon parts in their construction and figure out exactly how many you could get from a single dragon. </p><p></p><p>Celestial Fury is a intelligent katana that may well be more trouble than it's worth. With the spirit of a rampaging dragon trapped inside, it brings thunderstorms wherever it goes, and is very blatant indeed in battle. It really gives a good definition to the idea of overkill and would be pretty scary in the hands of a villain. Emrikol the chaotic approves. </p><p></p><p></p><p>The voyage of the princess ark: Bellayne gets the spotlight upon it properly this issue. Thankfully, the conflict remains civilized. A myoshiman rakasta happens to be visiting, and of course reacts badly to myojo. But they decide to settle things in a sporting manner, with a little rat hunting. We see that while they may be civilized cat people around here, they're still cat people, with all the amusing instincts that entails. Once again, this is a fairly quiet episode for Haldemar & co, but there's lots of little character building bits, which is nice. They get to enjoy a banquet of stuffed giant rat, which is probably nicer than it sounds, and the ladies get to play with balls of wool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> Once again I am conflicted between liking the cool stuff, and rolling my eyes at the silliness, which is a lot more noticable now than first time around. Ahh, the dreadful curse of maturity. Preventing you from getting enjoyment from the childish things you used to love. </p><p></p><p>On the OOC side, we have the usual travelogue of the place. History, population, gods, animals. We also finally get the rules for rakasta and lupin PC's. They take a different tack from the usual demihuman races, having the full range of classes available to humans, albeit at a quite substantial XP surcharge and penalty. They will be quite a bit more powerful at starting level, and then gradually fall behind, but they can still keep up way after dwarves and elves have maxed out their capabilities. This is an interesting development. We haven't seen many races with unlimited advancement in all classes around. I guess that since they also included 36 level progressions for the demihuman races as an option in the Rules Cyclopedia, there are a number of people who approve of the idea. It'll take a while to percolate through to general use though. </p><p></p><p>The letters also has an interesting thought. Why should characters with high ability scores get a further bonus in the form of XP bonuses. This is totally unfair. What if it was the other way around. Hmm. Another thing worth considering. And once again, this place covers stuff that would considerably change the game if implemented. Bruce is certainly pushing at the boundaries of what you can do with D&D, almost single-handedly. Just how much further can he go before burning out or running into some managmental obstacle?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5171757, member: 27780"] [B][U]Dragon Magazine Issue 181: May 1992[/U][/B] part 3/8 Bazaar of the Bizarre: Another oriental submission? You honour us with your great generosity, oh kind freelancer. Let me put it on the shelf with all the others. Dragon Bones are what they say they are, and enhance your divinatory abilities. Yet another useful item you can make if you can kill a dragon, along with the armour, teeth, etc etc. Someone ought to compile all the magic items that require dragon parts in their construction and figure out exactly how many you could get from a single dragon. Celestial Fury is a intelligent katana that may well be more trouble than it's worth. With the spirit of a rampaging dragon trapped inside, it brings thunderstorms wherever it goes, and is very blatant indeed in battle. It really gives a good definition to the idea of overkill and would be pretty scary in the hands of a villain. Emrikol the chaotic approves. The voyage of the princess ark: Bellayne gets the spotlight upon it properly this issue. Thankfully, the conflict remains civilized. A myoshiman rakasta happens to be visiting, and of course reacts badly to myojo. But they decide to settle things in a sporting manner, with a little rat hunting. We see that while they may be civilized cat people around here, they're still cat people, with all the amusing instincts that entails. Once again, this is a fairly quiet episode for Haldemar & co, but there's lots of little character building bits, which is nice. They get to enjoy a banquet of stuffed giant rat, which is probably nicer than it sounds, and the ladies get to play with balls of wool :rolleyes: Once again I am conflicted between liking the cool stuff, and rolling my eyes at the silliness, which is a lot more noticable now than first time around. Ahh, the dreadful curse of maturity. Preventing you from getting enjoyment from the childish things you used to love. On the OOC side, we have the usual travelogue of the place. History, population, gods, animals. We also finally get the rules for rakasta and lupin PC's. They take a different tack from the usual demihuman races, having the full range of classes available to humans, albeit at a quite substantial XP surcharge and penalty. They will be quite a bit more powerful at starting level, and then gradually fall behind, but they can still keep up way after dwarves and elves have maxed out their capabilities. This is an interesting development. We haven't seen many races with unlimited advancement in all classes around. I guess that since they also included 36 level progressions for the demihuman races as an option in the Rules Cyclopedia, there are a number of people who approve of the idea. It'll take a while to percolate through to general use though. The letters also has an interesting thought. Why should characters with high ability scores get a further bonus in the form of XP bonuses. This is totally unfair. What if it was the other way around. Hmm. Another thing worth considering. And once again, this place covers stuff that would considerably change the game if implemented. Bruce is certainly pushing at the boundaries of what you can do with D&D, almost single-handedly. Just how much further can he go before burning out or running into some managmental obstacle? [/QUOTE]
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