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<blockquote data-quote="(un)reason" data-source="post: 5178272" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 182: June 1992</u></strong></p><p></p><p>part 2/8</p><p></p><p></p><p>The vikings' dragons: Last month, they reviewed a bunch of viking themed supplements. One of the curious absences from the AD&D viking supplement was new dragons, given the number of them that appear in legends. Guess the magazine has an easy opening to fill again. Say hello to the Linnorms. Don't expect them to say hello back. They're not a very nice lot. While intelligent, they really are very antisocial, even more so than the chromatics. They kick their kids out almost as soon as they're hatched, and it only goes downhill from there. They take longer to grow up as well, which means they're rarer than regular dragons, thankfully. Still, that's cold comfort when one's in your woods, eating people and fouling the place up. These are ones that would later get put into an official MC appendix, showing they proved more popular than last year's ferrous dragons. Welcome to the joys of mythic resonance. </p><p></p><p>Forest linorms remain sleek and snaky no matter how long they get, allowing them to worm their way through thick undergrowth. With invisibility to animals at will, they have no trouble hunting, but still prefer human flesh when they can get it. </p><p></p><p>Land linorms are lanky looking, cautious things. They get viking runes instead of spells. With invisibility and shapeshifting, they could deal with humanity peacefully, but no. Dragons gotta scourge. </p><p></p><p>Sea linorms are cranky herbivores who hate anyone sculling through the water above their lair. They actually live in relative harmony with their environment, but that's small comfort for you when you lose your ship and life. </p><p></p><p>Frost linorms are the only sociable linnorms, forming into small cabals. Instead of the usual spells, they also get a small selection of runes from the viking sourcebook. They don't hesitate to use these tricks for long-range strategy, and combined with their illusionary powers, they're the most able and likely to toy with you instead of just killing you. Time to get your Xanatos gambits out fellahs. </p><p></p><p>Dread linorms are by far the strongest, with 2 heads, and tons more HD than normal dragons. Their physical and magical abilities are similarly impressive, even a gold dragon will be dwarfed by a full grown one. And if you do beat one, that 500 foot corpse is going to be a pretty hassle to clean up. This lot do manage to one-up the existing dragon species in interestingly unpleasant fashion. Just the thing to reveal when they get to really high levels. </p><p></p><p></p><p>The Dragon's bestiary: No surprise that we get a few more almost dragons in this department as well. Let's see if these ones are good or bad. </p><p></p><p>Swamp wyrms are enormous snakey things with breath weapons. Not as badass as proper dragons, they nonetheless have a quite substantial effect on the environment around them. If it wasn't a stagnant bog with temperatures mirroring it's occupant before, it soon will be. Now that's nicely atmospheric, and gives you a very good reason to hunt them down and kill them. I quite approve.</p><p></p><p>Lindworms are dragons born with the draconic equivalent of Down's syndrome or something. Course, what is a runty little mentally handicapped thing by draconic standards is still a large, cunning and vicious predatory monster for humans. Another dull one for DM's who want to skip the magic and charm and let a low level party have their dragon to slay.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5178272, member: 27780"] [B][U]Dragon Magazine Issue 182: June 1992[/U][/B] part 2/8 The vikings' dragons: Last month, they reviewed a bunch of viking themed supplements. One of the curious absences from the AD&D viking supplement was new dragons, given the number of them that appear in legends. Guess the magazine has an easy opening to fill again. Say hello to the Linnorms. Don't expect them to say hello back. They're not a very nice lot. While intelligent, they really are very antisocial, even more so than the chromatics. They kick their kids out almost as soon as they're hatched, and it only goes downhill from there. They take longer to grow up as well, which means they're rarer than regular dragons, thankfully. Still, that's cold comfort when one's in your woods, eating people and fouling the place up. These are ones that would later get put into an official MC appendix, showing they proved more popular than last year's ferrous dragons. Welcome to the joys of mythic resonance. Forest linorms remain sleek and snaky no matter how long they get, allowing them to worm their way through thick undergrowth. With invisibility to animals at will, they have no trouble hunting, but still prefer human flesh when they can get it. Land linorms are lanky looking, cautious things. They get viking runes instead of spells. With invisibility and shapeshifting, they could deal with humanity peacefully, but no. Dragons gotta scourge. Sea linorms are cranky herbivores who hate anyone sculling through the water above their lair. They actually live in relative harmony with their environment, but that's small comfort for you when you lose your ship and life. Frost linorms are the only sociable linnorms, forming into small cabals. Instead of the usual spells, they also get a small selection of runes from the viking sourcebook. They don't hesitate to use these tricks for long-range strategy, and combined with their illusionary powers, they're the most able and likely to toy with you instead of just killing you. Time to get your Xanatos gambits out fellahs. Dread linorms are by far the strongest, with 2 heads, and tons more HD than normal dragons. Their physical and magical abilities are similarly impressive, even a gold dragon will be dwarfed by a full grown one. And if you do beat one, that 500 foot corpse is going to be a pretty hassle to clean up. This lot do manage to one-up the existing dragon species in interestingly unpleasant fashion. Just the thing to reveal when they get to really high levels. The Dragon's bestiary: No surprise that we get a few more almost dragons in this department as well. Let's see if these ones are good or bad. Swamp wyrms are enormous snakey things with breath weapons. Not as badass as proper dragons, they nonetheless have a quite substantial effect on the environment around them. If it wasn't a stagnant bog with temperatures mirroring it's occupant before, it soon will be. Now that's nicely atmospheric, and gives you a very good reason to hunt them down and kill them. I quite approve. Lindworms are dragons born with the draconic equivalent of Down's syndrome or something. Course, what is a runty little mentally handicapped thing by draconic standards is still a large, cunning and vicious predatory monster for humans. Another dull one for DM's who want to skip the magic and charm and let a low level party have their dragon to slay. [/QUOTE]
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