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<blockquote data-quote="(un)reason" data-source="post: 5184235" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 182: June 1992</u></strong></p><p></p><p>part 8/8</p><p></p><p></p><p>Role-playing reviews: Pixie is a 20 page indie RPG where you play the mischevious little home invaders trying to make lives for themselves. A great example of early highly focussed indie game design, it's simple and fun, if rather challenging and not suited to lengthy campaigns. Like Bunnies and Burrows, the mouse eye view of the human world can be both scary and funny if done right. </p><p></p><p>Amber diceless RPG gets not just one review, but two, with Lester and Allen contributing their thoughts. Seems like it's made quite an impact upon the game designers with it's paradigm shaking ideas. The game is uniquely suited for PvP games, and the system naturally pushes you in that direction, reflecting the source material and it's internecine familial conflicts. With no dice, you really have to think to win a battle, and with your own character stats and advancement uncertain to players, gaming the system is always uncertain. It really is both different and challenging. Just watch out the PvP doesn't spill over into reality, and be careful with making the power levels of the previous generations too high, resulting in the worst kind of GM fiat crap. Still, once again, TSR has had the gauntlet thrown down. Adapt or become moribund. There's so much more out there than dungeons. </p><p></p><p></p><p>Dragonmirth has yet more adventurer eating jokes. Yamara is live on crystal ball. How are you supposed to surprise the enemy when they're watching your every move? The twilight team get the macguffin, then get another sideplot to deal with.</p><p></p><p></p><p>Through the looking glass: As with last year, here we get lots of draconic minis. Both cold and ice dragons. (once again, the country and western joke seems very appropriate. ) A fire dragon, of course. Black, gold and blue dragons from Grenadier and Thunderbolt mountain. A Wyvern from Ral Partha and another heat and cold themed pair as well. Most notable in this column is the above average amount of complaining about assembling these things, and the various flaws in their construction. When they're made out of lots of parts you have to put together yourself, they're only as good as their weakest link. You can't just source parts out and hope they'll all fit together in the end. No escaping the need to communicate, no matter how tedious it may be. </p><p></p><p></p><p>Clerics get a deck of spells too. Don't get them mixed up. </p><p></p><p></p><p>For the second time in a row, this issue both highlights how TSR are starting to go round the same old issues one too many times, and how the world is changing around them. And they're certainly not ignoring these developments, but there's a world of difference between some of the writers being excited individually and the company as a whole adapting. This does feel like another turning point in gaming's history is upon us. The passage of events is going to continue to be interesting, even if individual articles may struggle to hold my interest. There will be no surrender.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5184235, member: 27780"] [B][U]Dragon Magazine Issue 182: June 1992[/U][/B] part 8/8 Role-playing reviews: Pixie is a 20 page indie RPG where you play the mischevious little home invaders trying to make lives for themselves. A great example of early highly focussed indie game design, it's simple and fun, if rather challenging and not suited to lengthy campaigns. Like Bunnies and Burrows, the mouse eye view of the human world can be both scary and funny if done right. Amber diceless RPG gets not just one review, but two, with Lester and Allen contributing their thoughts. Seems like it's made quite an impact upon the game designers with it's paradigm shaking ideas. The game is uniquely suited for PvP games, and the system naturally pushes you in that direction, reflecting the source material and it's internecine familial conflicts. With no dice, you really have to think to win a battle, and with your own character stats and advancement uncertain to players, gaming the system is always uncertain. It really is both different and challenging. Just watch out the PvP doesn't spill over into reality, and be careful with making the power levels of the previous generations too high, resulting in the worst kind of GM fiat crap. Still, once again, TSR has had the gauntlet thrown down. Adapt or become moribund. There's so much more out there than dungeons. Dragonmirth has yet more adventurer eating jokes. Yamara is live on crystal ball. How are you supposed to surprise the enemy when they're watching your every move? The twilight team get the macguffin, then get another sideplot to deal with. Through the looking glass: As with last year, here we get lots of draconic minis. Both cold and ice dragons. (once again, the country and western joke seems very appropriate. ) A fire dragon, of course. Black, gold and blue dragons from Grenadier and Thunderbolt mountain. A Wyvern from Ral Partha and another heat and cold themed pair as well. Most notable in this column is the above average amount of complaining about assembling these things, and the various flaws in their construction. When they're made out of lots of parts you have to put together yourself, they're only as good as their weakest link. You can't just source parts out and hope they'll all fit together in the end. No escaping the need to communicate, no matter how tedious it may be. Clerics get a deck of spells too. Don't get them mixed up. For the second time in a row, this issue both highlights how TSR are starting to go round the same old issues one too many times, and how the world is changing around them. And they're certainly not ignoring these developments, but there's a world of difference between some of the writers being excited individually and the company as a whole adapting. This does feel like another turning point in gaming's history is upon us. The passage of events is going to continue to be interesting, even if individual articles may struggle to hold my interest. There will be no surrender. [/QUOTE]
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