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<blockquote data-quote="(un)reason" data-source="post: 5191267" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 183: July 1992</u></strong></p><p></p><p>part 7/8</p><p></p><p></p><p>Sage advice has another case of few, but very long questions and answers.</p><p>What are the actual rules for a rope of entanglement ( Skip to the rescue. Skip will provide complete rules for you. Skip is a badass mutha...... oh, lets not have this skit again) </p><p></p><p>I still don't understand how magic resistance works in edge cases. (Oh, for the love of. If in doubt, roll. if you get below, it does nothing. How hard is that to adjudicate? )</p><p></p><p>I disagree with your rulings! I don't know what game you're playing, but it ain't True Official AD&D. ( Are you questioning the ineffability of Skip? Skip is The Sage! Skip puts the pages in the mages, and the broomstick between the witches legs. You think skip's pronouncements are not canon? SKIP IS CANON, AND CANON IS SKIP!!! Hooooorarrrrrrrrrg! Who are you, who thinks he can challenge Skip's position? Do you seek to claim the position of Sage for yourself? Then we must duel, good sir. TO THE DEATH!!!!! Choose your weapon!) </p><p></p><p></p><p>The game wizards: Let's go shopping! The Forgotten Realms gets another step towards complete comprehensive worldbuilding with Aurora's Whole Realms Catalog. A very stereotypically girly topic, and it's no surprise that Anne Brown was one of the lead writers. Course, boys do love their toys too, and as this was designed IC by an experienced adventuress, there's no shortage of useful gear that could turn your adventure around. Go beyond the usual flaming oil and 10' poles, play with stuff like weaponblack, spider poles, clockwork animals, insect netting, cranial drills, and all manner of dangerous gnomish contraptions. (so it'll be good for krynnish games as well <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) And that's not all, there's also tons of info on food, clothing, general household and other everyday items. Unlike her rather forced attempt at metatextual humour in issue 155, this feels like it was genuinely fun to write about, and made the equipment assembling part of the game both easier and more fun as well. (if sometimes troublesome because you just don't have the money or encumbrance for everything you want) It's also a good example of the kind of thing that you just don't see anymore, despite it's usefulness, because that kind of setting high, statistics low design full of whimsical touches is out of fashion. Course, ironically, since so much of this is stats free, and D&D doesn't suffer much from inflation, you can still use this with 3rd & 4th edition, which means it actually remains useful in a way the reams of old splatbooks don't. So while this is another bit of promotion, it's one that's both entertaining to read and thought-provoking, that reminds me of the best aspects of 2nd edition. A very good reason to hunt down OOP stuff indeed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5191267, member: 27780"] [B][U]Dragon Magazine Issue 183: July 1992[/U][/B] part 7/8 Sage advice has another case of few, but very long questions and answers. What are the actual rules for a rope of entanglement ( Skip to the rescue. Skip will provide complete rules for you. Skip is a badass mutha...... oh, lets not have this skit again) I still don't understand how magic resistance works in edge cases. (Oh, for the love of. If in doubt, roll. if you get below, it does nothing. How hard is that to adjudicate? ) I disagree with your rulings! I don't know what game you're playing, but it ain't True Official AD&D. ( Are you questioning the ineffability of Skip? Skip is The Sage! Skip puts the pages in the mages, and the broomstick between the witches legs. You think skip's pronouncements are not canon? SKIP IS CANON, AND CANON IS SKIP!!! Hooooorarrrrrrrrrg! Who are you, who thinks he can challenge Skip's position? Do you seek to claim the position of Sage for yourself? Then we must duel, good sir. TO THE DEATH!!!!! Choose your weapon!) The game wizards: Let's go shopping! The Forgotten Realms gets another step towards complete comprehensive worldbuilding with Aurora's Whole Realms Catalog. A very stereotypically girly topic, and it's no surprise that Anne Brown was one of the lead writers. Course, boys do love their toys too, and as this was designed IC by an experienced adventuress, there's no shortage of useful gear that could turn your adventure around. Go beyond the usual flaming oil and 10' poles, play with stuff like weaponblack, spider poles, clockwork animals, insect netting, cranial drills, and all manner of dangerous gnomish contraptions. (so it'll be good for krynnish games as well :p ) And that's not all, there's also tons of info on food, clothing, general household and other everyday items. Unlike her rather forced attempt at metatextual humour in issue 155, this feels like it was genuinely fun to write about, and made the equipment assembling part of the game both easier and more fun as well. (if sometimes troublesome because you just don't have the money or encumbrance for everything you want) It's also a good example of the kind of thing that you just don't see anymore, despite it's usefulness, because that kind of setting high, statistics low design full of whimsical touches is out of fashion. Course, ironically, since so much of this is stats free, and D&D doesn't suffer much from inflation, you can still use this with 3rd & 4th edition, which means it actually remains useful in a way the reams of old splatbooks don't. So while this is another bit of promotion, it's one that's both entertaining to read and thought-provoking, that reminds me of the best aspects of 2nd edition. A very good reason to hunt down OOP stuff indeed. [/QUOTE]
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