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<blockquote data-quote="(un)reason" data-source="post: 5207493" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 186: October 1992</u></strong></p><p></p><p>part 2/6</p><p></p><p></p><p>The dragon's bestiary has three new varieties of hard to pronounce undead for your delectation this halloween, courtesy of Spike Y. Jones. Just as with dragons, these guys pile up, year upon year. The horror, the horror, I embrace it. </p><p> </p><p>Cariad ysbryd are one of the vanishingly rare varieties of good undead, who keep their wrath focussed on other violators of the natural cycle. What a heartwarming tale. Not everyone gets trapped in cycles of brooding negativity. Course, being undead, they do still have personal initiative issues, but we can work on that. </p><p></p><p>Memento mori finally give us an insubstantial low level undead variant for clerics to create as a guardian. Woo. With no long-term memory, and a very limited amount of power, they're not that hard to beat if you know their quirks. Better hope you have a supergeek player or some equivalent of 3e's knowledge rolls, since they're from such an obscure source. </p><p></p><p>Tymher-haid are our only truly malevolent delivery this time. Created when lots of people die together, they're vulnerable to normal water, so they don't tend to last long. Another decidedly quirky little thing that'll be as much a puzzle as a combat challenge. And doesn't that fit the mood of most ghost & vampire stories better than big ugly battles. </p><p></p><p></p><p>Welcome to the neighbourhood: A curious little bit of worldbuilding here, providing us with a few more city districts and locations for your players to enjoy. Consciously trying to avoid rehash, much of this advice is specific to D&D style fantasy, especially the stuff involving demihumans. Much of this is stuff you'd figure out yourself, so it's mainly useful in that it gets you to ask the right questions and serving as a mental checklist. It also has plenty of ecological and logistical thoughts, some of which are quite clever. Overall, I think I quite like this one, even if it's not as groundbreaking as it wants to be. Roger's still trying hard to pick out articles based on innovativeness as well as quality. It's hard to succeed completely these days, but you can come close. </p><p></p><p></p><p>Role-playing reviews I: Looks like reviews are on the up again, as they indicate multiple sets of them are to come. This is a slightly worrying development. However, a closer look reveals that the number of reviews in each one are fairly small, so it's just that the number of reviews is being spread around more people. That's not so bad. </p><p></p><p>Lost souls is a game of playing ghosts trying to resolve their problems. It seems to be both less angsty and more focussed upon living/dead interactions than Wraith, with everyday human blundering a big, somewhat humorous issue. With quick character generation and reincarnation, it doesn't look like long campaigns with the same characters would be easy, and it probably needs a few supplements to flesh out all the off-hand ideas, but it should be fun for a halloween one-shot. Which makes it the perfect kind of game to review this month. </p><p></p><p>Aquelarre gets one of those interestingly mixed reviews that reveals quite a bit about company attitudes. Lester wants to like it, but finds it both alien in attitude and far too heavy on the satanicness and nudity. We're trying to move away from that round these parts. As is often the case where they try and play up the noncommercialness of the product, this actually makes me more interested. What will the public really think? </p><p></p><p>Pentacle is a card game of dueling wizards. Summon nasty stuff to kill or drive insane your rivals. Hmm. Why am I getting deja vu? Oh, I'm sure it'll come to nothing. It's only some small press game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="(un)reason, post: 5207493, member: 27780"] [B][U]Dragon Magazine Issue 186: October 1992[/U][/B] part 2/6 The dragon's bestiary has three new varieties of hard to pronounce undead for your delectation this halloween, courtesy of Spike Y. Jones. Just as with dragons, these guys pile up, year upon year. The horror, the horror, I embrace it. Cariad ysbryd are one of the vanishingly rare varieties of good undead, who keep their wrath focussed on other violators of the natural cycle. What a heartwarming tale. Not everyone gets trapped in cycles of brooding negativity. Course, being undead, they do still have personal initiative issues, but we can work on that. Memento mori finally give us an insubstantial low level undead variant for clerics to create as a guardian. Woo. With no long-term memory, and a very limited amount of power, they're not that hard to beat if you know their quirks. Better hope you have a supergeek player or some equivalent of 3e's knowledge rolls, since they're from such an obscure source. Tymher-haid are our only truly malevolent delivery this time. Created when lots of people die together, they're vulnerable to normal water, so they don't tend to last long. Another decidedly quirky little thing that'll be as much a puzzle as a combat challenge. And doesn't that fit the mood of most ghost & vampire stories better than big ugly battles. Welcome to the neighbourhood: A curious little bit of worldbuilding here, providing us with a few more city districts and locations for your players to enjoy. Consciously trying to avoid rehash, much of this advice is specific to D&D style fantasy, especially the stuff involving demihumans. Much of this is stuff you'd figure out yourself, so it's mainly useful in that it gets you to ask the right questions and serving as a mental checklist. It also has plenty of ecological and logistical thoughts, some of which are quite clever. Overall, I think I quite like this one, even if it's not as groundbreaking as it wants to be. Roger's still trying hard to pick out articles based on innovativeness as well as quality. It's hard to succeed completely these days, but you can come close. Role-playing reviews I: Looks like reviews are on the up again, as they indicate multiple sets of them are to come. This is a slightly worrying development. However, a closer look reveals that the number of reviews in each one are fairly small, so it's just that the number of reviews is being spread around more people. That's not so bad. Lost souls is a game of playing ghosts trying to resolve their problems. It seems to be both less angsty and more focussed upon living/dead interactions than Wraith, with everyday human blundering a big, somewhat humorous issue. With quick character generation and reincarnation, it doesn't look like long campaigns with the same characters would be easy, and it probably needs a few supplements to flesh out all the off-hand ideas, but it should be fun for a halloween one-shot. Which makes it the perfect kind of game to review this month. Aquelarre gets one of those interestingly mixed reviews that reveals quite a bit about company attitudes. Lester wants to like it, but finds it both alien in attitude and far too heavy on the satanicness and nudity. We're trying to move away from that round these parts. As is often the case where they try and play up the noncommercialness of the product, this actually makes me more interested. What will the public really think? Pentacle is a card game of dueling wizards. Summon nasty stuff to kill or drive insane your rivals. Hmm. Why am I getting deja vu? Oh, I'm sure it'll come to nothing. It's only some small press game. :p [/QUOTE]
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