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<blockquote data-quote="(un)reason" data-source="post: 5208506" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 186: October 1992</u></strong></p><p></p><p>part 3/6</p><p></p><p></p><p>The voyage of the princess ark: From the bayou to australia. Once again we see how real world cultures are stolen and jammed into Mystara in ways that don't entirely make sense. And guess what. Haldemar gets embarrassingly separated from the rest of the crew again, this time by being turned into a frilled lizard, and knocked out by a boomerang. Fortunately the Wallara shaman realizes the problem before turning him into dinner, and he gets taken to /ayers rock/ to get the curse lifted. During this process, he gets more psychodrama dreams warning about the impending doooooom of alphatia. Guess he'd better get back to warn the empress. The endgame of this series approaches rapidly. Will it be decently climactic? </p><p></p><p>For the 4th time in a row, we get stats for a new race, our chameleonic friends. Once again we have a new variant way in which they become spellcasters, and a decidedly interesting set of special powers. With their concealment and short range teleportation, they'd make a great scout for a party, even more so than rogues and halflings. We also get the usual geographic and historical overview. Forced into a state of artificial primitivism by an Aranea spell, they're a wise but fairly inoffensive bunch, at peace with the land, and their neighbours. As is often the case, events won't make complete sense unless you know about the immortal politics influencing the nations. While it's obvious where big chunks of the source material for this entry come from, it's still a quite interesting one, that manages to combine those elements in interesting ways. </p><p></p><p></p><p>Sage advice: Does the initial cost of a power sustain it for the first time increment. (probably) </p><p></p><p>Can you scry a place not known to you psychically (if you have a defined spacial relationship with it. You can't pick a named place if you don't know where it is. ) </p><p></p><p>Do light weapons used telekinetically suffer THAC0 penalties (no) </p><p></p><p>How is animate object modified ( simply)</p><p></p><p>Are control body and life draining sciences or devotions. (use the place in the list, not the description text )</p><p></p><p>How high can flames go.( Not nearly high enough. )</p><p></p><p>How hard is creating sound (pretty tricky)</p><p></p><p>Does inertial barrier protect against magic attacks other than disintegration (only if it has a physical component to block.)</p><p></p><p>What's the point of absorb disease. Cell adjustment is quicker and cheaper ( Hmm. Skip'll fudge something up to hold them till we can retcon it. Skip suspects this may be like the gauntlets and girdles dilemma. )</p><p></p><p>Can you start regenerating with cell adjustment straight away (no) </p><p></p><p>Can you use body equilibrium while partially submerged in quicksand (sure)</p><p></p><p></p><p>Novel ideas: No surprise that with the first new D&D book released, this column promotes it this month. So say hello to D J Heinrich. He didn't have a particularly easy time writing the book, but it was worth it in the end. The fact that it's the start of a new line automatically gives it an extra degree of publicity it wouldn't otherwise have, and despite the battles amongst the executive, the D&D coreboxes at least are still good sellers. He's in a good position to make a profit, assuming they pay royalties on novels rather than commission fees these days. So lets hope he can keep the plot on track and finish off the other 2/3rds of this trilogy in decent time. A fairly typical bit of interviewing/promotion that maintains the optimistic tone while saying little of real substance. Neh.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5208506, member: 27780"] [B][U]Dragon Magazine Issue 186: October 1992[/U][/B] part 3/6 The voyage of the princess ark: From the bayou to australia. Once again we see how real world cultures are stolen and jammed into Mystara in ways that don't entirely make sense. And guess what. Haldemar gets embarrassingly separated from the rest of the crew again, this time by being turned into a frilled lizard, and knocked out by a boomerang. Fortunately the Wallara shaman realizes the problem before turning him into dinner, and he gets taken to /ayers rock/ to get the curse lifted. During this process, he gets more psychodrama dreams warning about the impending doooooom of alphatia. Guess he'd better get back to warn the empress. The endgame of this series approaches rapidly. Will it be decently climactic? For the 4th time in a row, we get stats for a new race, our chameleonic friends. Once again we have a new variant way in which they become spellcasters, and a decidedly interesting set of special powers. With their concealment and short range teleportation, they'd make a great scout for a party, even more so than rogues and halflings. We also get the usual geographic and historical overview. Forced into a state of artificial primitivism by an Aranea spell, they're a wise but fairly inoffensive bunch, at peace with the land, and their neighbours. As is often the case, events won't make complete sense unless you know about the immortal politics influencing the nations. While it's obvious where big chunks of the source material for this entry come from, it's still a quite interesting one, that manages to combine those elements in interesting ways. Sage advice: Does the initial cost of a power sustain it for the first time increment. (probably) Can you scry a place not known to you psychically (if you have a defined spacial relationship with it. You can't pick a named place if you don't know where it is. ) Do light weapons used telekinetically suffer THAC0 penalties (no) How is animate object modified ( simply) Are control body and life draining sciences or devotions. (use the place in the list, not the description text ) How high can flames go.( Not nearly high enough. ) How hard is creating sound (pretty tricky) Does inertial barrier protect against magic attacks other than disintegration (only if it has a physical component to block.) What's the point of absorb disease. Cell adjustment is quicker and cheaper ( Hmm. Skip'll fudge something up to hold them till we can retcon it. Skip suspects this may be like the gauntlets and girdles dilemma. ) Can you start regenerating with cell adjustment straight away (no) Can you use body equilibrium while partially submerged in quicksand (sure) Novel ideas: No surprise that with the first new D&D book released, this column promotes it this month. So say hello to D J Heinrich. He didn't have a particularly easy time writing the book, but it was worth it in the end. The fact that it's the start of a new line automatically gives it an extra degree of publicity it wouldn't otherwise have, and despite the battles amongst the executive, the D&D coreboxes at least are still good sellers. He's in a good position to make a profit, assuming they pay royalties on novels rather than commission fees these days. So lets hope he can keep the plot on track and finish off the other 2/3rds of this trilogy in decent time. A fairly typical bit of interviewing/promotion that maintains the optimistic tone while saying little of real substance. Neh. [/QUOTE]
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