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<blockquote data-quote="(un)reason" data-source="post: 5212422" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 187: November 1992</u></strong></p><p></p><p>part 1/6</p><p></p><p></p><p>124 pages. Hmm. Composite anatomy is a problem here. If that griffon flaps, he'll smack his rider in the back and really mess up his lance aim. The perspective of the various bits and pieces doesn't quite add up, giving me eye strain trying to parse the image. It looks nice on a casual scan from the newsstands, but I can't rotate and inhabit this landscape like you could an Elmore piece. It's all subtly annoying. Also subtly annoying is that this is another generic wilderness one. Can't you focus on a specific terrain for a change? Or will we have to wait for 3e to do entire books on specific terrains to scratch that itch, which may be a bit excessive. Oh well, the sooner we do this, the sooner we'll get to those too. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: Some commentary on issue 184. Surely that's Jack Nicholson! Nope. Purely co-incidental, dear readers. It is however, staff self insertion of the highest cheesiness. Surely they could at least have done something about his receding hairline and stubble, features elves are not noted for in most portrayals. Many photoshopped fashion magazine covers are less realistic these days. </p><p></p><p>Someone asking if the D&D cartoon is available on video. It is now! Don't expect any new episodes though. And don't ask us about a movie either. We'd rather forget about those days, frankly. It's too soon for nostalgia. </p><p></p><p>Some more amusing tales of dice quirks. If you have dice chewers in your group, make sure you have spares around. Uh yeah. :backs away slowly: I shall say no more on this topic. </p><p></p><p>Someone asking them to put godzilla monsters in AD&D. Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay ahead of you. They've been there since '85's Oriental Adventures, unsurprisingly. Buy moar supplements. </p><p></p><p>A letter clearing up the confusion about pegasaurs and pegataurs. Roger doesn't hesitate to insert a little humour into the situation. Some of the most memorable ideas were produced by someone running with mistakes and making them into something new. </p><p></p><p>A letter praising Ed's new wizard meetups, and criticising their errors in insect anatomy. Roger can afford to be smugly tight-lipped about this, knowing he's got quite a bit of coolness in the bag to let out soon. </p><p></p><p>And finally, some more tedious weapon quibbling. Yawn. </p><p></p><p></p><p>Editorial: Paper is a fragile thing. A little water or fire and the valued work of centuries can be lost forever. Computers aren't much better, particularly while turned on. It's an interesting question. Just how ephemeral are the fruits of our civilisation going to be? What will be lost when the servers crash and the file formats are outdated? What will happen to civilisation once the fossil fuels are exhausted? If we don't figure out renewable energy now, it's going to be a lot harder for our descendants to rebuild technology. But I digress. Looks like there was another fricken hurricane recently, and some poor gamers have lost all their cool stuff built up over years. Send generously! Escapism is as important as ever in these conditions! It's at times like this I'm glad I live in the UK, on a hilly place, with my books split between two locations and my .pdfs triply backed up. (although not as regularly updated as I ought too.) The chances of everything I own being wiped out in one go are considerably less than my odds of simply being killed crossing the road or something stupid like that. (Touch wood) Anyway, maintain compassion, but avoid complacency, yadda yadda yadda heal the world, make it a better place etc etc. You know the drill by now. </p><p></p><p></p><p>The wild, wild wilderness: Oh great, here we go again. Another round of the "Don't underestimate real animals" line. Someone ought to make a plaque and put it up on the wall so you don't forget it, because all too many people still do. David Howery warms us up with another article that feels more like an extended forum piece, and is all very familiar in it's advice. On the plus side, it gives rather more mechanical support than previous articles to the various ideas like enhanced senses, ambushing, strangling, trampling and other tricks real animals regularly pull when fighting. So it's neither badly written or useless, but does feel like a warm-up. The magazine's getting older, just like the rest of us, and has to consciously try to stay in shape these days. Stretch, lunge, twist, thrust, squat, lift, flex, realign the vertebrae. Now can we go on a run to somewhere new please? </p><p></p><p></p><p>Deadlier dinosaurs: Apparently not. Instead it's just another look at dinosaurs. Well, they are currently experiencing another upswing in public awareness thanks to jurassic park, along with quite a bit of redefinition of what they're capable of. So once again David Howery brings that info to the magazine, updating existing creatures with new tricks, and introducing the rather unrealistic giant velociraptors that appear in the book and film, along with a trio of other large vicious carnivores which'll make your players lives interestingly eventful. Once again this is useful, and a good reminder of where we're at historically, but not particularly interesting. Maybe I should go watch some pretentious avante-garde arthouse films so i can recover my enthusiasm for fantastical staples like dinosaurs and vampires again. 6 hours of watching paint dry while a naked dwarf recites poetry about the destruction of the rainforest in french it is!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5212422, member: 27780"] [B][U]Dragon Magazine Issue 187: November 1992[/U][/B] part 1/6 124 pages. Hmm. Composite anatomy is a problem here. If that griffon flaps, he'll smack his rider in the back and really mess up his lance aim. The perspective of the various bits and pieces doesn't quite add up, giving me eye strain trying to parse the image. It looks nice on a casual scan from the newsstands, but I can't rotate and inhabit this landscape like you could an Elmore piece. It's all subtly annoying. Also subtly annoying is that this is another generic wilderness one. Can't you focus on a specific terrain for a change? Or will we have to wait for 3e to do entire books on specific terrains to scratch that itch, which may be a bit excessive. Oh well, the sooner we do this, the sooner we'll get to those too. In this issue: Letters: Some commentary on issue 184. Surely that's Jack Nicholson! Nope. Purely co-incidental, dear readers. It is however, staff self insertion of the highest cheesiness. Surely they could at least have done something about his receding hairline and stubble, features elves are not noted for in most portrayals. Many photoshopped fashion magazine covers are less realistic these days. Someone asking if the D&D cartoon is available on video. It is now! Don't expect any new episodes though. And don't ask us about a movie either. We'd rather forget about those days, frankly. It's too soon for nostalgia. Some more amusing tales of dice quirks. If you have dice chewers in your group, make sure you have spares around. Uh yeah. :backs away slowly: I shall say no more on this topic. Someone asking them to put godzilla monsters in AD&D. Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay ahead of you. They've been there since '85's Oriental Adventures, unsurprisingly. Buy moar supplements. A letter clearing up the confusion about pegasaurs and pegataurs. Roger doesn't hesitate to insert a little humour into the situation. Some of the most memorable ideas were produced by someone running with mistakes and making them into something new. A letter praising Ed's new wizard meetups, and criticising their errors in insect anatomy. Roger can afford to be smugly tight-lipped about this, knowing he's got quite a bit of coolness in the bag to let out soon. And finally, some more tedious weapon quibbling. Yawn. Editorial: Paper is a fragile thing. A little water or fire and the valued work of centuries can be lost forever. Computers aren't much better, particularly while turned on. It's an interesting question. Just how ephemeral are the fruits of our civilisation going to be? What will be lost when the servers crash and the file formats are outdated? What will happen to civilisation once the fossil fuels are exhausted? If we don't figure out renewable energy now, it's going to be a lot harder for our descendants to rebuild technology. But I digress. Looks like there was another fricken hurricane recently, and some poor gamers have lost all their cool stuff built up over years. Send generously! Escapism is as important as ever in these conditions! It's at times like this I'm glad I live in the UK, on a hilly place, with my books split between two locations and my .pdfs triply backed up. (although not as regularly updated as I ought too.) The chances of everything I own being wiped out in one go are considerably less than my odds of simply being killed crossing the road or something stupid like that. (Touch wood) Anyway, maintain compassion, but avoid complacency, yadda yadda yadda heal the world, make it a better place etc etc. You know the drill by now. The wild, wild wilderness: Oh great, here we go again. Another round of the "Don't underestimate real animals" line. Someone ought to make a plaque and put it up on the wall so you don't forget it, because all too many people still do. David Howery warms us up with another article that feels more like an extended forum piece, and is all very familiar in it's advice. On the plus side, it gives rather more mechanical support than previous articles to the various ideas like enhanced senses, ambushing, strangling, trampling and other tricks real animals regularly pull when fighting. So it's neither badly written or useless, but does feel like a warm-up. The magazine's getting older, just like the rest of us, and has to consciously try to stay in shape these days. Stretch, lunge, twist, thrust, squat, lift, flex, realign the vertebrae. Now can we go on a run to somewhere new please? Deadlier dinosaurs: Apparently not. Instead it's just another look at dinosaurs. Well, they are currently experiencing another upswing in public awareness thanks to jurassic park, along with quite a bit of redefinition of what they're capable of. So once again David Howery brings that info to the magazine, updating existing creatures with new tricks, and introducing the rather unrealistic giant velociraptors that appear in the book and film, along with a trio of other large vicious carnivores which'll make your players lives interestingly eventful. Once again this is useful, and a good reminder of where we're at historically, but not particularly interesting. Maybe I should go watch some pretentious avante-garde arthouse films so i can recover my enthusiasm for fantastical staples like dinosaurs and vampires again. 6 hours of watching paint dry while a naked dwarf recites poetry about the destruction of the rainforest in french it is! [/QUOTE]
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