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<blockquote data-quote="(un)reason" data-source="post: 5213546" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 187: November 1992</u></strong></p><p></p><p>part 2/6</p><p></p><p></p><p>Bazaar of the bizarre: Ooh. Magic items aimed at druids. As they say, you probably don't see enough of them. Course, many others would say that's because they're so powerful they don't need items to be competitive, they can comfortably wander around naked and still take on a fighter of the same level with a well chosen shapeshift. But that doesn't mean there aren't plenty of things that would be thematic for them to have. And they're certainly quite capable of making this stuff themselves. Are you going to tell them they can't have it? </p><p></p><p>Amulets of transformation let you get around your number of transformations limit, which is always handy. Being able to leave in the same form you arrived definitely makes travel more convenient. </p><p></p><p>Claws of the bear let you do the slashy thing without wasting a whole transformation. They also boost your climbing ability, which would not be the case in actual bear form. </p><p></p><p>Mistletoe wands (not to be confused with cameltoe wands, which are an april fool contribution derived from Exalted I'd rather not think about) substitute as a spell component, as well as casting a bunch of low level utility spells. One for those who'd rather not have to worry about encumbrance. </p><p></p><p>Rings of the Hierophants let you skip ahead of your place in the druidic order and gain the ability to shapeshift into an elemental form. There's only one for each element, and they probably get given to the most promising young druids. Just be glad heart isn't an element in D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Rings of the little people let you fit right in with the small folk, shrinking yourself down so you can frolic in their mushroom houses. Since they also shield you from the majority of their screwage too, they're well worth the cost to get hold of. </p><p></p><p>Sickles of the harvest can act like a dancing sword, but it's real value is in automated plant-cutting procedures. Better to have something thats a good tool and a good weapon than just a device for killing in their line of work. </p><p></p><p>Square meal seeds are another item that gives you an easy meal if planted. Seen them before, will likely see further variants again. Yawn. </p><p></p><p>Wooden armor of the East lets druids set their AC a little lower than they normally could. After all, it is natural and nonmetallic. Just because you're true neutral doesn't mean you can't rules lawyer to your advantage. A fairly average ending to a fairly average collection. </p><p></p><p></p><p>The ecology of the Dakon: Hmm. Our first ecology in well over a year. And it's one they mentioned as being in their slush pile ages ago. I guess they haven't been getting any submissions on this front, and they couldn't hold it in reserve any longer. Slightly worrying, that. This is a rather odd ecology, not really following the standard format at all. They eschew fiction and footnotes for a purely OOC anthropological study. In another rather distinctive departure, they also open them up to become NPC's and possibly PC's, with proper ability score ranges and class limits provided. The writing isn't particularly good though, this is obviously not from a regular freelancer, and they slip into cliches frequently. So despite having some laudable aims, this is a very problematic little article. Let's hope this reminds the other freelancers out there to send some more stuff in on this front, because I've definitely missed it. </p><p></p><p></p><p>Sage advice is still specializing in psionics, for the third issue in a row. Man, this might be an improvement on 1st ed, but it's still got a long way to go.</p><p></p><p>Can a wish grant you psionic powers (probably, but no more than it can permanantly increase ability scores. Diminishing returns will soon set in. ) </p><p></p><p>How do multiclassed characters get psionics (Skip laughs at you! Just use your psionicist level. Simple and easy) </p><p></p><p>Can detonate be used selectively. (no. Like other artillery powers, you don't use it in melee, or you piss off all your buds. ) </p><p></p><p>Can soften affect body weaponry. (only as much as polymorphing affects lycanthropes. It won't work long. )</p><p></p><p>What are the stats for animals. (Buy the monstrous compendia. We aren't relisting them because a power refers to them. Gotta get 'em all. :teeth ting<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Does metamorphosis let you move at the assumed creatures rate (generally, yes. Unless their movement is magically based rather than physical. No beholder flight, for example. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5213546, member: 27780"] [B][U]Dragon Magazine Issue 187: November 1992[/U][/B] part 2/6 Bazaar of the bizarre: Ooh. Magic items aimed at druids. As they say, you probably don't see enough of them. Course, many others would say that's because they're so powerful they don't need items to be competitive, they can comfortably wander around naked and still take on a fighter of the same level with a well chosen shapeshift. But that doesn't mean there aren't plenty of things that would be thematic for them to have. And they're certainly quite capable of making this stuff themselves. Are you going to tell them they can't have it? Amulets of transformation let you get around your number of transformations limit, which is always handy. Being able to leave in the same form you arrived definitely makes travel more convenient. Claws of the bear let you do the slashy thing without wasting a whole transformation. They also boost your climbing ability, which would not be the case in actual bear form. Mistletoe wands (not to be confused with cameltoe wands, which are an april fool contribution derived from Exalted I'd rather not think about) substitute as a spell component, as well as casting a bunch of low level utility spells. One for those who'd rather not have to worry about encumbrance. Rings of the Hierophants let you skip ahead of your place in the druidic order and gain the ability to shapeshift into an elemental form. There's only one for each element, and they probably get given to the most promising young druids. Just be glad heart isn't an element in D&D. :p Rings of the little people let you fit right in with the small folk, shrinking yourself down so you can frolic in their mushroom houses. Since they also shield you from the majority of their screwage too, they're well worth the cost to get hold of. Sickles of the harvest can act like a dancing sword, but it's real value is in automated plant-cutting procedures. Better to have something thats a good tool and a good weapon than just a device for killing in their line of work. Square meal seeds are another item that gives you an easy meal if planted. Seen them before, will likely see further variants again. Yawn. Wooden armor of the East lets druids set their AC a little lower than they normally could. After all, it is natural and nonmetallic. Just because you're true neutral doesn't mean you can't rules lawyer to your advantage. A fairly average ending to a fairly average collection. The ecology of the Dakon: Hmm. Our first ecology in well over a year. And it's one they mentioned as being in their slush pile ages ago. I guess they haven't been getting any submissions on this front, and they couldn't hold it in reserve any longer. Slightly worrying, that. This is a rather odd ecology, not really following the standard format at all. They eschew fiction and footnotes for a purely OOC anthropological study. In another rather distinctive departure, they also open them up to become NPC's and possibly PC's, with proper ability score ranges and class limits provided. The writing isn't particularly good though, this is obviously not from a regular freelancer, and they slip into cliches frequently. So despite having some laudable aims, this is a very problematic little article. Let's hope this reminds the other freelancers out there to send some more stuff in on this front, because I've definitely missed it. Sage advice is still specializing in psionics, for the third issue in a row. Man, this might be an improvement on 1st ed, but it's still got a long way to go. Can a wish grant you psionic powers (probably, but no more than it can permanantly increase ability scores. Diminishing returns will soon set in. ) How do multiclassed characters get psionics (Skip laughs at you! Just use your psionicist level. Simple and easy) Can detonate be used selectively. (no. Like other artillery powers, you don't use it in melee, or you piss off all your buds. ) Can soften affect body weaponry. (only as much as polymorphing affects lycanthropes. It won't work long. ) What are the stats for animals. (Buy the monstrous compendia. We aren't relisting them because a power refers to them. Gotta get 'em all. :teeth ting:) Does metamorphosis let you move at the assumed creatures rate (generally, yes. Unless their movement is magically based rather than physical. No beholder flight, for example. ) [/QUOTE]
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