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<blockquote data-quote="(un)reason" data-source="post: 5223186" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 188: December 1992</u></strong></p><p></p><p>part 5/6</p><p></p><p></p><p>The marvel-phile: Another selection of pretty much brand-new characters here this month. Shield has a new team of super-agents, ready to kick ass and quite possibly go maverick to get things done. Ivory, who ironically is only moderately dark-skinned, and very resilient indeed. Knockabout, a pathological liar who treats life like one big game. Psi-borg, a latverian who may or may not be a double agent, possibly even unwittingly due to subconscious programming. And Violence, who lives up to her nickname quite effectively. The kind of team that you send out if you don't mind there being some collateral damage and unorthodox solutions to problems. Even Nick mutha<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />in' Fury finds it a struggle to keep them disciplined. Another entry that's rather too specific to be of a huge amount of use, and as Steven admits, it was a struggle to find enough info to write about them because they are so new. If they keep catching up like this, they soon won't be able to run this every month simply due to lack of new characters. After more than 8 years, I think this gameline is approaching saturation. Where can they go from here? Without rehash, I'm really not sure. </p><p></p><p></p><p>Sage advice finally finishes ploughing through the bloody psionic questions. Skip is getting quite sick of them. </p><p></p><p>Is flesh armour cumulative with regular armour (no. Best of either, as per usual. ) </p><p></p><p>Can prolong enhance ballistic attack (no) </p><p></p><p>How does phobia amplification work on PC's (either they cower like little girls willingly, or the DM will have to take control. No stoic badasses when you're being mind controlled) </p><p></p><p>How far can you teleport at the minimum cost (less than 10 yards)</p><p></p><p>Does Molecular Manipulation work against Body Weaponry (yes. See the shapeshifter caveats previously mentioned.) </p><p></p><p>How do you contest control body (opposed roll. Higher better, up to failure point. Weird nonstandardized maths. ) </p><p></p><p>Do telekineticly controlled weapons inflict normal damage (with some exceptions. There's always exceptions. AD&D likes her exceptions, because she's a very exceptional lady. That's why it takes a badass sage like Skip to satisfy her. )</p><p></p><p>Does the psionics errata in dark sun apply to other settings (Yes. Buy it now, for an even more official gaming experience, etc etc.) </p><p></p><p>What happens to the hit points animal affinity gives you when you stop if you're damaged ( adjudicate each form separately. This can get complicated. )</p><p></p><p>Does reduction affect equipment (no. Hee. Tiny naked psychics, running around a dungeon. ) </p><p></p><p>Does dream travel work if you aren't sleepy (if you have enough willpower. ) </p><p></p><p>Is psychic drain permanent (if overdone. The rules for this are clearly spelled out.) </p><p></p><p>Does wrench make you vulnerable to normal weapons (Depends on the creature. Not everything is immune to nonmagical stuff because it's extraplanar. Try it on the wrong creature and you've just wasted a round in which it can splat you. )</p><p></p><p></p><p>The game wizards: Not only are they revamping the columns and submission guidelines next year, they're doing the same for the RPGA. They are trying commendably hard at the moment. Polyhedron is bigger, more frequent and higher budget. More contests, more tournaments, more support of games other than D&D (including our first mention of something called the Amazing Engine in these pages) more online stuff, more clubs, and tons of Raven's Bluff stuff to make it the most filled in city in the Realms. They certainly aren't stagnant or resting on their laurels. A reminder that at this stage, it's mainly the casual gamers that they're losing. As the convention stuff and statement of ownership shows, serious players are staying loyal and maybe even getting more involved as things progress. A distinctly above average article in terms of historical relevance, this is quite interesting and useful to me. This also serves as an irritating reminder that we still don't have a thread for Polyhedron, and I haven't been able to find back issues online in any quantity. Come on, surely there's someone reading this forum who's been a regular member since the early 80's and is willing to step up to the mic. If these page counts are right it'll only be a tiny fraction of the work this thread or the Dungeon one have been. Anyone?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5223186, member: 27780"] [B][U]Dragon Magazine Issue 188: December 1992[/U][/B] part 5/6 The marvel-phile: Another selection of pretty much brand-new characters here this month. Shield has a new team of super-agents, ready to kick ass and quite possibly go maverick to get things done. Ivory, who ironically is only moderately dark-skinned, and very resilient indeed. Knockabout, a pathological liar who treats life like one big game. Psi-borg, a latverian who may or may not be a double agent, possibly even unwittingly due to subconscious programming. And Violence, who lives up to her nickname quite effectively. The kind of team that you send out if you don't mind there being some collateral damage and unorthodox solutions to problems. Even Nick mutha:):):):)in' Fury finds it a struggle to keep them disciplined. Another entry that's rather too specific to be of a huge amount of use, and as Steven admits, it was a struggle to find enough info to write about them because they are so new. If they keep catching up like this, they soon won't be able to run this every month simply due to lack of new characters. After more than 8 years, I think this gameline is approaching saturation. Where can they go from here? Without rehash, I'm really not sure. Sage advice finally finishes ploughing through the bloody psionic questions. Skip is getting quite sick of them. Is flesh armour cumulative with regular armour (no. Best of either, as per usual. ) Can prolong enhance ballistic attack (no) How does phobia amplification work on PC's (either they cower like little girls willingly, or the DM will have to take control. No stoic badasses when you're being mind controlled) How far can you teleport at the minimum cost (less than 10 yards) Does Molecular Manipulation work against Body Weaponry (yes. See the shapeshifter caveats previously mentioned.) How do you contest control body (opposed roll. Higher better, up to failure point. Weird nonstandardized maths. ) Do telekineticly controlled weapons inflict normal damage (with some exceptions. There's always exceptions. AD&D likes her exceptions, because she's a very exceptional lady. That's why it takes a badass sage like Skip to satisfy her. ) Does the psionics errata in dark sun apply to other settings (Yes. Buy it now, for an even more official gaming experience, etc etc.) What happens to the hit points animal affinity gives you when you stop if you're damaged ( adjudicate each form separately. This can get complicated. ) Does reduction affect equipment (no. Hee. Tiny naked psychics, running around a dungeon. ) Does dream travel work if you aren't sleepy (if you have enough willpower. ) Is psychic drain permanent (if overdone. The rules for this are clearly spelled out.) Does wrench make you vulnerable to normal weapons (Depends on the creature. Not everything is immune to nonmagical stuff because it's extraplanar. Try it on the wrong creature and you've just wasted a round in which it can splat you. ) The game wizards: Not only are they revamping the columns and submission guidelines next year, they're doing the same for the RPGA. They are trying commendably hard at the moment. Polyhedron is bigger, more frequent and higher budget. More contests, more tournaments, more support of games other than D&D (including our first mention of something called the Amazing Engine in these pages) more online stuff, more clubs, and tons of Raven's Bluff stuff to make it the most filled in city in the Realms. They certainly aren't stagnant or resting on their laurels. A reminder that at this stage, it's mainly the casual gamers that they're losing. As the convention stuff and statement of ownership shows, serious players are staying loyal and maybe even getting more involved as things progress. A distinctly above average article in terms of historical relevance, this is quite interesting and useful to me. This also serves as an irritating reminder that we still don't have a thread for Polyhedron, and I haven't been able to find back issues online in any quantity. Come on, surely there's someone reading this forum who's been a regular member since the early 80's and is willing to step up to the mic. If these page counts are right it'll only be a tiny fraction of the work this thread or the Dungeon one have been. Anyone? [/QUOTE]
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