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<blockquote data-quote="(un)reason" data-source="post: 5231252" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 189: January 1993</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Dragonmirth faces more problems, and sometimes solves them. Yamara gets traded to the drow. Twilight empire gets very weird indeed. </p><p></p><p></p><p>Through the looking glass: Last month Rick gave Battlemasters a slightly sniffy review. It might be alright for those common folks, but not for me. Robert, on the other hand is a lot more enthusiastic, as befits someone who's more invested in getting new people into minis gaming. The quality of the minis is good, and they're easily adapted to other games, with their multifigure bases working well to represent large groups of monsters economically. He rather enjoys the game aspects too, going into rather more description of the details of the mechanics. This is an amusing contrast. I quite approve. Which side are you on? </p><p></p><p>We also get a similarly positive review of Warhammer Fantasy Battles. The new edition is clearer and more complete, filled with more than enough minis to get you going, and a catalog to make it easy to decide what supplements you'd like. Games workshop really are a smoothly oiled machine, whether on their own or collaborating with other companies. It's no wonder they survived when the other wargaming companies fell by the wayside. Control the distribution and the games played with your products, multiply your creative freedom and take of the profits. Be your own master. </p><p></p><p>Our other minis this month are a pair of dragons, Bronze and Flame. Some assembly is required for both. And a bunch of dwarf signallers. I suspect they may actually be overweight gnomes. </p><p></p><p></p><p>TSR Previews: No particular game line gets to shine hugely above the others this month. Al-Qadim has ALQ2: Assassin Mountain. Another slimline boxed set, this is another one you can use as a homebase if you have an assassin PC, or as an ultradungeon to overthrow. If one of the characters is secretly a holy slayer, you can have double the fun. Muahahaha!!!</p><p></p><p>Spelljammer completes the trifecta of crossover with SJR7: Krynnspace. Now if there's a world that's hostile to interplanar interlopers (apart from the gnomes, weirdly enough) it's this one. Buncha hicks. Leave them to their petty squabbles about good and evil. </p><p></p><p>Greyhawk gets WGR4: The Marklands. See one of the most war torn areas of Oerth close up, discover the personal cost of the recent conflict. </p><p></p><p>The Forgotten realms finally follows Dragonlance into the short story business. Realms of Valor has lots of familiar names in the credits, but no detail on the actual stories. Any opinions on this one? </p><p></p><p>Speaking of Dragonlance, they return to doing trilogies. The Covenant of the Forge is the first of three focussing on the dwarven nations. Well, elves got a load of love last year. The equal heights commission would go mad if they didn't, despite elves being more popular. </p><p></p><p>Plenty of generic stuff though. DMGR5: Creative Campaigning helps you vary and spice up your games. We can always do with one of these, if only as a checklist to make sure you aren't forgetting something obvious you already know. HHQ3: Thieves challenge is another solo module. You'd better have jacked up the right thief skills if you want to do well here. And finally, the Magic Encyclopedia gets it's second volume. Now you have hundreds more items easily referenceable for the enjoyment of players and DM's. </p><p></p><p>D&D finally gets a GM's screen of it's very own. Like novels, it's curious that they haven't bothered with that, when AD&D's been doing them for ages, with several different ones for the various campaign settings. </p><p></p><p>And finally, our generic book this month isn't standalone at all. Valorian by Mary Herbert is a prequel to Dark Horse. Guess we get to see the backstory of yet another universe expanded upon. </p><p></p><p></p><p>With the new column, the new themed topics, and the new determination to actually cover kits in the magazine, this is a very strong issue, full of useful stuff that you can return to and use repeatedly. While it doesn't have any particular standout classic articles, the overall package is one of the best they've done since 2e started. Solid specific details, that's the way to move forward at this point. And maybe a bit more real world cultural stuff, as despite the billing, they spread themselves a bit too widely to really complete the african stuff. Hopefully Roger got some more articles, and'll parcel them out over the year. And if not, maybe this'll inspire the readers to send some more in. Not an impossible dream, is it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5231252, member: 27780"] [B][U]Dragon Magazine Issue 189: January 1993[/U][/B] part 6/6 Dragonmirth faces more problems, and sometimes solves them. Yamara gets traded to the drow. Twilight empire gets very weird indeed. Through the looking glass: Last month Rick gave Battlemasters a slightly sniffy review. It might be alright for those common folks, but not for me. Robert, on the other hand is a lot more enthusiastic, as befits someone who's more invested in getting new people into minis gaming. The quality of the minis is good, and they're easily adapted to other games, with their multifigure bases working well to represent large groups of monsters economically. He rather enjoys the game aspects too, going into rather more description of the details of the mechanics. This is an amusing contrast. I quite approve. Which side are you on? We also get a similarly positive review of Warhammer Fantasy Battles. The new edition is clearer and more complete, filled with more than enough minis to get you going, and a catalog to make it easy to decide what supplements you'd like. Games workshop really are a smoothly oiled machine, whether on their own or collaborating with other companies. It's no wonder they survived when the other wargaming companies fell by the wayside. Control the distribution and the games played with your products, multiply your creative freedom and take of the profits. Be your own master. Our other minis this month are a pair of dragons, Bronze and Flame. Some assembly is required for both. And a bunch of dwarf signallers. I suspect they may actually be overweight gnomes. TSR Previews: No particular game line gets to shine hugely above the others this month. Al-Qadim has ALQ2: Assassin Mountain. Another slimline boxed set, this is another one you can use as a homebase if you have an assassin PC, or as an ultradungeon to overthrow. If one of the characters is secretly a holy slayer, you can have double the fun. Muahahaha!!! Spelljammer completes the trifecta of crossover with SJR7: Krynnspace. Now if there's a world that's hostile to interplanar interlopers (apart from the gnomes, weirdly enough) it's this one. Buncha hicks. Leave them to their petty squabbles about good and evil. Greyhawk gets WGR4: The Marklands. See one of the most war torn areas of Oerth close up, discover the personal cost of the recent conflict. The Forgotten realms finally follows Dragonlance into the short story business. Realms of Valor has lots of familiar names in the credits, but no detail on the actual stories. Any opinions on this one? Speaking of Dragonlance, they return to doing trilogies. The Covenant of the Forge is the first of three focussing on the dwarven nations. Well, elves got a load of love last year. The equal heights commission would go mad if they didn't, despite elves being more popular. Plenty of generic stuff though. DMGR5: Creative Campaigning helps you vary and spice up your games. We can always do with one of these, if only as a checklist to make sure you aren't forgetting something obvious you already know. HHQ3: Thieves challenge is another solo module. You'd better have jacked up the right thief skills if you want to do well here. And finally, the Magic Encyclopedia gets it's second volume. Now you have hundreds more items easily referenceable for the enjoyment of players and DM's. D&D finally gets a GM's screen of it's very own. Like novels, it's curious that they haven't bothered with that, when AD&D's been doing them for ages, with several different ones for the various campaign settings. And finally, our generic book this month isn't standalone at all. Valorian by Mary Herbert is a prequel to Dark Horse. Guess we get to see the backstory of yet another universe expanded upon. With the new column, the new themed topics, and the new determination to actually cover kits in the magazine, this is a very strong issue, full of useful stuff that you can return to and use repeatedly. While it doesn't have any particular standout classic articles, the overall package is one of the best they've done since 2e started. Solid specific details, that's the way to move forward at this point. And maybe a bit more real world cultural stuff, as despite the billing, they spread themselves a bit too widely to really complete the african stuff. Hopefully Roger got some more articles, and'll parcel them out over the year. And if not, maybe this'll inspire the readers to send some more in. Not an impossible dream, is it. [/QUOTE]
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