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<blockquote data-quote="(un)reason" data-source="post: 5237634" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 190: February 1993</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Too Bizarre to be magical: Looks like psionic articles are increasing in frequency. Another sign of their attempts to tackle neglected but needed topics. So here's a bunch of psionic artifacts. Since each one is intelligent and unique, there's room for a lot of them. </p><p></p><p>Devan's Force of Nature is a fake wand, with a bunch of elemental effects. It can be a real pain trying to remember convincing spell components, so faking a single command word is much easier. Unfortunately it's a bit of a homebody, so adventurers will have to put up with it whining about wanting to settle down. Ah yes, the danger of comic relief sidekicks. I suspect we may see a few more of these in this article. </p><p></p><p>Fleshcrawler is a playful stone that likes to shift your form. It'll be more likely to be beneficial if you actively ask it to turn you into bizarre and amusing forms. Yup, once again with the goof negotiations in a pinch. Psions need to get a better hold on their subconsciouses. </p><p></p><p>Ynilgeira's Instrument of pain and misery is a chaotic evil soul trapped in it's own ossified heart. It drains life force from people, and generally causes paranoia and misery. You know, you ought to just kill them. This causes more trouble than you'll ever get in benefits from it. </p><p></p><p>Malgovich's Portrait puts itself in the possession of politicians and manipulates it's way down the generations. I wonder if the Baatezu and dopplegangers'll suspect the paintings when they realize someone else is doing the subtle grandmaster thing on the same turf. </p><p></p><p>Mana-Ken is a nasty little voodoo doll that lets you mentally control and torture things, but then lets them free at a time very inopportune to the user. Another one that's probably more trouble than it's worth. </p><p></p><p>Tawnwater is an immortal psionic falcon with lots of psychometabolic tricks. It'll pick you more than you choose it, and join in in your adventures. How very literary. Roll on psicrystals. </p><p></p><p>Pennison's Light of Truth reveals the truth without pity or bias. This may make people uncomfortable when it's their dirty secrets being spread to the world. </p><p></p><p>The Slumbering Ferry of Al-Colgia is all about the dream travel. It's secretly a romantic, facilitating trysts and getting you back before the morning. Don't wear yourself out too much, and remember that your magic items are watching you. </p><p></p><p>The Arbiter is a silk judges robe. Enforce the law in comfort with telekinesis, body enslavement and disintegration. Unfortunately it doesn't have any information gathering powers, so you'll have to make sure it doesn't jump to conclusions and get overzealous. Yup, I think this lot'll liven up your game too, even if you don't have any psionic characters. Managing your intelligent items and familiar equivalents does make for fun, if sometimes goofy games. </p><p></p><p></p><p>Dragonmirth blurs the boundries between the eating and the eaten. Yamara gets kidnapped. And now for the news. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Twilight empire finally starts making sense. But now he'll have to defeat his own wife. AAAAAAAAAAAAAAngst! </p><p></p><p></p><p>Through the looking glass: A collection of the weird and gruesome here this month. an alien that likes to infect your brain, and the rather startling final result. An adorable baby dragon and it's owner's warning sign. An alchemist mixing the wrong potion and a wizard summoning the wrong demon. Some cyborg commando mutant turtles, not derivative at all, scouts honour. A similarly cybernetically enhanced ninja, ready to sneak in and sabotage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. An undead skeleton that'll lead you astray, will-o-wisp style, and a more conventional skeletal warrior. A truly awesome robot riding a cybernetic cat. Some boring zombies. Some very much not boring officialy licenced aliens from the movie, including facehuggers and queen. An also rather interesting cave giant plus trophies. And some amazons in chariots pulled by tigers. It'd never work in reality, but it does look cool. Still compared to the previous ones, unreality is the least of your problems. </p><p></p><p></p><p>Quite a few good articles in this one, but also signs of the larger problems starting to develop in the company management. The game wizards and known world grimoire stuff are particularly damning in that respect. The reviews were also pretty lame, generally being pretty bland in their methods and conclusions. When the end of issue filler articles from unfamiliar names beat those of the established regular writers handily in terms of entertainment, I think I can say that your formulas are becoming more of a hindrance than a help. Fight the system from inside, don't become just another cog in it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5237634, member: 27780"] [B][U]Dragon Magazine Issue 190: February 1993[/U][/B] part 6/6 Too Bizarre to be magical: Looks like psionic articles are increasing in frequency. Another sign of their attempts to tackle neglected but needed topics. So here's a bunch of psionic artifacts. Since each one is intelligent and unique, there's room for a lot of them. Devan's Force of Nature is a fake wand, with a bunch of elemental effects. It can be a real pain trying to remember convincing spell components, so faking a single command word is much easier. Unfortunately it's a bit of a homebody, so adventurers will have to put up with it whining about wanting to settle down. Ah yes, the danger of comic relief sidekicks. I suspect we may see a few more of these in this article. Fleshcrawler is a playful stone that likes to shift your form. It'll be more likely to be beneficial if you actively ask it to turn you into bizarre and amusing forms. Yup, once again with the goof negotiations in a pinch. Psions need to get a better hold on their subconsciouses. Ynilgeira's Instrument of pain and misery is a chaotic evil soul trapped in it's own ossified heart. It drains life force from people, and generally causes paranoia and misery. You know, you ought to just kill them. This causes more trouble than you'll ever get in benefits from it. Malgovich's Portrait puts itself in the possession of politicians and manipulates it's way down the generations. I wonder if the Baatezu and dopplegangers'll suspect the paintings when they realize someone else is doing the subtle grandmaster thing on the same turf. Mana-Ken is a nasty little voodoo doll that lets you mentally control and torture things, but then lets them free at a time very inopportune to the user. Another one that's probably more trouble than it's worth. Tawnwater is an immortal psionic falcon with lots of psychometabolic tricks. It'll pick you more than you choose it, and join in in your adventures. How very literary. Roll on psicrystals. Pennison's Light of Truth reveals the truth without pity or bias. This may make people uncomfortable when it's their dirty secrets being spread to the world. The Slumbering Ferry of Al-Colgia is all about the dream travel. It's secretly a romantic, facilitating trysts and getting you back before the morning. Don't wear yourself out too much, and remember that your magic items are watching you. The Arbiter is a silk judges robe. Enforce the law in comfort with telekinesis, body enslavement and disintegration. Unfortunately it doesn't have any information gathering powers, so you'll have to make sure it doesn't jump to conclusions and get overzealous. Yup, I think this lot'll liven up your game too, even if you don't have any psionic characters. Managing your intelligent items and familiar equivalents does make for fun, if sometimes goofy games. Dragonmirth blurs the boundries between the eating and the eaten. Yamara gets kidnapped. And now for the news. :D Twilight empire finally starts making sense. But now he'll have to defeat his own wife. AAAAAAAAAAAAAAngst! Through the looking glass: A collection of the weird and gruesome here this month. an alien that likes to infect your brain, and the rather startling final result. An adorable baby dragon and it's owner's warning sign. An alchemist mixing the wrong potion and a wizard summoning the wrong demon. Some cyborg commando mutant turtles, not derivative at all, scouts honour. A similarly cybernetically enhanced ninja, ready to sneak in and sabotage :):):):). An undead skeleton that'll lead you astray, will-o-wisp style, and a more conventional skeletal warrior. A truly awesome robot riding a cybernetic cat. Some boring zombies. Some very much not boring officialy licenced aliens from the movie, including facehuggers and queen. An also rather interesting cave giant plus trophies. And some amazons in chariots pulled by tigers. It'd never work in reality, but it does look cool. Still compared to the previous ones, unreality is the least of your problems. Quite a few good articles in this one, but also signs of the larger problems starting to develop in the company management. The game wizards and known world grimoire stuff are particularly damning in that respect. The reviews were also pretty lame, generally being pretty bland in their methods and conclusions. When the end of issue filler articles from unfamiliar names beat those of the established regular writers handily in terms of entertainment, I think I can say that your formulas are becoming more of a hindrance than a help. Fight the system from inside, don't become just another cog in it. [/QUOTE]
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