Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5243462" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 191: March 1993</u></strong></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p>The role of books: Demons don't dream by Piers Anthony is one of those books that it's a struggle for them to recommend. On one hand, it's very good if you like that sort of thing. On the other hand, it has all his usual flaws in tone, characterisation, perversion and excruciating punnery. You really should know by now if this is to your taste or not. </p><p></p><p>Deus X by Norman Spinrad is a story of transhuman rights. As is usual when a method of immortality via computer upload is developed, this opens up an almighty can of worms, both legally and theologically. The church and big business both have plenty to prove, including the existence of god. The result seems to be a brisk bit of sci-fi that makes you think about these issues. That sounds pretty good to me. </p><p></p><p>Slay and Rescue by John Moore is a romantic comedy where our protagonist Never. Actually. Gets. Any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing. Action. For all the attempts at lecherous shenanigans, things stay resolutely light on actual money shots. This is most frustrating for our reviewer, who hopefully retains some sympathy for the many poor geeks reading the magazine. Cockteases sustained too long just aren't interesting or pleasant. </p><p></p><p>The rebirth of wonder by Lawrence Watt-Evans is an interestingly contrasting little duo of stories. Going from low key mystery to fast paced swashbuckler, it manages to do pretty well at both, proving his versatility. </p><p></p><p>Assemblers of infinity by Kevin J Anderson & Doug Beason, on the other hand, really doesn't hold together. People fail to act in a realistic manner, too many subplots are jammed in, and the whole thing fails to maintain narrative coherence. Ouch. He actually seems to be going downhill as a writer. When did he start doing the Dune sequels & prequels that I've heard are so reviled. </p><p></p><p>All the weyrs of Pern by Anne McCaffrey, unlike Piers Anthony's offering, actually advances the series in terms of both plot and style. With new technology introduced to the world, and big plot threads resolved, it makes for a satisfying conclusion, while still leaving things open for yet more sequels. Maybe you should have gone out on a high note. </p><p></p><p></p><p>Sage advice: What the hell has nature got to do with the elements ( This one is ridiculously obvious. Skip is going to just stare at you until you go away. ) </p><p></p><p>Wahh. You're a big meanie, putting all these restrictions on dimensional door. ( Skip is firm but fair. Skip merely points out the rules that are already there. Just because Skip's the private sage who puts the pages in the mages and the broomstick between the witches legs, that does not mean you can pressure Skip into making a wrong ruling for your benefit. Skip will cap yo whiny punk asses if you don't shut the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up and act like proper men.)</p><p></p><p>Why is chain mail cheaper than plate mail. (less raw material, less customization required. ) </p><p></p><p>Can athasian or spelljammer characters be transferred to ravenloft (Sure. Culture shock'll be a bitch, but that just adds to the fun. )</p><p></p><p>Can defilers cast preserver spells from scrolls (Maybe. Skip isn't sure if the energy is collected at the item creation time or not, which would make the point moot anyway)</p><p></p><p>What happens if a defiler goes to another world. Do they still <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up the environment (probably. They will of course face opposition from any druids or other nature concious characters who find out about them.)</p><p></p><p>I miss half-orcs. Are they ever coming back? (Sure. Buy the complete book of humanoids :teeth ting: Aint we nice. We're still gonna completely sweep the rape issue under the carpet though. )</p><p></p><p></p><p>Rolemaster gets an oriental companion, and shadow world gets an underworld with a hard to pronounce name. Oh joy. </p><p></p><p></p><p>Role-playing reviews: Over the course of doing these reviews, I've become accustomed to the sensation of moving through time at a somewhat accelerated pace, with occasional hops back and forth. But as we've seen before, time travel in game can be a seriously headache provoking experience. To make it work, you either need very careful recording of events, or the ability to make <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> up on the spur of the moment that nevertheless feels right on an intuitive level. But anyone can play let's pretend. The important thing for RPG's is how the rules support it. As usual, let's see if the current crop have learned from the lessons of their precursors. </p><p></p><p>GURPS Time travel, as usual, does this topic comprehensively and in a modular fashion, providing you with a ton of options, which can be used on their own, or combined with other GURPS books. (and of course, this lets you tie together adventures in all those other milieus. ) But unlike too many GURPS supplements, it isn't dull at all, with a well built up sample metasetting with inherent conflict built in. The whole of history is up for grabs, and two competing secret societies try and get control of it. Sounds like a dry run for 4e's infinite worlds setup, which isn't a bad thing. </p><p></p><p>Time riders is for Rolemaster, and takes a rather more rigid view of things, making changing events nearly impossible. Despite this, there are again several time-spanning conspiracies, trying to make sure things always have been in their favour. The result is rather thematically vague, and more focussed on setpieces than metaphysics. It all feels a bit strained to me. </p><p></p><p>Timelords is our most mechanically focussed offering, with dense rules that offer a quite effective method of quantifying temporal disturbances. It's also pretty crunchy and modifier heavy in other departments too, such as combat. The setting, on the other hand, is pretty skimpy, and probably needs a supplement or two to flesh it out. One for the expert GM who enjoys tinkering, and maybe grafting the time-travel system onto another general action system they're more comfortable with.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5243462, member: 27780"] [B][U]Dragon Magazine Issue 191: March 1993[/U][/B] part 5/6 The role of books: Demons don't dream by Piers Anthony is one of those books that it's a struggle for them to recommend. On one hand, it's very good if you like that sort of thing. On the other hand, it has all his usual flaws in tone, characterisation, perversion and excruciating punnery. You really should know by now if this is to your taste or not. Deus X by Norman Spinrad is a story of transhuman rights. As is usual when a method of immortality via computer upload is developed, this opens up an almighty can of worms, both legally and theologically. The church and big business both have plenty to prove, including the existence of god. The result seems to be a brisk bit of sci-fi that makes you think about these issues. That sounds pretty good to me. Slay and Rescue by John Moore is a romantic comedy where our protagonist Never. Actually. Gets. Any. :):):):)ing. Action. For all the attempts at lecherous shenanigans, things stay resolutely light on actual money shots. This is most frustrating for our reviewer, who hopefully retains some sympathy for the many poor geeks reading the magazine. Cockteases sustained too long just aren't interesting or pleasant. The rebirth of wonder by Lawrence Watt-Evans is an interestingly contrasting little duo of stories. Going from low key mystery to fast paced swashbuckler, it manages to do pretty well at both, proving his versatility. Assemblers of infinity by Kevin J Anderson & Doug Beason, on the other hand, really doesn't hold together. People fail to act in a realistic manner, too many subplots are jammed in, and the whole thing fails to maintain narrative coherence. Ouch. He actually seems to be going downhill as a writer. When did he start doing the Dune sequels & prequels that I've heard are so reviled. All the weyrs of Pern by Anne McCaffrey, unlike Piers Anthony's offering, actually advances the series in terms of both plot and style. With new technology introduced to the world, and big plot threads resolved, it makes for a satisfying conclusion, while still leaving things open for yet more sequels. Maybe you should have gone out on a high note. Sage advice: What the hell has nature got to do with the elements ( This one is ridiculously obvious. Skip is going to just stare at you until you go away. ) Wahh. You're a big meanie, putting all these restrictions on dimensional door. ( Skip is firm but fair. Skip merely points out the rules that are already there. Just because Skip's the private sage who puts the pages in the mages and the broomstick between the witches legs, that does not mean you can pressure Skip into making a wrong ruling for your benefit. Skip will cap yo whiny punk asses if you don't shut the :):):):) up and act like proper men.) Why is chain mail cheaper than plate mail. (less raw material, less customization required. ) Can athasian or spelljammer characters be transferred to ravenloft (Sure. Culture shock'll be a bitch, but that just adds to the fun. ) Can defilers cast preserver spells from scrolls (Maybe. Skip isn't sure if the energy is collected at the item creation time or not, which would make the point moot anyway) What happens if a defiler goes to another world. Do they still :):):):) up the environment (probably. They will of course face opposition from any druids or other nature concious characters who find out about them.) I miss half-orcs. Are they ever coming back? (Sure. Buy the complete book of humanoids :teeth ting: Aint we nice. We're still gonna completely sweep the rape issue under the carpet though. ) Rolemaster gets an oriental companion, and shadow world gets an underworld with a hard to pronounce name. Oh joy. Role-playing reviews: Over the course of doing these reviews, I've become accustomed to the sensation of moving through time at a somewhat accelerated pace, with occasional hops back and forth. But as we've seen before, time travel in game can be a seriously headache provoking experience. To make it work, you either need very careful recording of events, or the ability to make :):):):) up on the spur of the moment that nevertheless feels right on an intuitive level. But anyone can play let's pretend. The important thing for RPG's is how the rules support it. As usual, let's see if the current crop have learned from the lessons of their precursors. GURPS Time travel, as usual, does this topic comprehensively and in a modular fashion, providing you with a ton of options, which can be used on their own, or combined with other GURPS books. (and of course, this lets you tie together adventures in all those other milieus. ) But unlike too many GURPS supplements, it isn't dull at all, with a well built up sample metasetting with inherent conflict built in. The whole of history is up for grabs, and two competing secret societies try and get control of it. Sounds like a dry run for 4e's infinite worlds setup, which isn't a bad thing. Time riders is for Rolemaster, and takes a rather more rigid view of things, making changing events nearly impossible. Despite this, there are again several time-spanning conspiracies, trying to make sure things always have been in their favour. The result is rather thematically vague, and more focussed on setpieces than metaphysics. It all feels a bit strained to me. Timelords is our most mechanically focussed offering, with dense rules that offer a quite effective method of quantifying temporal disturbances. It's also pretty crunchy and modifier heavy in other departments too, such as combat. The setting, on the other hand, is pretty skimpy, and probably needs a supplement or two to flesh it out. One for the expert GM who enjoys tinkering, and maybe grafting the time-travel system onto another general action system they're more comfortable with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top