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<blockquote data-quote="(un)reason" data-source="post: 5253151" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 193: May 1993</u></strong></p><p></p><p>part 1/6</p><p></p><p></p><p>124 pages. Tying in with their new Dragon Project column, they have a whole bunch of covers featuring dragons lined up and ready to go. People do judge magazines by their covers, and this seems like a good way to reaffirm their core intent. Course, that still gives them plenty of freedom in terms of colours, shapes and surroundings. Such as down in the underdark. In reality, there aren't many places a full-grown dragon could fit, and it's not optimal for their mobility either, but D&D will favour drama over realisticness sometimes. And those are often the most fun times too. Hopefully there'll be some fun to derive from this issue. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A letter from a brazilian gamer who wants to write directly to games companies to get stuff not available in shops round his neck of the woods. This is a relatively easy request to satisfy. </p><p></p><p>Another of those letters complaining about people who perpetuate the crappy stereotypes. We wouldn't dream of killing cats, and anyone trying in our vicinity is going to get a pretty stern talking too. To be frank, that's more likely to provoke general rage than a crime involving other people. </p><p></p><p>A letter asking exactly what languages D&D has been translated into. The answer shouldn't be hugely surprising. Most of the big european languages, plus mandarin and japanese. And hebrew, for some reason. Didn't know roleplaying was particularly popular in Israel. </p><p></p><p>And an amusing letter about figuring out if you're an unfair DM. Muahahahaha. Thanks for that. I think most of us know if we're doing something like that. </p><p></p><p></p><p>Mage focusses on the technomancers in this months teaser. Pleasing to note white wolf are already fully aware of the internet. This aint your fathers magic system, or game company. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>Editorial: Roger celebrates his 10 year anniversary of becoming an official member of the TSR staff. This gets a relatively short bit of writing because after all, what is there to say? He's been living the dream for 10 years, even if it has been much harder work than you'd think it would be. And like many people who've been living the dream for a while, he feels the urge to pass on the mantle. Course, kids will rebel from their parents, so expecting them to follow directly in your footsteps when there's so many shiny new things out there is a moderately futile task. Have half a dozen of them, you'll be lucky if one becomes your true successor. And before you know it, you'll be looking at the new fads the kids are following in disgust and incomprehension, saying that's not real music/tv/roleplaying. Don't expect things to stay the same forever, and try and appreciate the new for what it is, not what you think it should be. Here's to many more years of entertaining articles. </p><p></p><p></p><p>Dungeoneering 101: Steven Schend has learned well from Ed, as he strikes out on his own in creating fictional characters that break the 4th wall and interact with the author, representing their writings as mere recountings rather than actual creative works. Which from one perspective, is doing your talent a slight disservice, but on the other hand is usually pretty fun to read. So say hello to Essimuth the dungeoneer. Unlike most of our transdimensional visitors, he's not a high level wizard, but a hard-bitten illiterate roguish sort who learned all his wisdom the hard way. Which means he's been at the sharp end of more traps than you can shake a stick at, lost a limb without being able to get a decent replacement, and learned all about how inconvenient encumbrance actually is when you don't have a bag of holding. Just the kind of guy you need to teach you adventuring isn't all shiny magic and level appropriate challenges. This reads like a love letter to old skool brutality, written in a very new skool way, so as to reintroduce more recent DM's to the idea of running games full of traps, air supply issues, darkness with monsters lurking within, slimes and oozes of many colours, and inventive ways of surviving said challenges to make your fortune. It's not quite the equal of Ed's top articles, but its a strong combination of practical information and fun writing method that make this entirely deserving of pole position. Now what he needs is the ambition to go solo, create his own campaign world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p>The amazing engine, coming soon. TSR begins the promotion for their attempt at making their own universal system. I bet we'll be seeing some stuff for that in here. Lets hope it does better than buck rogers did. Man, that went down like a lead balloon.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5253151, member: 27780"] [B][U]Dragon Magazine Issue 193: May 1993[/U][/B] part 1/6 124 pages. Tying in with their new Dragon Project column, they have a whole bunch of covers featuring dragons lined up and ready to go. People do judge magazines by their covers, and this seems like a good way to reaffirm their core intent. Course, that still gives them plenty of freedom in terms of colours, shapes and surroundings. Such as down in the underdark. In reality, there aren't many places a full-grown dragon could fit, and it's not optimal for their mobility either, but D&D will favour drama over realisticness sometimes. And those are often the most fun times too. Hopefully there'll be some fun to derive from this issue. In this issue: Letters: A letter from a brazilian gamer who wants to write directly to games companies to get stuff not available in shops round his neck of the woods. This is a relatively easy request to satisfy. Another of those letters complaining about people who perpetuate the crappy stereotypes. We wouldn't dream of killing cats, and anyone trying in our vicinity is going to get a pretty stern talking too. To be frank, that's more likely to provoke general rage than a crime involving other people. A letter asking exactly what languages D&D has been translated into. The answer shouldn't be hugely surprising. Most of the big european languages, plus mandarin and japanese. And hebrew, for some reason. Didn't know roleplaying was particularly popular in Israel. And an amusing letter about figuring out if you're an unfair DM. Muahahahaha. Thanks for that. I think most of us know if we're doing something like that. Mage focusses on the technomancers in this months teaser. Pleasing to note white wolf are already fully aware of the internet. This aint your fathers magic system, or game company. :D Editorial: Roger celebrates his 10 year anniversary of becoming an official member of the TSR staff. This gets a relatively short bit of writing because after all, what is there to say? He's been living the dream for 10 years, even if it has been much harder work than you'd think it would be. And like many people who've been living the dream for a while, he feels the urge to pass on the mantle. Course, kids will rebel from their parents, so expecting them to follow directly in your footsteps when there's so many shiny new things out there is a moderately futile task. Have half a dozen of them, you'll be lucky if one becomes your true successor. And before you know it, you'll be looking at the new fads the kids are following in disgust and incomprehension, saying that's not real music/tv/roleplaying. Don't expect things to stay the same forever, and try and appreciate the new for what it is, not what you think it should be. Here's to many more years of entertaining articles. Dungeoneering 101: Steven Schend has learned well from Ed, as he strikes out on his own in creating fictional characters that break the 4th wall and interact with the author, representing their writings as mere recountings rather than actual creative works. Which from one perspective, is doing your talent a slight disservice, but on the other hand is usually pretty fun to read. So say hello to Essimuth the dungeoneer. Unlike most of our transdimensional visitors, he's not a high level wizard, but a hard-bitten illiterate roguish sort who learned all his wisdom the hard way. Which means he's been at the sharp end of more traps than you can shake a stick at, lost a limb without being able to get a decent replacement, and learned all about how inconvenient encumbrance actually is when you don't have a bag of holding. Just the kind of guy you need to teach you adventuring isn't all shiny magic and level appropriate challenges. This reads like a love letter to old skool brutality, written in a very new skool way, so as to reintroduce more recent DM's to the idea of running games full of traps, air supply issues, darkness with monsters lurking within, slimes and oozes of many colours, and inventive ways of surviving said challenges to make your fortune. It's not quite the equal of Ed's top articles, but its a strong combination of practical information and fun writing method that make this entirely deserving of pole position. Now what he needs is the ambition to go solo, create his own campaign world. ;) The amazing engine, coming soon. TSR begins the promotion for their attempt at making their own universal system. I bet we'll be seeing some stuff for that in here. Lets hope it does better than buck rogers did. Man, that went down like a lead balloon. [/QUOTE]
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