Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5279122" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 196: August 1993</u></strong></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p>The known world grimoire: Bruce manages another burst of inspiration this month. He might not be able to manage them frequently enough to run a proper narrative, but there are still areas of the known world to fill in, and by gosh he's going to keep at it. He visited the manscorpions in issue 192. Now we head south to see the orcs that give this nasty swampy peninsula it's name. With a particularly big, tough battlescarred red dragon as their overlord, the various tribes may bicker with one-another, but they're more than organised enough to repel any attempts at civilising these lands. As with many aspects of mystara, this is a set-up designed to give the players challenges at whatever level they may be, from fighting individual raiding parties, to being able to take on entire armies and do world-shaking deeds that'll get them into the Immortal pantheon. Just be careful you don't bite off more than you can chew and get the attention of the big guns too soon, for huge dragon breath killing the entire party in one hit is a real day spoiler. With the usual mix of IC and OOC perspectives, and plenty of references to the other parts of this massive intertwined world, this is a pretty pleasurable read, able to support plenty of adventure while leaving room for expansion of the specifics by the DM. I just wish they were coming more frequently. While he may still have the skills, they mean little without the creative will to channel them. It becomes increasingly difficult to see a future for this series. </p><p></p><p></p><p>Mutant chronicles gets a very eye-catching advert. Nice colouring job, dude. </p><p></p><p></p><p>Fiction: The only good orc by Liz Holliday. Aka the story of orc jesus, and the stuff he goes through to get to sacrifice himself for the sins of his race. This involves a certain amount of deception, but mainly because people don't believe an Orc can be good, so the truth wouldn't be believed. The result has a pretty decent number of twists and turns, and the requisite bittersweet ending. It's not often you'll see PC's sacrifice themselves like this, so you need every good example you can get. It's all pretty decent. </p><p></p><p></p><p>The role of computers comes to an end. Or at least, the crew of writers leave for other fields, to specialise in Mac games in another magazine. Once again cementing the fact that they don't have a great track record in picking successful systems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> We've had some good times, we've had some dull times, we've had some strange moments. We've seen systems rise and fall, games go from 0 to 6 stars, (wing commander is still unsurpassed) and lots of complaints about stuff not working properly. (well, it wouldn't be a computer column without them. ) They've been one of the most consistent columnists since 1986, and I can't escape the feeling that this magazine's computer game coverage won't be the same without them. I know it's only a couple of years before they cut out computer stuff entirely, so the people who replace them certainly won't have the chance to build up the same level of familiarity. </p><p></p><p>Challenge of the 5 Realms is an ok fantasy RPG, if a bit dated in presentation. Overhead walky stuff, slow dialog balloons, instruction manual based copy protection, this all sounds very familiar. is this the 90's or what? </p><p></p><p>The Journeyman Project pushes at the current limits of data streaming, and consequently runs annoyingly slowly on their computer. It's no good having these fancy CD's if you don't have the read speed to really take advantage of it, or the RAM to buffer most of the info for instant use when needed. Can't win either way. Too primitive, they give it poor marks, too advanced, they can't run it properly yet. </p><p></p><p>Legends of Valour doesn't do too well. It may look good, but play is both tedious and fiddly. If you don't have the hint book, you'll waste tons of time trying to figure out where to go and what to do. Whatever happened to the instruction manual guiding you through the basics? </p><p></p><p>Pax Imperia is one of those epic space games where you have to not only build an empire, but manage it too. I some how doubt we'll be seeing nearly as many of those under our next regime. </p><p></p><p>S.C.O.U.T combines action shooter with puzzle game, as you have to find keys, negotiate railroads, teleporters, mirrors, and all manner of other tricks to get around the alien base and blow them to bits. </p><p></p><p>Spaceward Ho! V. 3.0 is another, slightly smaller scale space exploration and resource management game, where you have to think more about controlling individual spaceships. They finish this off with another load of clues on how to play it well, which seems appropriate since these things can get pretty complicated.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5279122, member: 27780"] [B][U]Dragon Magazine Issue 196: August 1993[/U][/B] part 3/6 The known world grimoire: Bruce manages another burst of inspiration this month. He might not be able to manage them frequently enough to run a proper narrative, but there are still areas of the known world to fill in, and by gosh he's going to keep at it. He visited the manscorpions in issue 192. Now we head south to see the orcs that give this nasty swampy peninsula it's name. With a particularly big, tough battlescarred red dragon as their overlord, the various tribes may bicker with one-another, but they're more than organised enough to repel any attempts at civilising these lands. As with many aspects of mystara, this is a set-up designed to give the players challenges at whatever level they may be, from fighting individual raiding parties, to being able to take on entire armies and do world-shaking deeds that'll get them into the Immortal pantheon. Just be careful you don't bite off more than you can chew and get the attention of the big guns too soon, for huge dragon breath killing the entire party in one hit is a real day spoiler. With the usual mix of IC and OOC perspectives, and plenty of references to the other parts of this massive intertwined world, this is a pretty pleasurable read, able to support plenty of adventure while leaving room for expansion of the specifics by the DM. I just wish they were coming more frequently. While he may still have the skills, they mean little without the creative will to channel them. It becomes increasingly difficult to see a future for this series. Mutant chronicles gets a very eye-catching advert. Nice colouring job, dude. Fiction: The only good orc by Liz Holliday. Aka the story of orc jesus, and the stuff he goes through to get to sacrifice himself for the sins of his race. This involves a certain amount of deception, but mainly because people don't believe an Orc can be good, so the truth wouldn't be believed. The result has a pretty decent number of twists and turns, and the requisite bittersweet ending. It's not often you'll see PC's sacrifice themselves like this, so you need every good example you can get. It's all pretty decent. The role of computers comes to an end. Or at least, the crew of writers leave for other fields, to specialise in Mac games in another magazine. Once again cementing the fact that they don't have a great track record in picking successful systems. :p We've had some good times, we've had some dull times, we've had some strange moments. We've seen systems rise and fall, games go from 0 to 6 stars, (wing commander is still unsurpassed) and lots of complaints about stuff not working properly. (well, it wouldn't be a computer column without them. ) They've been one of the most consistent columnists since 1986, and I can't escape the feeling that this magazine's computer game coverage won't be the same without them. I know it's only a couple of years before they cut out computer stuff entirely, so the people who replace them certainly won't have the chance to build up the same level of familiarity. Challenge of the 5 Realms is an ok fantasy RPG, if a bit dated in presentation. Overhead walky stuff, slow dialog balloons, instruction manual based copy protection, this all sounds very familiar. is this the 90's or what? The Journeyman Project pushes at the current limits of data streaming, and consequently runs annoyingly slowly on their computer. It's no good having these fancy CD's if you don't have the read speed to really take advantage of it, or the RAM to buffer most of the info for instant use when needed. Can't win either way. Too primitive, they give it poor marks, too advanced, they can't run it properly yet. Legends of Valour doesn't do too well. It may look good, but play is both tedious and fiddly. If you don't have the hint book, you'll waste tons of time trying to figure out where to go and what to do. Whatever happened to the instruction manual guiding you through the basics? Pax Imperia is one of those epic space games where you have to not only build an empire, but manage it too. I some how doubt we'll be seeing nearly as many of those under our next regime. S.C.O.U.T combines action shooter with puzzle game, as you have to find keys, negotiate railroads, teleporters, mirrors, and all manner of other tricks to get around the alien base and blow them to bits. Spaceward Ho! V. 3.0 is another, slightly smaller scale space exploration and resource management game, where you have to think more about controlling individual spaceships. They finish this off with another load of clues on how to play it well, which seems appropriate since these things can get pretty complicated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top