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<blockquote data-quote="(un)reason" data-source="post: 5283376" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 197: September 1993</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>124 pages. Dark sun art doyen Brom takes the cover this month. No great surprise, since the last couple of years made this month a Dark sun special. And while they aren't going that far to promote it this time, there are a couple of articles devoted to that campaign world. September isn't really the optimal month for heat and dryness, but it's almost a tradition now, so let's just go with it, shall we. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A bumper pack of one-liners from readers of the unfair things their DM has inflicted upon them. Tinker gnomes with uzi's! Not so funny now, are they? </p><p></p><p>A letter praising the people providing us with African articles. Visualise the idea, and make it work! </p><p></p><p>Another of those letters about people's personal experience with the satanic panic. Some parents believe the hysteria, some don't. Pray that yours are of the sensible kind. Roger makes another long response that shows this is still an ongoing problem. And worst of all, they don't even contact us to get the other side of the story! It's so unfair. I want to go on chat shows and local news programs and become more of a celebrity. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Editorial: This month, Roger shows you how to take classic plots, and twist them until virtually unrecognisable. Going through 9 iterations of the same basic seed, gradually growing more elaborate and counter-intuitive, he shows how evolutionary thinking rapidly results in things as different as fish and trees. And just as with real world evolution, this will give your story weird legacy issues, such as human's tendency to get back and knee problems that stem from our quadrapedal ancestry, that may require further workarounds to turn into a good story again. Which is a fun business, especially if you have an imagination as active as Roger's. Many of these are rather goofy and humorous, but that's not a terrible thing, and it does help set an example for you to emulate. It's both better and more original than any of the bits of GM'ing advice offered last issue, reminding us that Roger's talents as a writer have been stifled somewhat by his time as an editor. He really ought to get back into a more creative role. </p><p></p><p></p><p>Discworld mini's! Ahh, the joys of cross-marketing. They're probably usable in other games as well. </p><p></p><p></p><p>The ecology of the giant scorpion: Hmm. This is a creature that's probably actually less scary in giant form than it is at regular size. After all, when you can see it and fight it directly, it's just another nasty fight to get through. When it lurks in your boots, bed or toilet bowl, and takes you by surprise, you have rather more of a shock coming. A quite D&Dish ecology, with a nice portrayal of infravision, and characters using named spells and the standard class roles. Most of the changes in the footnotes are for reasons of greater realism, which is reasonable for an ecology, and actually makes them more generally effective, yet less likely to cause a TPK with instakills. Since that'll probably make encounters with them more fun, I think I can can call this ecology a success, even if it's not the most brilliant one ever. On top of that, we have the first appearance of Tony Diterlizzi's distinctive style in the magazine, which is a definite plus for me. </p><p></p><p></p><p>Think big in miniature: If you've been reading the minis column, you'll know that TSR and Ral Partha have been partnered for ages now. This continues that relationship, with a particularly blatant single-page bit of promotion. Now they're introducing 15mm scale figures as well as the standard 25mm ones, so you can have more figures in the same space for larger scale battles. This doesn't even pretend not to be promotion or try to be entertaining, making it very tiresome indeed. Next! </p><p></p><p></p><p>Sage advice: Why don't you write back any more. I miss you.( Because the private sage who puts the pages in the mages and the broomstick between the witches legs is a very busy man. Skip can work non stop, and still pick and choose his clients. )</p><p></p><p>What's included in living expenses ( All your physical and housing needs, and nothing more. Lets get biological, biological. )</p><p></p><p>Does a jongleurs dodge count as an action. (yes) </p><p></p><p>How do you resolve synaptic static (same as any other contest. Best roll wins. )</p><p></p><p>There's overlap in the proficiencies introduced in two spelljammer supplements (Parallel evolution. That's what happens when you have two teams writing books simultaneously but independently. We need a stronger line editor.)</p><p></p><p>Plus, because skip is a badass mutha(shut yo mouth) Skip is going to give you the extra spheres for all the pantheons, one per month, without even being asked. Skip can read the signs, and knows what you like baby. Oooooh yeah.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5283376, member: 27780"] [B][U]Dragon Magazine Issue 197: September 1993[/U][/B] part 1/6 124 pages. Dark sun art doyen Brom takes the cover this month. No great surprise, since the last couple of years made this month a Dark sun special. And while they aren't going that far to promote it this time, there are a couple of articles devoted to that campaign world. September isn't really the optimal month for heat and dryness, but it's almost a tradition now, so let's just go with it, shall we. In this issue: Letters: A bumper pack of one-liners from readers of the unfair things their DM has inflicted upon them. Tinker gnomes with uzi's! Not so funny now, are they? A letter praising the people providing us with African articles. Visualise the idea, and make it work! Another of those letters about people's personal experience with the satanic panic. Some parents believe the hysteria, some don't. Pray that yours are of the sensible kind. Roger makes another long response that shows this is still an ongoing problem. And worst of all, they don't even contact us to get the other side of the story! It's so unfair. I want to go on chat shows and local news programs and become more of a celebrity. :p Editorial: This month, Roger shows you how to take classic plots, and twist them until virtually unrecognisable. Going through 9 iterations of the same basic seed, gradually growing more elaborate and counter-intuitive, he shows how evolutionary thinking rapidly results in things as different as fish and trees. And just as with real world evolution, this will give your story weird legacy issues, such as human's tendency to get back and knee problems that stem from our quadrapedal ancestry, that may require further workarounds to turn into a good story again. Which is a fun business, especially if you have an imagination as active as Roger's. Many of these are rather goofy and humorous, but that's not a terrible thing, and it does help set an example for you to emulate. It's both better and more original than any of the bits of GM'ing advice offered last issue, reminding us that Roger's talents as a writer have been stifled somewhat by his time as an editor. He really ought to get back into a more creative role. Discworld mini's! Ahh, the joys of cross-marketing. They're probably usable in other games as well. The ecology of the giant scorpion: Hmm. This is a creature that's probably actually less scary in giant form than it is at regular size. After all, when you can see it and fight it directly, it's just another nasty fight to get through. When it lurks in your boots, bed or toilet bowl, and takes you by surprise, you have rather more of a shock coming. A quite D&Dish ecology, with a nice portrayal of infravision, and characters using named spells and the standard class roles. Most of the changes in the footnotes are for reasons of greater realism, which is reasonable for an ecology, and actually makes them more generally effective, yet less likely to cause a TPK with instakills. Since that'll probably make encounters with them more fun, I think I can can call this ecology a success, even if it's not the most brilliant one ever. On top of that, we have the first appearance of Tony Diterlizzi's distinctive style in the magazine, which is a definite plus for me. Think big in miniature: If you've been reading the minis column, you'll know that TSR and Ral Partha have been partnered for ages now. This continues that relationship, with a particularly blatant single-page bit of promotion. Now they're introducing 15mm scale figures as well as the standard 25mm ones, so you can have more figures in the same space for larger scale battles. This doesn't even pretend not to be promotion or try to be entertaining, making it very tiresome indeed. Next! Sage advice: Why don't you write back any more. I miss you.( Because the private sage who puts the pages in the mages and the broomstick between the witches legs is a very busy man. Skip can work non stop, and still pick and choose his clients. ) What's included in living expenses ( All your physical and housing needs, and nothing more. Lets get biological, biological. ) Does a jongleurs dodge count as an action. (yes) How do you resolve synaptic static (same as any other contest. Best roll wins. ) There's overlap in the proficiencies introduced in two spelljammer supplements (Parallel evolution. That's what happens when you have two teams writing books simultaneously but independently. We need a stronger line editor.) Plus, because skip is a badass mutha(shut yo mouth) Skip is going to give you the extra spheres for all the pantheons, one per month, without even being asked. Skip can read the signs, and knows what you like baby. Oooooh yeah. [/QUOTE]
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