Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5312022" data-attributes="member: 27780"><p><a href="http://www.dailymotion.com/video/xuqg6e_dragon-issue-200-the-wizards-three_videogames#.UKaKjo6Rn8s" target="_blank"><p style="text-align: center"><strong>The wizards three</strong></p><p></a></p><p></p><p>It's only the 4th instalment, and this is now cemented as one of the most eagerly awaited parts of the magazine. No surprise that it's appearing here, in this epic special issue. This time, they get down to business relatively quickly, trading more spells than they've managed before in a single sitting. 9 of them are new, and I'll examine them in more detail in a minute, while one is a bit of cross-promotion for their supplements. (gotta collect 'em all!) Not that it's devoid of drama. Mordenkainen is revealed to be fully aware of Ed's presence, the Simbul makes a guest appearance, and Dalamar gets taken down a peg by the others yet again. He just can't catch a break, can he. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> No matter how powerful you get, there's always a few people even better out there. </p><p></p><p>The spells are as useful as ever. Shadow bolt inflicts minor damage, plus various penalties on their actions due to pain. Since there is a shortage of good offensive 2nd level spells, this might just be the one to fill that slot. </p><p></p><p>Slowspell is an interesting little metamagic effect that delays when spells take place. This can inconvenience enemies, and be used tactically to benefit your own spellcasting if you plan ahead. </p><p></p><p>Acid Bolts are another basic blasty effect. Aside from the greater damage and different type, they're just a variant on magic missile, with no special effects to mark them out from the crowd. </p><p></p><p>Mordenkainen's involuntary wizardry sees him dip into his personal library and once again get metamagical. Make them waste a random spell. Way to ruin the careful plans of your adversaries. </p><p></p><p>Bonebind gives you another method for incapacitating undead, with the potential for comical applications as well. Just the thing for players who still hold a grudge about being aged or level drained. </p><p></p><p>Bloodstars give a wizard 7 orbiting orbs that let them kick the asses of a whole party like a fully powered up ship in R-type or Gradius. Just the thing for a villain about to face a climactic battle who doesn't have any minions near to split party fire. </p><p></p><p>Lightning Storm is pretty weak for it's level, with the only real selling point being the fact that it leaves you unscathed. Really, any combat spell more than twice the level of fireball should be substantially bigger or more damaging. Someone didn't roll well on their spell research attempt. </p><p></p><p>Alamanther's return lets you play mimic, casting any wizard spell you've ever seen, but don't know personally. Fill all your 9th level slots with this, and you could almost be a spontaneous spellcaster, eschewing study for mischievous improvisation. If you've made it that far, you deserve a little relaxation. </p><p></p><p>Tempestcone is a more offensive variant on Ed's own Spell Engine from issue 100. How very appropriate a callback. Instead of turning them into harmless light, it absorbs any magic energy cast at you and turns it into magic missiles. Truly a godspell, letting you change the whole nature of a fight in one fell swoop. Beware fighters though, since you can't cast out of it any more than people can cast in. </p><p></p><p>Looks like Ed has brought the awesome here, just as he has many times before. There may be a few balance issues, but that's standard with experimental magic, and it seems they're as often overpowered as under. Just exercise the usual caution and make sure they have to actively hunt down the rare and powerful spells on an individual basis. I wonder if he'll have anything to contribute to issue 300. Certainly seems like there's no end to his popularity at the moment, but we know how quickly that can change. Good luck.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5312022, member: 27780"] [url=http://www.dailymotion.com/video/xuqg6e_dragon-issue-200-the-wizards-three_videogames#.UKaKjo6Rn8s][CENTER][b]The wizards three[/b][/CENTER][/url] It's only the 4th instalment, and this is now cemented as one of the most eagerly awaited parts of the magazine. No surprise that it's appearing here, in this epic special issue. This time, they get down to business relatively quickly, trading more spells than they've managed before in a single sitting. 9 of them are new, and I'll examine them in more detail in a minute, while one is a bit of cross-promotion for their supplements. (gotta collect 'em all!) Not that it's devoid of drama. Mordenkainen is revealed to be fully aware of Ed's presence, the Simbul makes a guest appearance, and Dalamar gets taken down a peg by the others yet again. He just can't catch a break, can he. :p No matter how powerful you get, there's always a few people even better out there. The spells are as useful as ever. Shadow bolt inflicts minor damage, plus various penalties on their actions due to pain. Since there is a shortage of good offensive 2nd level spells, this might just be the one to fill that slot. Slowspell is an interesting little metamagic effect that delays when spells take place. This can inconvenience enemies, and be used tactically to benefit your own spellcasting if you plan ahead. Acid Bolts are another basic blasty effect. Aside from the greater damage and different type, they're just a variant on magic missile, with no special effects to mark them out from the crowd. Mordenkainen's involuntary wizardry sees him dip into his personal library and once again get metamagical. Make them waste a random spell. Way to ruin the careful plans of your adversaries. Bonebind gives you another method for incapacitating undead, with the potential for comical applications as well. Just the thing for players who still hold a grudge about being aged or level drained. Bloodstars give a wizard 7 orbiting orbs that let them kick the asses of a whole party like a fully powered up ship in R-type or Gradius. Just the thing for a villain about to face a climactic battle who doesn't have any minions near to split party fire. Lightning Storm is pretty weak for it's level, with the only real selling point being the fact that it leaves you unscathed. Really, any combat spell more than twice the level of fireball should be substantially bigger or more damaging. Someone didn't roll well on their spell research attempt. Alamanther's return lets you play mimic, casting any wizard spell you've ever seen, but don't know personally. Fill all your 9th level slots with this, and you could almost be a spontaneous spellcaster, eschewing study for mischievous improvisation. If you've made it that far, you deserve a little relaxation. Tempestcone is a more offensive variant on Ed's own Spell Engine from issue 100. How very appropriate a callback. Instead of turning them into harmless light, it absorbs any magic energy cast at you and turns it into magic missiles. Truly a godspell, letting you change the whole nature of a fight in one fell swoop. Beware fighters though, since you can't cast out of it any more than people can cast in. Looks like Ed has brought the awesome here, just as he has many times before. There may be a few balance issues, but that's standard with experimental magic, and it seems they're as often overpowered as under. Just exercise the usual caution and make sure they have to actively hunt down the rare and powerful spells on an individual basis. I wonder if he'll have anything to contribute to issue 300. Certainly seems like there's no end to his popularity at the moment, but we know how quickly that can change. Good luck. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top