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<blockquote data-quote="(un)reason" data-source="post: 5315095" data-attributes="member: 27780"><p><a href="http://www.dailymotion.com/video/xuqgl2_dragon-issue-200-the-whistling-skeleton_videogames#.UKaMV46Rn8s" target="_blank"><p style="text-align: center"><strong>The whistling skeleton</strong></p><p></a></p><p></p><p>Now this really shows how much they're pushing the boat out. We get our first adventure in here in over 5 years. It's only a 3 pager, admittedly, but it's still refreshing. It's another Ed contribution, full of delightful whimsy and very clever use of magic indeed. It could be just a flavour encounter, or it could lead into a whole set of additional ones, with the characters within becoming recurring villains. It's certainly designed to lead on to another plot with a much bigger bad, and has surprisingly well developed characters given the amount of descriptive space they get. I suppose that's one of the secrets to his success. He leaves loose ends, but in such a fashion that you really want to investigate them, maybe to find a solution somewhere else in the many realms books out there, maybe to just make it up yourself. Either way, it makes for fun games, and just as crucially, lots more money for TSR, which is a pretty effective combination. Unlike certain other would be supplement mills, the Realms never seemed inherently scary, bound by a single author's vision, or set above you, which is probably a big part of why it lasted. So anyway, this isn't going to fill a whole session unless you expand upon it, but it's likeable, well done, and has a new spell in it too. Another real winner that makes this issue extra special to me.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5315095, member: 27780"] [url=http://www.dailymotion.com/video/xuqgl2_dragon-issue-200-the-whistling-skeleton_videogames#.UKaMV46Rn8s][CENTER][B]The whistling skeleton[/B][/CENTER][/url] Now this really shows how much they're pushing the boat out. We get our first adventure in here in over 5 years. It's only a 3 pager, admittedly, but it's still refreshing. It's another Ed contribution, full of delightful whimsy and very clever use of magic indeed. It could be just a flavour encounter, or it could lead into a whole set of additional ones, with the characters within becoming recurring villains. It's certainly designed to lead on to another plot with a much bigger bad, and has surprisingly well developed characters given the amount of descriptive space they get. I suppose that's one of the secrets to his success. He leaves loose ends, but in such a fashion that you really want to investigate them, maybe to find a solution somewhere else in the many realms books out there, maybe to just make it up yourself. Either way, it makes for fun games, and just as crucially, lots more money for TSR, which is a pretty effective combination. Unlike certain other would be supplement mills, the Realms never seemed inherently scary, bound by a single author's vision, or set above you, which is probably a big part of why it lasted. So anyway, this isn't going to fill a whole session unless you expand upon it, but it's likeable, well done, and has a new spell in it too. Another real winner that makes this issue extra special to me. [/QUOTE]
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