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<blockquote data-quote="(un)reason" data-source="post: 5316117" data-attributes="member: 27780"><p><a href="http://www.dailymotion.com/video/xuqgpw_dragon-issue-200-the-known-world-grimoire_videogames#.UKaNEo6Rn8s" target="_blank"><p style="text-align: center"><strong>The known world grimoire</strong></p><p></a></p><p></p><p>The known world grimoire comes to an end as they prepare to migrate to AD&D. But Bruce is doing his part to ensure this issue really goes off with a bang. What <em>is</em> on the arm of the immortals? It's been a mystery for years. What can top cat people, dog people, turtle people, scorpion people, australian chameleon people and secret spiders? Flying elves and minotaurs? Actually, that's pretty good. And the geographic reasons why they would be there, but not have much to do with the rest of the Known World are better than usual as well. As we've come to expect from Bruce, these new races are available as PC's, although their advancement is somewhat slow compared to ordinary classes to make up for their powers, and their flight requires them to remain fairly lightly encumbered to avoid painful crashes. They might be a bit overpowered at 1st level, but things'll soon balance themselves out. This is indeed a pretty cool sendoff, although I again find myself wondering how it would have gone down if it had been Haldemar & co discovering them. Probably make some embarrassing faux-pas, get captured, and have to get away again. It also serves as a reminder that there are still big chunks of setting still lacking info, presenting hints at what is even further west (which of course, is wrapping round to the far east on the main global map. ) A nation of Ogre-blooded humans? There's some interesting unexpanded history there. So this is a goodbye, but certainly not a tying up of loose ends. Have fun figuring out what to do with the thousands of miles of territory still free to you.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5316117, member: 27780"] [url=http://www.dailymotion.com/video/xuqgpw_dragon-issue-200-the-known-world-grimoire_videogames#.UKaNEo6Rn8s][CENTER][B]The known world grimoire[/B][/CENTER][/url] The known world grimoire comes to an end as they prepare to migrate to AD&D. But Bruce is doing his part to ensure this issue really goes off with a bang. What [i]is[/i] on the arm of the immortals? It's been a mystery for years. What can top cat people, dog people, turtle people, scorpion people, australian chameleon people and secret spiders? Flying elves and minotaurs? Actually, that's pretty good. And the geographic reasons why they would be there, but not have much to do with the rest of the Known World are better than usual as well. As we've come to expect from Bruce, these new races are available as PC's, although their advancement is somewhat slow compared to ordinary classes to make up for their powers, and their flight requires them to remain fairly lightly encumbered to avoid painful crashes. They might be a bit overpowered at 1st level, but things'll soon balance themselves out. This is indeed a pretty cool sendoff, although I again find myself wondering how it would have gone down if it had been Haldemar & co discovering them. Probably make some embarrassing faux-pas, get captured, and have to get away again. It also serves as a reminder that there are still big chunks of setting still lacking info, presenting hints at what is even further west (which of course, is wrapping round to the far east on the main global map. ) A nation of Ogre-blooded humans? There's some interesting unexpanded history there. So this is a goodbye, but certainly not a tying up of loose ends. Have fun figuring out what to do with the thousands of miles of territory still free to you. [/QUOTE]
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