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<blockquote data-quote="(un)reason" data-source="post: 5326377" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 201: January 1994</u></strong></p><p></p><p></p><p>part 3/6</p><p></p><p></p><p>The dragon project: Sandy again proves that hiring him was a damn good decision by the editorial staff, with this little pendragon feature. Quite different from his CoC dragon, this plays up the pendragon principle of adventure as moral challenge as much as physical threat. Sure, the dragon may well wipe out an unexperienced whole party with a few casual swats, but fighting it isn't the main focus. Instead, there's quite a bit of effort put into the reason it was released, the way it approaches the world, and the people it's affected. Defeating it will probably involve another adventure beforehand to get hold of equipment that'll boost your odds of success. Even if you win, it may still have interesting after-effects on the campaign, for it's treasure is cursed. I think this counts as another success in terms of understanding and exploiting the themes of the game you're writing for, and bringing them to an audience that may not be that familiar with them. Embrace that mythological style, with all it's quirks and bitter ironies. </p><p></p><p></p><p>The game wizards: Promotion time again. <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /> Roger returns to try and give a shot in the arm to the historical sourcebooks line. Somehow I suspect they're not doing as well as the complete handbooks, and they'd rather like to clear now several years old stocks of the first books in the series. But they're hardly useless, and you can use them for games other than straight historical stories. Plus you have hundreds of external history books if you want more info. And articles from this magazine. This does all feel a bit forced. It's like he's got into his new office, had a browse through the accounts, and then gone oh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, this area needs some serious shoring up. The result is completely unthrilling. Fastforward, fastforward, skip! </p><p></p><p></p><p>Forum:Eric Pollinger thinks that psionicists do not need nerfing. They're already unreliable enough as they are. Many of their powers even turn against them 1 in 20 times. That's a pretty ferocious balancing issue. </p><p></p><p>Another inadvertent Anonymous also argues in psionics favour. The main problem comes when one player uses it, but it's completely unintegrated, and none of the creatures or NPC's have any ability in it, or even knowledge of it. All obscure subsystems have that kind of inherent advantage, even if they are actually underpowered overall. It's the same principle that results in creatures transplanted to other continents having sudden population explosions and messing up the ecosystem. </p><p></p><p>Eric R. Filmer points out that Christianity plays a critical role in Pendragon. People wanting to incorporate real religion into their roleplaying could do a lot worse. Hell, they could hardly do better, given how awesome pendragon is. And it doesn't hit you over the head with it the way Dragonraid did. </p><p></p><p>Regina Larsen gives her experiences of last birthday's Dragon Dogfights. Even using little cardboard cutouts, it was surprisingly easy and fun, and not at all expensive either. More people should try it out. </p><p></p><p>James P. Buchanan has a rather odd suggestion. Cast silence on your silver bullets to shoot monsters. Ok. Seems rather oddly specific. There's a whole bunch of ways that could fall down. </p><p></p><p>Andrew Benson tells us all the ways his computer helps him roleplay. Character sheets, game logs, even dice rolls. The future marches ever ever on. Maybe we can take paper out of the equation altogether. </p><p></p><p>Benjamin E. Lake points out The Digital Dungeon. It really is that good! That kind of word of mouth'll probably shift a few more sales. </p><p></p><p>John Tomkins also talks about his new favourite program, as advertised in our sister magazine. Adventure Writer is both easy and fun. Yup, there's plenty of stuff out there. It just needs better promotion. Another reason I love internet search engines. </p><p></p><p>Christopher M. Cameron-Carey writes in to pimp his own personal mapmaking software, CARTOGRAFIX. Write in now to buy it! Take out an advert, dude. </p><p></p><p>Roger Smith finds it vaguely odd that RPG's are considered childish, when playing sports isn't. That's easily explained. When people are making obscene amounts of money from it publicly, that tends to stop those kinds of statements fairly quickly. The same applies to music. Dancing around in ludicrous outfits and doing pelvic thrusts on stage becomes a lot more respectable when you're raking in millions at every stadium gig you play. Until you can theoretically do the same roleplaying (wait, isn't that called being an actor) this will continue to be the case for us. </p><p></p><p>Amy Jones is among those who disapproves of cheesecake art. It's both ludicrous and pointless. Send those artists out into the world to learn about real female anatomy and dress sense! </p><p></p><p>Bryan Kirschner also thinks they're crap, especially since it's often so incongruous with the actual contents of the books, where sexual equality is exceedingly common. People do judge books by their covers. Marketing people should know that more than anyone. </p><p></p><p>Clarisa Fowler feels so strongly about this issue that she's created an amateur magazine for women and gaming. They certainly have plenty to talk about. As before, have fun trying to get hold of it. These things don't last very well.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5326377, member: 27780"] [B][U]Dragon Magazine Issue 201: January 1994[/U][/B] part 3/6 The dragon project: Sandy again proves that hiring him was a damn good decision by the editorial staff, with this little pendragon feature. Quite different from his CoC dragon, this plays up the pendragon principle of adventure as moral challenge as much as physical threat. Sure, the dragon may well wipe out an unexperienced whole party with a few casual swats, but fighting it isn't the main focus. Instead, there's quite a bit of effort put into the reason it was released, the way it approaches the world, and the people it's affected. Defeating it will probably involve another adventure beforehand to get hold of equipment that'll boost your odds of success. Even if you win, it may still have interesting after-effects on the campaign, for it's treasure is cursed. I think this counts as another success in terms of understanding and exploiting the themes of the game you're writing for, and bringing them to an audience that may not be that familiar with them. Embrace that mythological style, with all it's quirks and bitter ironies. The game wizards: Promotion time again. :yawn: Roger returns to try and give a shot in the arm to the historical sourcebooks line. Somehow I suspect they're not doing as well as the complete handbooks, and they'd rather like to clear now several years old stocks of the first books in the series. But they're hardly useless, and you can use them for games other than straight historical stories. Plus you have hundreds of external history books if you want more info. And articles from this magazine. This does all feel a bit forced. It's like he's got into his new office, had a browse through the accounts, and then gone oh :):):):), this area needs some serious shoring up. The result is completely unthrilling. Fastforward, fastforward, skip! Forum:Eric Pollinger thinks that psionicists do not need nerfing. They're already unreliable enough as they are. Many of their powers even turn against them 1 in 20 times. That's a pretty ferocious balancing issue. Another inadvertent Anonymous also argues in psionics favour. The main problem comes when one player uses it, but it's completely unintegrated, and none of the creatures or NPC's have any ability in it, or even knowledge of it. All obscure subsystems have that kind of inherent advantage, even if they are actually underpowered overall. It's the same principle that results in creatures transplanted to other continents having sudden population explosions and messing up the ecosystem. Eric R. Filmer points out that Christianity plays a critical role in Pendragon. People wanting to incorporate real religion into their roleplaying could do a lot worse. Hell, they could hardly do better, given how awesome pendragon is. And it doesn't hit you over the head with it the way Dragonraid did. Regina Larsen gives her experiences of last birthday's Dragon Dogfights. Even using little cardboard cutouts, it was surprisingly easy and fun, and not at all expensive either. More people should try it out. James P. Buchanan has a rather odd suggestion. Cast silence on your silver bullets to shoot monsters. Ok. Seems rather oddly specific. There's a whole bunch of ways that could fall down. Andrew Benson tells us all the ways his computer helps him roleplay. Character sheets, game logs, even dice rolls. The future marches ever ever on. Maybe we can take paper out of the equation altogether. Benjamin E. Lake points out The Digital Dungeon. It really is that good! That kind of word of mouth'll probably shift a few more sales. John Tomkins also talks about his new favourite program, as advertised in our sister magazine. Adventure Writer is both easy and fun. Yup, there's plenty of stuff out there. It just needs better promotion. Another reason I love internet search engines. Christopher M. Cameron-Carey writes in to pimp his own personal mapmaking software, CARTOGRAFIX. Write in now to buy it! Take out an advert, dude. Roger Smith finds it vaguely odd that RPG's are considered childish, when playing sports isn't. That's easily explained. When people are making obscene amounts of money from it publicly, that tends to stop those kinds of statements fairly quickly. The same applies to music. Dancing around in ludicrous outfits and doing pelvic thrusts on stage becomes a lot more respectable when you're raking in millions at every stadium gig you play. Until you can theoretically do the same roleplaying (wait, isn't that called being an actor) this will continue to be the case for us. Amy Jones is among those who disapproves of cheesecake art. It's both ludicrous and pointless. Send those artists out into the world to learn about real female anatomy and dress sense! Bryan Kirschner also thinks they're crap, especially since it's often so incongruous with the actual contents of the books, where sexual equality is exceedingly common. People do judge books by their covers. Marketing people should know that more than anyone. Clarisa Fowler feels so strongly about this issue that she's created an amateur magazine for women and gaming. They certainly have plenty to talk about. As before, have fun trying to get hold of it. These things don't last very well. [/QUOTE]
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