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<blockquote data-quote="(un)reason" data-source="post: 5344211" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 204: April 1994</u></strong></p><p></p><p></p><p>part 1/6</p><p></p><p></p><p>128 pages. We have to talk dear. We never find time to game anymore. </p><p></p><p>Oh, do we have to? I was planning to repair the D on our house. One hurricane and who know's where it'd end up. Oh well, I suppose it can wait until tomorrow. I can fix the wisteria you keep going on about as well. What's for dinner? </p><p></p><p>Frankfurters. </p><p></p><p>April Fool. Yes, it's a very particular brand of silliness that has infiltrated the cover this year. It's american gothic, but not the way white wolf would do it. The magazine can turn it's funhouse mirror on the rest of the hobby, with fascinating results. At least, it looks that way from the contents page. Let's hope these jokes make me laugh, not groan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: The usual collection of april insanity, some of it real, some of it fake ensues. Someone desperately seeking issue 200. Mind flayers invading the earth. Super crossovers of ultimate destiny. A combination of foods that seems perfectly optimised for giving you gas. And another couple of people who really want to kill canon characters. Ahahahaha. Metaplot comes down from above, not up from below. You cannot dictate to them like this, and they will laugh at you for trying. </p><p></p><p></p><p>Editorial: Continuing directly on from the letters page is another assortment of semi-random goofiness, this time by the staff. In a job which involves creativity, people will come up with ideas that don't get past the filters. So let's look at what people have been up to, at least the stuff they haven't censored because of course this is a family-friendly magazine, or because it might reflect badly on upper management. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" />rgan music, roll of thunder: They're still finding the time for silliness in the office, which helps them keep the products fun, if sometimes a bit too goofy. April fool indeed. </p><p></p><p></p><p>First quest: Speaking of silliness, we once again continue onward in a surprisingly seamless manner, with Roger Moore telling us just how goofy his early gaming experiences were. We already had hints of that in his many editorials, but here he really goes to town. Serious Roleplaying this is not. But is is pleasing to see that many of our writers actually played the game just as we did. So yeah, badwrongfun aplenty in this tale of punnishly named characters, 4th wall breaking escapades, and lots of half-ogres and stranger unofficial races and classes. This is great fun to read about, even if it would be annoying if the DM was trying to run a serious game. Even call of cthulhu isn't safe from his goofiness. Is nothing sacred! :shakes fist: Yup, this is massively better than the first instalment. He seems to be recovering now the pressure of delivering a magazine every month is off. Hopefully he'll start contributing articles again soon too. </p><p></p><p></p><p>Dance steps for space hulk: In the grim darkness of the far future there is only WAR! And dancing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But the dancing must happen at the same time as the WAR! April Fool. Allen Varney comes up with something truly leftfield this year. Fight the genestealers with funky dance routines! Spin, kick, leap, and throw your companions around the field. Defeat them and then breakdance around their corpses. You know, this looks like it might actually work. The moves make sense, and some have valid tactical applications. And Allen shows you how you can recreate real world dance sequences in game. This could be absolutely hilarious, especially if the GM gets in on the act. The idea of genestealers doing the thriller dance routine is pretty hilarious to me. So I really like this one, which manages to be mostly comedy, but treated with a straight face and presented in such a way that it still has useful ideas for gaming. The UK judge awards you a 9.3. </p><p></p><p></p><p>Bard on the run: More filks this year. Elvis, Robert Palmer, Jimmy Buffet, and the Chordettes get to endure having their lyrics twisted to fanstastical ends. Elvis comes off best, probably because it's short and rhythmically simple, while Drizzt with Jimmy Buffet causes my brain the most irritation. But really, it's just another three pages of so-so humour, to make this into a proper april issue. Fun to read once, but not really doing much for your gaming. On we skip then. </p><p></p><p></p><p>Potion commotion: Aaaand it looks like it's crossword time again. Lots of clues based upon obscure setting details this time around, including plenty of planescape ones that you'll currently need to have been an old school planes buff to dig out. How very sneaky of them as a bit of co-ordinated promotion. Still, as usual, have fun trying to solve this one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5344211, member: 27780"] [B][U]Dragon Magazine Issue 204: April 1994[/U][/B] part 1/6 128 pages. We have to talk dear. We never find time to game anymore. Oh, do we have to? I was planning to repair the D on our house. One hurricane and who know's where it'd end up. Oh well, I suppose it can wait until tomorrow. I can fix the wisteria you keep going on about as well. What's for dinner? Frankfurters. April Fool. Yes, it's a very particular brand of silliness that has infiltrated the cover this year. It's american gothic, but not the way white wolf would do it. The magazine can turn it's funhouse mirror on the rest of the hobby, with fascinating results. At least, it looks that way from the contents page. Let's hope these jokes make me laugh, not groan. In this issue: Letters: The usual collection of april insanity, some of it real, some of it fake ensues. Someone desperately seeking issue 200. Mind flayers invading the earth. Super crossovers of ultimate destiny. A combination of foods that seems perfectly optimised for giving you gas. And another couple of people who really want to kill canon characters. Ahahahaha. Metaplot comes down from above, not up from below. You cannot dictate to them like this, and they will laugh at you for trying. Editorial: Continuing directly on from the letters page is another assortment of semi-random goofiness, this time by the staff. In a job which involves creativity, people will come up with ideas that don't get past the filters. So let's look at what people have been up to, at least the stuff they haven't censored because of course this is a family-friendly magazine, or because it might reflect badly on upper management. :organ music, roll of thunder: They're still finding the time for silliness in the office, which helps them keep the products fun, if sometimes a bit too goofy. April fool indeed. First quest: Speaking of silliness, we once again continue onward in a surprisingly seamless manner, with Roger Moore telling us just how goofy his early gaming experiences were. We already had hints of that in his many editorials, but here he really goes to town. Serious Roleplaying this is not. But is is pleasing to see that many of our writers actually played the game just as we did. So yeah, badwrongfun aplenty in this tale of punnishly named characters, 4th wall breaking escapades, and lots of half-ogres and stranger unofficial races and classes. This is great fun to read about, even if it would be annoying if the DM was trying to run a serious game. Even call of cthulhu isn't safe from his goofiness. Is nothing sacred! :shakes fist: Yup, this is massively better than the first instalment. He seems to be recovering now the pressure of delivering a magazine every month is off. Hopefully he'll start contributing articles again soon too. Dance steps for space hulk: In the grim darkness of the far future there is only WAR! And dancing. :D But the dancing must happen at the same time as the WAR! April Fool. Allen Varney comes up with something truly leftfield this year. Fight the genestealers with funky dance routines! Spin, kick, leap, and throw your companions around the field. Defeat them and then breakdance around their corpses. You know, this looks like it might actually work. The moves make sense, and some have valid tactical applications. And Allen shows you how you can recreate real world dance sequences in game. This could be absolutely hilarious, especially if the GM gets in on the act. The idea of genestealers doing the thriller dance routine is pretty hilarious to me. So I really like this one, which manages to be mostly comedy, but treated with a straight face and presented in such a way that it still has useful ideas for gaming. The UK judge awards you a 9.3. Bard on the run: More filks this year. Elvis, Robert Palmer, Jimmy Buffet, and the Chordettes get to endure having their lyrics twisted to fanstastical ends. Elvis comes off best, probably because it's short and rhythmically simple, while Drizzt with Jimmy Buffet causes my brain the most irritation. But really, it's just another three pages of so-so humour, to make this into a proper april issue. Fun to read once, but not really doing much for your gaming. On we skip then. Potion commotion: Aaaand it looks like it's crossword time again. Lots of clues based upon obscure setting details this time around, including plenty of planescape ones that you'll currently need to have been an old school planes buff to dig out. How very sneaky of them as a bit of co-ordinated promotion. Still, as usual, have fun trying to solve this one. [/QUOTE]
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