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<blockquote data-quote="(un)reason" data-source="post: 5357498" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 206: June 1994</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Fiction: defiance by Lisa Smedman. It’s a mugs game, fighting dragons head on. One breath and your entire party could well be an outline on the wall. Far better to use your brain. They have to eat, they have to sleep (quite a lot in many cases) and they have to breed. All give you levers to exploit, and in this case, a simple peasant woman manages to do so where legions of armoured knights failed. As is often the case, the fiction imparts a lesson many adventuring parties would do well to learn. Sometimes, the best way to win is by never drawing a weapon, and 0th level characters can kick the ass of 36th level ones. (especially when they’re your characters mother) Overconfidence can bring about anyone’s ruin. At least the small know they’re small and try harder. </p><p></p><p></p><p>Denver gets a full boxed set for shadowrun. Sounds spiffy. </p><p></p><p></p><p>Libram X spends a whole month choosing what outfit to wear. Jeff takes the time to poke fun at his own past works while at it. Swordplay is consumed by ennui. Dragonmirth is, as you would expect for an anniversary issue, infested with dragons. Yamara meets her sister, who wants to marry her husband, and more people who want to kill her husband. No break there then. </p><p></p><p></p><p>Through the looking glass: Another bit of painting advice in Ken’s 3rd article. This time, he discusses layering. Basecoat, wash, drybrushing, detailing. Each has their place. Once again it’s very much back to basics here and I can’t scare up much interest, especially after they have had several articles with new ideas and significant developments. I don’t need this, although I’m sure some new readers will. </p><p></p><p>Our minis this month are a feathered dragon for shadowrun, good for oriental and Mexican adventures. Another pair of dragons fighting. Make sure you paint before assembly, otherwise you’ll have a tricky time reaching everything. A cleric with a mace, looking rather cross and ready to rumble. Two Mad Max rejects. A bare potbelly spoils the most cutting edge fashion. A Julie Guthrie dragon with a knightly rider. Good as ever, I see. A giant mutant skaven monstrosity. It’s a hard life in the sewers, especially when you’re that big. Two space marine sergeants from the future edition grimdarkness. Yet more goblins and skull-headed undead spellcasters. More things that never go out of style. The lady of the lake, and some Arthurian style pageboys and dwarves. They’ll be setting you macguffin quests before you know it. And a mechanised demon thing for the Legions of steel game. Once again, it’s the big lines tied to other products that are surviving. </p><p> </p><p></p><p>TSR Previews: Planescape gets it's first monstrous compendium appendix. This does mean some rehash from MC8. Still, at least it's a proper book this time. And with yet more pretty Diterlizzi art. But the succubus and marilith will not be showing any boobies. Live with it. </p><p></p><p>Dark sun expands on psionics, in The Will and the Way. Lots of new powers, and a reworking of existing ones. Given the importance of psionics to dark sun, it's about time. </p><p></p><p>The Forgotten Realms finishes off the cleric quintet. The Chaos Curse sees Cadderly conclude his journeys and lift his curse. Woo. Now he can go back to writing about Drizzt like a good little hack. </p><p></p><p>Our generic accessories this month are the Deck of encounters set 2, and the players gaming screens. Now everyone can be paranoid and hide their stuff from each other, while having useful tables at hand to reference. </p><p></p><p></p><p>This one is an interesting one because so many of it’s articles are tied into specific AD&D settings. With stuff for one-shots, established settings, brand new ones and the dying one, it really does run the gamut. Most of it’s pretty decent, but like last issue, it feels very controlled from the top down. I suspect that’s not going to change, and their grip will tighten as readers slip through their fingers. There is something to be said for co-ordinated promotion, even if it’s not as cool as when things happen organically. So I’m left a bit unsatisfied, but can’t trace it to a particular source. Bah, next issue please.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5357498, member: 27780"] [B][U]Dragon Magazine Issue 206: June 1994[/U][/B] part 6/6 Fiction: defiance by Lisa Smedman. It’s a mugs game, fighting dragons head on. One breath and your entire party could well be an outline on the wall. Far better to use your brain. They have to eat, they have to sleep (quite a lot in many cases) and they have to breed. All give you levers to exploit, and in this case, a simple peasant woman manages to do so where legions of armoured knights failed. As is often the case, the fiction imparts a lesson many adventuring parties would do well to learn. Sometimes, the best way to win is by never drawing a weapon, and 0th level characters can kick the ass of 36th level ones. (especially when they’re your characters mother) Overconfidence can bring about anyone’s ruin. At least the small know they’re small and try harder. Denver gets a full boxed set for shadowrun. Sounds spiffy. Libram X spends a whole month choosing what outfit to wear. Jeff takes the time to poke fun at his own past works while at it. Swordplay is consumed by ennui. Dragonmirth is, as you would expect for an anniversary issue, infested with dragons. Yamara meets her sister, who wants to marry her husband, and more people who want to kill her husband. No break there then. Through the looking glass: Another bit of painting advice in Ken’s 3rd article. This time, he discusses layering. Basecoat, wash, drybrushing, detailing. Each has their place. Once again it’s very much back to basics here and I can’t scare up much interest, especially after they have had several articles with new ideas and significant developments. I don’t need this, although I’m sure some new readers will. Our minis this month are a feathered dragon for shadowrun, good for oriental and Mexican adventures. Another pair of dragons fighting. Make sure you paint before assembly, otherwise you’ll have a tricky time reaching everything. A cleric with a mace, looking rather cross and ready to rumble. Two Mad Max rejects. A bare potbelly spoils the most cutting edge fashion. A Julie Guthrie dragon with a knightly rider. Good as ever, I see. A giant mutant skaven monstrosity. It’s a hard life in the sewers, especially when you’re that big. Two space marine sergeants from the future edition grimdarkness. Yet more goblins and skull-headed undead spellcasters. More things that never go out of style. The lady of the lake, and some Arthurian style pageboys and dwarves. They’ll be setting you macguffin quests before you know it. And a mechanised demon thing for the Legions of steel game. Once again, it’s the big lines tied to other products that are surviving. TSR Previews: Planescape gets it's first monstrous compendium appendix. This does mean some rehash from MC8. Still, at least it's a proper book this time. And with yet more pretty Diterlizzi art. But the succubus and marilith will not be showing any boobies. Live with it. Dark sun expands on psionics, in The Will and the Way. Lots of new powers, and a reworking of existing ones. Given the importance of psionics to dark sun, it's about time. The Forgotten Realms finishes off the cleric quintet. The Chaos Curse sees Cadderly conclude his journeys and lift his curse. Woo. Now he can go back to writing about Drizzt like a good little hack. Our generic accessories this month are the Deck of encounters set 2, and the players gaming screens. Now everyone can be paranoid and hide their stuff from each other, while having useful tables at hand to reference. This one is an interesting one because so many of it’s articles are tied into specific AD&D settings. With stuff for one-shots, established settings, brand new ones and the dying one, it really does run the gamut. Most of it’s pretty decent, but like last issue, it feels very controlled from the top down. I suspect that’s not going to change, and their grip will tighten as readers slip through their fingers. There is something to be said for co-ordinated promotion, even if it’s not as cool as when things happen organically. So I’m left a bit unsatisfied, but can’t trace it to a particular source. Bah, next issue please. [/QUOTE]
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