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<blockquote data-quote="(un)reason" data-source="post: 5368421" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 208: August 1994</u></strong></p><p></p><p></p><p>part 6/6</p><p></p><p></p><p>Libram X gets rather confusing as Jen meets an alternate her. Dragonmirth finds a prince in every pond. Joe gets in trouble with his gods in Yamara. This is what happens when you hang around vampires. </p><p></p><p>WotC creates their own comic to advertise their customer sales line. It's a Foglio number too. Haven't seen much of him around here recently. This is the kind of thinking that will lead them to own ur ass, TSR. </p><p></p><p></p><p>Through the looking glass: Ken proves himself not a reviewer after my own heart by saying that the reason most of his reviews are positive is because he thinks we'd rather hear about the good stuff than be warned away from the bad stuff. NOPE! I want to laugh at the crap stuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Entire websites are formed precisely for this purpose. Plus only posting positive reviews can make you look like a company shill. You lose several points of credibility. </p><p></p><p>So anyway, the minis. A chief goblin and his pet squig from warhammer. What a heartwarming story. A pair of street samurai from Shadowrun, probably noobs, since they aren't cybered up to the gills. Some 15mm ogres for the Battlesystem. They'll be barely goblins if the PC's are in 25mm scale. Zulkir Szass Tam from the forgotten realms setting. One of the few bad guys with a chance of beating Elminster in a straight fight, if your PC's meet him, you know it's serious. Some griffon riding warriors, also AD&D official. A pair of postapocalyptic rebel leaders. The fat one is wearing less clothing than the thin one, and appears to have an armoured codpiece. Thank you for that, designers. An arthurian herald. </p><p></p><p></p><p>TSR Previews: Generic stuff is very much on top this month. The complete druid's handbook shows you how they can be protectors for all terrain, plus the usual supply of kits, roleplaying advice, scary new spells, and a villainous organisation dedicated to the harsher side of nature. They also bring out player packs, prefab sets of character sheets, minis, pen, dice, all the obvious crap. Very much aimed at beginners. And another art book for those of you who don't want to trawl through dozens of places for the odd pretty picture. </p><p></p><p>Dark sun shows us City by the silt sea. Shane Hensley is expanding on things. There's another really scary undead monster out there. Looks like even Athasian dragons can wind up Dracoliches. </p><p></p><p>Ravenloft is also undead obsessed, as usual. The Awakening sees another monster unleashed on the world. Thankfully it's stuck in Ravenloft, but that's small comfort if you're trapped in there with it. </p><p></p><p>The Forgotten Realms gets another R A Salvadore drow novel. Siege of Darkness. Things go horribly wrong, but if anyone deserves it, they do. </p><p></p><p>The Amazing Engine releases Kromosome. Genetic Engineering + Corporate espionage. Sounds like it would have fitted in with the Top Secret output 5 years ago. More cool toys to build your own game world. </p><p></p><p></p><p>Somewhat better than the last few issues, this is still very much of it's time, but shows a lot more of the positive aspects of that era, in terms of worldbuilding, characterisation, design elements, etc. Remember, even if the average quality goes down, all the good stuff from all the previous eras remains valid, so you can just keep accumulating options with which you can make your game better. You'll just need more time to sort everything out. Now, the big flaw here is our limited lifespans. And since I've now been working on this thread for almost a 10th of my life, I'd better get a move on if I want to get a practical benefit from it. On we go to the next issue.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5368421, member: 27780"] [B][U]Dragon Magazine Issue 208: August 1994[/U][/B] part 6/6 Libram X gets rather confusing as Jen meets an alternate her. Dragonmirth finds a prince in every pond. Joe gets in trouble with his gods in Yamara. This is what happens when you hang around vampires. WotC creates their own comic to advertise their customer sales line. It's a Foglio number too. Haven't seen much of him around here recently. This is the kind of thinking that will lead them to own ur ass, TSR. Through the looking glass: Ken proves himself not a reviewer after my own heart by saying that the reason most of his reviews are positive is because he thinks we'd rather hear about the good stuff than be warned away from the bad stuff. NOPE! I want to laugh at the crap stuff. :p Entire websites are formed precisely for this purpose. Plus only posting positive reviews can make you look like a company shill. You lose several points of credibility. So anyway, the minis. A chief goblin and his pet squig from warhammer. What a heartwarming story. A pair of street samurai from Shadowrun, probably noobs, since they aren't cybered up to the gills. Some 15mm ogres for the Battlesystem. They'll be barely goblins if the PC's are in 25mm scale. Zulkir Szass Tam from the forgotten realms setting. One of the few bad guys with a chance of beating Elminster in a straight fight, if your PC's meet him, you know it's serious. Some griffon riding warriors, also AD&D official. A pair of postapocalyptic rebel leaders. The fat one is wearing less clothing than the thin one, and appears to have an armoured codpiece. Thank you for that, designers. An arthurian herald. TSR Previews: Generic stuff is very much on top this month. The complete druid's handbook shows you how they can be protectors for all terrain, plus the usual supply of kits, roleplaying advice, scary new spells, and a villainous organisation dedicated to the harsher side of nature. They also bring out player packs, prefab sets of character sheets, minis, pen, dice, all the obvious crap. Very much aimed at beginners. And another art book for those of you who don't want to trawl through dozens of places for the odd pretty picture. Dark sun shows us City by the silt sea. Shane Hensley is expanding on things. There's another really scary undead monster out there. Looks like even Athasian dragons can wind up Dracoliches. Ravenloft is also undead obsessed, as usual. The Awakening sees another monster unleashed on the world. Thankfully it's stuck in Ravenloft, but that's small comfort if you're trapped in there with it. The Forgotten Realms gets another R A Salvadore drow novel. Siege of Darkness. Things go horribly wrong, but if anyone deserves it, they do. The Amazing Engine releases Kromosome. Genetic Engineering + Corporate espionage. Sounds like it would have fitted in with the Top Secret output 5 years ago. More cool toys to build your own game world. Somewhat better than the last few issues, this is still very much of it's time, but shows a lot more of the positive aspects of that era, in terms of worldbuilding, characterisation, design elements, etc. Remember, even if the average quality goes down, all the good stuff from all the previous eras remains valid, so you can just keep accumulating options with which you can make your game better. You'll just need more time to sort everything out. Now, the big flaw here is our limited lifespans. And since I've now been working on this thread for almost a 10th of my life, I'd better get a move on if I want to get a practical benefit from it. On we go to the next issue. [/QUOTE]
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