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<blockquote data-quote="(un)reason" data-source="post: 5383388" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 211: November 1994</u></strong></p><p></p><p></p><p>part 5/6</p><p></p><p></p><p>Role-playing reviews: Cyberpunk time again. It may not be particularly innovative anymore, but it is reaching it's peak of commercial penetration, with shadowrun and cyberpunk 2020 both enjoying plenty of supplements and an active metaplot. And much as Rick would prefer not to have to deal with imaginary computers, as long as he's a reviewer, it's his duty to go where the money is. It's a hard life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Does it ever get easier? </p><p></p><p>Land of the free is a full book length adventure for Cyberpunk 2020. It takes a leaf out of Mad Max's book, and sends you on a road trip across america, with plenty of setting detail along with the plot. With tons of optional encounters and plot twists, it looks like the kind of thing that can be draw upon to fill out a campaign in general as well as following the actual tracks. Just don't expect gritty realism from this one. </p><p></p><p>Greenwar contrasts pretty sharply with the previous adventure, but is also pretty good. This puts you in the world of corporate espionage and buyouts, trying to take over an enemy company without ruining it (which rules out unsubtle uses of violence.) There's still room for tense searches and cool action set-pieces, showing that this kind of complex RP heavy adventure can work if done right. </p><p></p><p>Paradise lost is for shadowrun. This time Mr Johnson sends the PC's to Hawaii, where they face a obstacle course of slightly undeveloped encounters. It all seems a bit contrived and flabby. They don't seem that good at adventures really. </p><p></p><p>Double Exposure is tighter in it's construction, but seems to suffer from the worst excesses of mid 90's railroading, with the story operating on ridiculous amounts of co-incidence rather than solid plotting and worldbuilding. You can't just have things happen because you say so if you want to maintain any illusion of reality. </p><p></p><p>Digital web is for Mage: the Ascension's Virtual Adepts, showing you what a digital wizard can do in the world of darkness. There's a whole bunch of methods they can use to do this, and the worldbuilding is pretty complex as well. As is the white wolf way, things aren't always clearly explained, but that'll just fuel the fanboy flamewars, which is good for the line in the long run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Also notable this month is GURPS Werewolf: the Apocalypse, and Strangers in Prax, which looks like it might be the last Runequest supplement in quite a while. Now there's a sad statement. I know they were inactive for quite a while before Mongoose revived the property. What went wrong for that line? </p><p></p><p></p><p>Sage advice: Where are the rules for mass combat ( The castle guide. Buy it now, :teeth ting: )</p><p></p><p>What happens to sha'irs spell collecting on the planes (usually nothing. Gens can get out of ravenloft. Anywhere else is child's play in comparison) </p><p></p><p>Do dragon mages and clerics get better spellcasting choices than regular dragons (oh yes, very much so)</p><p></p><p>I thought dragons could only breathe 3 times per day (Are you still thinking in 1st edition rules. Get with the times man, don't be a square!) </p><p></p><p>Can I use a council of wyrms PC in another setting (only if you don't mind that you won't be able to advance levels with the other characters)</p><p></p><p>What spheres do dragon clerics get (same as any generalist. Far better than any specialist) </p><p></p><p>What tome of magic spheres do Lolth and Eilistraee get (Does Skip have to go back to this. Skip already gave you months of extra service. I guess it's not as humiliating as having to do spellfire stuff. Speaking of which, Skip supposes Skip had better lubricate Skip up for this months reaming.)</p><p></p><p>Does Iuz throw a tantrum if the heartwood spear kills him (yes. )</p><p></p><p>Who chooses what land Iuz razes (His player)</p><p></p><p>Do you get the spoils of war from a land Iuz razes (No. If he can't have it, no-one can) </p><p></p><p>Can a wizard cast fly and attack a protected realm (yes)</p><p></p><p>Can you kill a champion as soon as they're chosen (only if your wizard's rank is lower)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5383388, member: 27780"] [B][U]Dragon Magazine Issue 211: November 1994[/U][/B] part 5/6 Role-playing reviews: Cyberpunk time again. It may not be particularly innovative anymore, but it is reaching it's peak of commercial penetration, with shadowrun and cyberpunk 2020 both enjoying plenty of supplements and an active metaplot. And much as Rick would prefer not to have to deal with imaginary computers, as long as he's a reviewer, it's his duty to go where the money is. It's a hard life. :p Does it ever get easier? Land of the free is a full book length adventure for Cyberpunk 2020. It takes a leaf out of Mad Max's book, and sends you on a road trip across america, with plenty of setting detail along with the plot. With tons of optional encounters and plot twists, it looks like the kind of thing that can be draw upon to fill out a campaign in general as well as following the actual tracks. Just don't expect gritty realism from this one. Greenwar contrasts pretty sharply with the previous adventure, but is also pretty good. This puts you in the world of corporate espionage and buyouts, trying to take over an enemy company without ruining it (which rules out unsubtle uses of violence.) There's still room for tense searches and cool action set-pieces, showing that this kind of complex RP heavy adventure can work if done right. Paradise lost is for shadowrun. This time Mr Johnson sends the PC's to Hawaii, where they face a obstacle course of slightly undeveloped encounters. It all seems a bit contrived and flabby. They don't seem that good at adventures really. Double Exposure is tighter in it's construction, but seems to suffer from the worst excesses of mid 90's railroading, with the story operating on ridiculous amounts of co-incidence rather than solid plotting and worldbuilding. You can't just have things happen because you say so if you want to maintain any illusion of reality. Digital web is for Mage: the Ascension's Virtual Adepts, showing you what a digital wizard can do in the world of darkness. There's a whole bunch of methods they can use to do this, and the worldbuilding is pretty complex as well. As is the white wolf way, things aren't always clearly explained, but that'll just fuel the fanboy flamewars, which is good for the line in the long run. ;) Also notable this month is GURPS Werewolf: the Apocalypse, and Strangers in Prax, which looks like it might be the last Runequest supplement in quite a while. Now there's a sad statement. I know they were inactive for quite a while before Mongoose revived the property. What went wrong for that line? Sage advice: Where are the rules for mass combat ( The castle guide. Buy it now, :teeth ting: ) What happens to sha'irs spell collecting on the planes (usually nothing. Gens can get out of ravenloft. Anywhere else is child's play in comparison) Do dragon mages and clerics get better spellcasting choices than regular dragons (oh yes, very much so) I thought dragons could only breathe 3 times per day (Are you still thinking in 1st edition rules. Get with the times man, don't be a square!) Can I use a council of wyrms PC in another setting (only if you don't mind that you won't be able to advance levels with the other characters) What spheres do dragon clerics get (same as any generalist. Far better than any specialist) What tome of magic spheres do Lolth and Eilistraee get (Does Skip have to go back to this. Skip already gave you months of extra service. I guess it's not as humiliating as having to do spellfire stuff. Speaking of which, Skip supposes Skip had better lubricate Skip up for this months reaming.) Does Iuz throw a tantrum if the heartwood spear kills him (yes. ) Who chooses what land Iuz razes (His player) Do you get the spoils of war from a land Iuz razes (No. If he can't have it, no-one can) Can a wizard cast fly and attack a protected realm (yes) Can you kill a champion as soon as they're chosen (only if your wizard's rank is lower) [/QUOTE]
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