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<blockquote data-quote="(un)reason" data-source="post: 5387718" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 212: December 1994</u></strong></p><p></p><p></p><p>part 4/6</p><p></p><p></p><p>Sage advice: Is a quickling's speed and attacks a natural power that you get if you polymorph into one (Your decision. Skip gives you carte blanche to disallow that, just like PC Gith lose their planeshifting and superspeed on their home planes) </p><p></p><p>Can you transmit a shocking grasp through a wire. (again, just because it was allowed in a module, don't mean you have to allow it. Skip urges conservatism, for you never know which trick will let the players break your game forever.)</p><p></p><p>How do you win a psychic contest against a nonpsionic power (use the opponents intelligence score)</p><p></p><p>Is half-dragon fear the same as dragon fear (yes) </p><p></p><p>Do magical items without plusses count as +0 for the purpose of hurting things (no,+1, unless stated otherwise.) </p><p></p><p>Can you energy drain mummies (no. Being powered by the positive energy plane rather than the negative one doesn't change that) </p><p></p><p>I still don't understand how a frost brand works (whoda thought such an innocuous item would cause such trouble. So it goes. If we knew where the problems would be, we'd fix them before releasing the game)</p><p></p><p>How much can winged boots lift (enough for all but the fattest people )</p><p></p><p>How often are defilers charged (once per turn in which they cast spells)</p><p></p><p>How long does Johdee's mask last (once per battle) </p><p></p><p>When do you use a rod of shapechanging (Just before declaring battle)</p><p></p><p>What does ignoring undead mean (you know when ghosts try and speak to people in movies, and even wave their hands through them, without being noticed. Yeah, it's like that.)</p><p></p><p>How does grak's pool work ( :Croons: You've always got a friend. You'll never be alone again. )</p><p></p><p>When do you draw a card to defend north Ledopolus (When someone attacks it. Like it says)</p><p></p><p>How do you decide what kind of champion an ally is (It's a hero unless the card says otherwise)</p><p></p><p>Does a champion come back to life if he casts animate dead and is beaten straight away (yes)</p><p></p><p>Does an animated champion count as undead (no) </p><p></p><p>What boosts a champions level (stuff that says it boosts their level )</p><p></p><p>Can a feebleminded spellcaster dispel their own feeblemindedness (Physician, heal thyself? No. )</p><p></p><p>When is the end of your turn (step 5)</p><p></p><p>Which cards have been replaced (These guys are about to become increasingly rare. Treasure them. )</p><p></p><p></p><p>The game wizards: Another spellfire article here. Bruce Nesmith shows that it may only have been a few months, but he's already keenly honed his twinkery skills to create an unbeatable deck. He's done this by concentrating on speed and defence, trying to get realms out as quickly as possible while also making them tricky to eliminate. It's not totally without weaknesses, and indeed, he points out what he thinks it's flaws are, but it's unbeaten so far. On the surface, this seems innocuous enough, if a touch boastful, but of course, if this is common for the department then it's encouraging them to think about games in a more analytical way, encouraging system mastery and finding exploits. Which was of course the huge sea change in design between 2e and 3e, for better or for worse. So once again, this puts the lie to the statement that CCGs aren't influencing RPGs. They are in all sorts of little ways. And if you didn't like 3e, this is yet another thing you can blame them for.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5387718, member: 27780"] [B][U]Dragon Magazine Issue 212: December 1994[/U][/B] part 4/6 Sage advice: Is a quickling's speed and attacks a natural power that you get if you polymorph into one (Your decision. Skip gives you carte blanche to disallow that, just like PC Gith lose their planeshifting and superspeed on their home planes) Can you transmit a shocking grasp through a wire. (again, just because it was allowed in a module, don't mean you have to allow it. Skip urges conservatism, for you never know which trick will let the players break your game forever.) How do you win a psychic contest against a nonpsionic power (use the opponents intelligence score) Is half-dragon fear the same as dragon fear (yes) Do magical items without plusses count as +0 for the purpose of hurting things (no,+1, unless stated otherwise.) Can you energy drain mummies (no. Being powered by the positive energy plane rather than the negative one doesn't change that) I still don't understand how a frost brand works (whoda thought such an innocuous item would cause such trouble. So it goes. If we knew where the problems would be, we'd fix them before releasing the game) How much can winged boots lift (enough for all but the fattest people ) How often are defilers charged (once per turn in which they cast spells) How long does Johdee's mask last (once per battle) When do you use a rod of shapechanging (Just before declaring battle) What does ignoring undead mean (you know when ghosts try and speak to people in movies, and even wave their hands through them, without being noticed. Yeah, it's like that.) How does grak's pool work ( :Croons: You've always got a friend. You'll never be alone again. ) When do you draw a card to defend north Ledopolus (When someone attacks it. Like it says) How do you decide what kind of champion an ally is (It's a hero unless the card says otherwise) Does a champion come back to life if he casts animate dead and is beaten straight away (yes) Does an animated champion count as undead (no) What boosts a champions level (stuff that says it boosts their level ) Can a feebleminded spellcaster dispel their own feeblemindedness (Physician, heal thyself? No. ) When is the end of your turn (step 5) Which cards have been replaced (These guys are about to become increasingly rare. Treasure them. ) The game wizards: Another spellfire article here. Bruce Nesmith shows that it may only have been a few months, but he's already keenly honed his twinkery skills to create an unbeatable deck. He's done this by concentrating on speed and defence, trying to get realms out as quickly as possible while also making them tricky to eliminate. It's not totally without weaknesses, and indeed, he points out what he thinks it's flaws are, but it's unbeaten so far. On the surface, this seems innocuous enough, if a touch boastful, but of course, if this is common for the department then it's encouraging them to think about games in a more analytical way, encouraging system mastery and finding exploits. Which was of course the huge sea change in design between 2e and 3e, for better or for worse. So once again, this puts the lie to the statement that CCGs aren't influencing RPGs. They are in all sorts of little ways. And if you didn't like 3e, this is yet another thing you can blame them for. [/QUOTE]
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