Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5390034" data-attributes="member: 27780"><p>As you may have noticed, I'm not enjoying doing this as much as I used to, and I'm fairly sure this time that it's the quality of what I'm reading rather than just tiredness on my part. So once again its time for me to take my foot off the gas a bit so I can do other things a bit more. No promises I won't slow down further, but as long as I can get through at least one article a day, I'll keep chipping away at this. </p><p></p><p></p><p><strong><u>Dragon Magazine Issue 213: January 1995</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>124 pages. A pretty awesome cover here this month, even if it is recycled (precycled) from one of their upcoming products. Not sure if that's good or bad overall of them, but it's definitely a cheap move. Still, we are getting a planescape themed issue. Unless they custom commission some artwork for that, they're unlikely to get something appropriate, for surrealism is not a hugely popular genre at the moment, and the planes do tend to be quite specific in how they differ from earth. So I'll forgive them this time. Let's move on to the inside and hope that's original material, and not just cut stuff from their recent books. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A letter praising Masque of the Red Death, and wondering if it'll get any more books. Thanks to considerably greater sales than expected, they've already commissioned one for next year. Buy lots of that one, and you might get even more! Woo. An honest success story. </p><p></p><p>A letter from someone who's been reading the Dragonlance novels and wants to move into the roleplaying side. Can you say hint hint. I think their motives for picking this one are not entirely due to the quality and interestingness of the writing. </p><p></p><p>A letter complaining that they're doing fewer high level adventures lately. They're doing less adventures full stop, but yes, this is a real trend. Even the so-called high level adventures only seem to hold out to the mid teens, in contrast to the companion & master level adventures released in the mid 80's. As usual, Dale has to defend them by offering the best they have in that department, even if it isn't that brilliant in the overall scheme of things. And it does look like the pendulum is starting to swing back again this year. They do have quite a bit of stuff aimed specifically at experienced guys to show off. </p><p></p><p></p><p>Editorial: Art director Larry Smith takes the editorial again. As is appropriate for the new year, he's thinking about making a few changes, to keep things from getting stale around here. A couple of years late, given the speed things have been changing around them, but better late than never. If anything, it feels like they've been changing too fast, and you're struggling to keep up. Yeah, I noticed that a while ago. Nice to see the people inside the magazine catch on. So this signals that we're reaching the end of the complacent years for the magazine, and entering the worry and panic phase, where they try a whole bunch of different things to turn sales around, but ultimately fail. As ever, I'll be interested in seeing how much the stress shows, and how much it gets glossed over and whitewashed. Happy new year. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>First Quest: Regular reviewer and Bughunters designer Lester Smith takes his turn to dredge up his past. Appropriately enough, giant ticks attacking his character when he tried to loot a giant's body is one of the first things he remembers. He turns out to have quite a way with imagery that he really doesn't exploit enough in his reviews, describing several encounters in such a way that I can instantly put myself in them, without going overboard with the adjectives. And they make a loose narrative with a happy ending as well. I suppose that illustrates an important point. You only get a happy ending if you choose your cutoff point. If you hang onto a campaign, it will eventually cease being fun or just fall apart. So this is fun to read, and also has a few little lessons on how to make your game fun, despite all the odds. These definitely seem to be improving as time goes on.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5390034, member: 27780"] As you may have noticed, I'm not enjoying doing this as much as I used to, and I'm fairly sure this time that it's the quality of what I'm reading rather than just tiredness on my part. So once again its time for me to take my foot off the gas a bit so I can do other things a bit more. No promises I won't slow down further, but as long as I can get through at least one article a day, I'll keep chipping away at this. [B][U]Dragon Magazine Issue 213: January 1995[/U][/B] part 1/8 124 pages. A pretty awesome cover here this month, even if it is recycled (precycled) from one of their upcoming products. Not sure if that's good or bad overall of them, but it's definitely a cheap move. Still, we are getting a planescape themed issue. Unless they custom commission some artwork for that, they're unlikely to get something appropriate, for surrealism is not a hugely popular genre at the moment, and the planes do tend to be quite specific in how they differ from earth. So I'll forgive them this time. Let's move on to the inside and hope that's original material, and not just cut stuff from their recent books. In this issue: Letters: A letter praising Masque of the Red Death, and wondering if it'll get any more books. Thanks to considerably greater sales than expected, they've already commissioned one for next year. Buy lots of that one, and you might get even more! Woo. An honest success story. A letter from someone who's been reading the Dragonlance novels and wants to move into the roleplaying side. Can you say hint hint. I think their motives for picking this one are not entirely due to the quality and interestingness of the writing. A letter complaining that they're doing fewer high level adventures lately. They're doing less adventures full stop, but yes, this is a real trend. Even the so-called high level adventures only seem to hold out to the mid teens, in contrast to the companion & master level adventures released in the mid 80's. As usual, Dale has to defend them by offering the best they have in that department, even if it isn't that brilliant in the overall scheme of things. And it does look like the pendulum is starting to swing back again this year. They do have quite a bit of stuff aimed specifically at experienced guys to show off. Editorial: Art director Larry Smith takes the editorial again. As is appropriate for the new year, he's thinking about making a few changes, to keep things from getting stale around here. A couple of years late, given the speed things have been changing around them, but better late than never. If anything, it feels like they've been changing too fast, and you're struggling to keep up. Yeah, I noticed that a while ago. Nice to see the people inside the magazine catch on. So this signals that we're reaching the end of the complacent years for the magazine, and entering the worry and panic phase, where they try a whole bunch of different things to turn sales around, but ultimately fail. As ever, I'll be interested in seeing how much the stress shows, and how much it gets glossed over and whitewashed. Happy new year. :p First Quest: Regular reviewer and Bughunters designer Lester Smith takes his turn to dredge up his past. Appropriately enough, giant ticks attacking his character when he tried to loot a giant's body is one of the first things he remembers. He turns out to have quite a way with imagery that he really doesn't exploit enough in his reviews, describing several encounters in such a way that I can instantly put myself in them, without going overboard with the adjectives. And they make a loose narrative with a happy ending as well. I suppose that illustrates an important point. You only get a happy ending if you choose your cutoff point. If you hang onto a campaign, it will eventually cease being fun or just fall apart. So this is fun to read, and also has a few little lessons on how to make your game fun, despite all the odds. These definitely seem to be improving as time goes on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top