Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5393338" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 213: January 1995</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Eye of the monitor: Ultimate Domain gets a negative review of considerable detail, due to many small flaws. It's ridiculously slow, gives you very little help in figuring out how to play it, isn't sure what it wants to be, and when they tried to call the helpline, they spent ages on hold. Bleah. Sounds more like a chore than a game. </p><p></p><p>Genghis Khan II does only slightly better, having some fun elements, but also a bunch of niggly restrictions and areas which our reviewers would have done differently. They compare it quite a lot with the similarly themed Bandit Kings from their last review, and like that, you need to balance being a conquerer with a domain manager and protector. If you're looking for straightforward action, give it a miss. </p><p></p><p>Master of Magic gets our best review of the issue. It also sees our first mention of that great modern annoyance, patching. No longer do game designers have to make sure they iron out all the bugs before release. Instead, you need to download something, or in this case, actually send off for a disk to get the update. ( A practice I don't think will last long simply for cost reasons. ) But once they finished getting it working, they found they thoroughly enjoyed taking over the world with their wizards. Their main complaint is the lack of a diplomacy option. Play a proper RPG then! These two haven't touched a single one yet. </p><p></p><p>Space Hulk tries to emulate the board game and give you a limited amount of time to make decisions, but fails to get the balance right, with clunky AI making controlling your squad well enough to finish a scenario near impossible. And you never get to play the bad guys either. They wanted to like it, but were left frustrated. </p><p></p><p></p><p>Forum: Frederick Mills complains that his experienced players with new characters are metagaming. See, this is another thing in favour of changing systems regularly. It's never quite the same starting again after the first time. </p><p></p><p>Rob Gidlow tells us what real world cultures he uses for his FR nations. In the process, he also points out just what parts of the Realms still need their own sourcebooks. Get too it, Ed! Stop lallylagging round the dalelands! </p><p></p><p>Jason Whitbeck complains about rising costs. Haven't had that in a while. The whole lead banning debacle has been particularly bad for this, meaning models are both more expensive and come in smaller quantities. Hey, it's hardly as bad as the gouging oil companies give us. and if you don't like the costs of gaming materials, you can just stop. The existing ones'll last you ages. </p><p></p><p>Joe Katzman belatedly realises how nasty extraplanar creatures deploying summoning cascades can be, with a very real threat of the buggers taking over your entire world. This really needs houseruling, because you can't rely on the celestial cavalry to swoop in and save the day in time to avoid massive devastation. </p><p></p><p>Ruediger Landmann finds his players are abusing the -10 rule, knowing exactly when their fallen companions are going to die, and only saving them at the very last second. Put a bit of randomness back in the bleeding to death process to keep them from gaming the system like this. </p><p></p><p>Peter David Levi is a second forumite espousing something that would be taken up next edition. In his case, it's the elimination of demihuman level limits. The amount of time and effort to advance each level after name is so great that it's churlish to stop them at that point and pretty unlikely they'll get much further anyway.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5393338, member: 27780"] [B][U]Dragon Magazine Issue 213: January 1995[/U][/B] part 4/8 Eye of the monitor: Ultimate Domain gets a negative review of considerable detail, due to many small flaws. It's ridiculously slow, gives you very little help in figuring out how to play it, isn't sure what it wants to be, and when they tried to call the helpline, they spent ages on hold. Bleah. Sounds more like a chore than a game. Genghis Khan II does only slightly better, having some fun elements, but also a bunch of niggly restrictions and areas which our reviewers would have done differently. They compare it quite a lot with the similarly themed Bandit Kings from their last review, and like that, you need to balance being a conquerer with a domain manager and protector. If you're looking for straightforward action, give it a miss. Master of Magic gets our best review of the issue. It also sees our first mention of that great modern annoyance, patching. No longer do game designers have to make sure they iron out all the bugs before release. Instead, you need to download something, or in this case, actually send off for a disk to get the update. ( A practice I don't think will last long simply for cost reasons. ) But once they finished getting it working, they found they thoroughly enjoyed taking over the world with their wizards. Their main complaint is the lack of a diplomacy option. Play a proper RPG then! These two haven't touched a single one yet. Space Hulk tries to emulate the board game and give you a limited amount of time to make decisions, but fails to get the balance right, with clunky AI making controlling your squad well enough to finish a scenario near impossible. And you never get to play the bad guys either. They wanted to like it, but were left frustrated. Forum: Frederick Mills complains that his experienced players with new characters are metagaming. See, this is another thing in favour of changing systems regularly. It's never quite the same starting again after the first time. Rob Gidlow tells us what real world cultures he uses for his FR nations. In the process, he also points out just what parts of the Realms still need their own sourcebooks. Get too it, Ed! Stop lallylagging round the dalelands! Jason Whitbeck complains about rising costs. Haven't had that in a while. The whole lead banning debacle has been particularly bad for this, meaning models are both more expensive and come in smaller quantities. Hey, it's hardly as bad as the gouging oil companies give us. and if you don't like the costs of gaming materials, you can just stop. The existing ones'll last you ages. Joe Katzman belatedly realises how nasty extraplanar creatures deploying summoning cascades can be, with a very real threat of the buggers taking over your entire world. This really needs houseruling, because you can't rely on the celestial cavalry to swoop in and save the day in time to avoid massive devastation. Ruediger Landmann finds his players are abusing the -10 rule, knowing exactly when their fallen companions are going to die, and only saving them at the very last second. Put a bit of randomness back in the bleeding to death process to keep them from gaming the system like this. Peter David Levi is a second forumite espousing something that would be taken up next edition. In his case, it's the elimination of demihuman level limits. The amount of time and effort to advance each level after name is so great that it's churlish to stop them at that point and pretty unlikely they'll get much further anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top