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<blockquote data-quote="(un)reason" data-source="post: 5395521" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 213: January 1995</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Series magic: Another Steven Schend Forgotten Realms article that is very much in Ed's spirit. I really ought to be making more batman & robin jokes about them. Seems like Laeral is taking a personal interest in him again, letting him in on some rather big secrets. Themed sets of magical items that synergise to give the wielder extra powers when you have more than one? It's not a new idea, especially when said theme is elemental (captain planet, he's our hero) but they're still not actually that common, since the logistical hassles involved in creating them are considerably greater than just making a similar number of unconnected magical items. You have to give kudos to anyone talented and determined enough to make a set. We get two examples here, a set of magical blades, and of course, a set of elemental themed rings (without Heart, of course) Both get plenty of references to their history, and where they might or might not be now, as is usual for Ed influenced stuff. The idea is slightly better than the implementation, but that just encourages you to create your own. After all, there's tons of themes out there, and if you make your own, you can better integrate it into your world and build a whole campaigns worth of adventures around assembling the set and making sure your enemies don't. Plenty of value in that. </p><p></p><p></p><p>Elminsters notebook: Speaking of Ed, he's talking about another female wizard who likes to keep a floating skull around for extra firepower. In typical Ed genius, he turns what would be seen as recycling of ideas in lesser hands and uses it to make his world seem all the more real and subtly interconnected. After all, a lot of what adventurers do is unearthing old stuff, combining it with other old stuff from different areas and eras, and then use it to fulfil their own ambitions. As with last time, he uses a bunch of footnotes to make this more accessible to newcomers, and keep the main narrative flowing while also making various amusing digressions. This shows him balancing material for players of all experience levels, and giving them plenty more adventure hooks, plus a whole load of potential spells and magic items for you to hunt down, or quite possibly write up yourself. (after all, the names are pretty self explanatory, unlike Nulathoes Ninamen) As usual for these articles, he's packing in one of the highest concentrations of plot hooks per page I've seen outside the original 70's modules, far outmatching most of the actual supplements released around this time. If you can't get a good adventure or two from this, I pity you. </p><p></p><p></p><p>Libram X starts a new story with Dave Gross replacing Jeff as writer, and the second death of the net zombie. Not a good way to go. Swordplay finds they have developed a reputation. Dragonmirth is duly warned that their GM intends to screw them over. Yamara finds out why halflings shouldn't overuse the hair products.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5395521, member: 27780"] [B][U]Dragon Magazine Issue 213: January 1995[/U][/B] part 7/8 Series magic: Another Steven Schend Forgotten Realms article that is very much in Ed's spirit. I really ought to be making more batman & robin jokes about them. Seems like Laeral is taking a personal interest in him again, letting him in on some rather big secrets. Themed sets of magical items that synergise to give the wielder extra powers when you have more than one? It's not a new idea, especially when said theme is elemental (captain planet, he's our hero) but they're still not actually that common, since the logistical hassles involved in creating them are considerably greater than just making a similar number of unconnected magical items. You have to give kudos to anyone talented and determined enough to make a set. We get two examples here, a set of magical blades, and of course, a set of elemental themed rings (without Heart, of course) Both get plenty of references to their history, and where they might or might not be now, as is usual for Ed influenced stuff. The idea is slightly better than the implementation, but that just encourages you to create your own. After all, there's tons of themes out there, and if you make your own, you can better integrate it into your world and build a whole campaigns worth of adventures around assembling the set and making sure your enemies don't. Plenty of value in that. Elminsters notebook: Speaking of Ed, he's talking about another female wizard who likes to keep a floating skull around for extra firepower. In typical Ed genius, he turns what would be seen as recycling of ideas in lesser hands and uses it to make his world seem all the more real and subtly interconnected. After all, a lot of what adventurers do is unearthing old stuff, combining it with other old stuff from different areas and eras, and then use it to fulfil their own ambitions. As with last time, he uses a bunch of footnotes to make this more accessible to newcomers, and keep the main narrative flowing while also making various amusing digressions. This shows him balancing material for players of all experience levels, and giving them plenty more adventure hooks, plus a whole load of potential spells and magic items for you to hunt down, or quite possibly write up yourself. (after all, the names are pretty self explanatory, unlike Nulathoes Ninamen) As usual for these articles, he's packing in one of the highest concentrations of plot hooks per page I've seen outside the original 70's modules, far outmatching most of the actual supplements released around this time. If you can't get a good adventure or two from this, I pity you. Libram X starts a new story with Dave Gross replacing Jeff as writer, and the second death of the net zombie. Not a good way to go. Swordplay finds they have developed a reputation. Dragonmirth is duly warned that their GM intends to screw them over. Yamara finds out why halflings shouldn't overuse the hair products. [/QUOTE]
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