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<blockquote data-quote="(un)reason" data-source="post: 5398903" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 214: February 1995</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Bazaar of the Bizarre: Elven magical items? Now there's a surprise! I never would have guessed! They have so little to do with magic normally! Yeah, even the sarcasm is wearing thin. </p><p></p><p>Arrows of Entrapment enweb whatever they hit. Just the thing for when you want to take down that pesky adventuring party intruding into your woods without killing them. And that can be damn handy in a narrative sense. </p><p></p><p>Enchanter bows make your arrow able to actually hurt things that need plusses to hit. Valuable, but dull. </p><p></p><p>Ironheart bows can morph into a hand weapon. It's a werebow! Give it intelligence and this might become extra fun. You could have all sorts of variants on this principle. </p><p></p><p>Bracelets of mental contact let you do the silent communication thing. It has a bunch of quirks and a limited number of charges, but people being unnerved by elves being really good in the woods won't know that. </p><p></p><p>The Harp of Courage is another no-brainer. It's approximately as good as casting bless on your buds and it's reverse on the enemy. Like magical battle standards though, it only works while up, so expect the player to become a target pronto. Invisibility might be a good idea. </p><p></p><p>Locks of security are a magical deterrent probably needed in a culture where nearly half the population are spellcasters. There'll always be someone who doesn't obey the social contract, especially in a pretty chaotic race. </p><p></p><p>The Manual of Nature's Harmony is the level boosting book for rangers. Surprised we don't have one of these already. Goes to show what can be missed out for ages. </p><p></p><p>Pendants of Augmentation are your basic metamagic effect to make spells bigger, harder, longer. This kind of thinking grows ever more frequent. </p><p></p><p>Pendants of Azuriel are your basic pair bonding item, seen previously in ring form. What better way for two adventurers to express their love than an item that says "I'm in deep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />! Come rescue me!" </p><p></p><p>Potions of resistance cure disease. I really don't see what this one has to do with elves at all. </p><p></p><p>Rings of Cooshee summoning bring the dogs from the valley to aid you. Like, totally day-saving, man. Just don't get all doggystyle with them, as that's just grody. </p><p></p><p>And Orcslayer swords ARE the ones from the Hobbit. They glow when goblins are near and kick ass. Nuff said. Really should be in the corebook along with rings of invisibility, given their popularity. </p><p></p><p></p><p>The dragon's bestiary: Kercpa are sentient squirrel people. Don't we already have some of those? Why yes, the Ratatosk from norse mythology (detailed very recently in planes of chaos. ) And in theme with this issue, they do have substantial faeish tendencies, with an array of tricks that exceeds their HD, and all that froofy respect for nature stuff. Can't say I'm very keen on them, particularly when they're trying to fill an already occupied niche. Let's leave this one out, shall we.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5398903, member: 27780"] [B][U]Dragon Magazine Issue 214: February 1995[/U][/B] part 3/8 Bazaar of the Bizarre: Elven magical items? Now there's a surprise! I never would have guessed! They have so little to do with magic normally! Yeah, even the sarcasm is wearing thin. Arrows of Entrapment enweb whatever they hit. Just the thing for when you want to take down that pesky adventuring party intruding into your woods without killing them. And that can be damn handy in a narrative sense. Enchanter bows make your arrow able to actually hurt things that need plusses to hit. Valuable, but dull. Ironheart bows can morph into a hand weapon. It's a werebow! Give it intelligence and this might become extra fun. You could have all sorts of variants on this principle. Bracelets of mental contact let you do the silent communication thing. It has a bunch of quirks and a limited number of charges, but people being unnerved by elves being really good in the woods won't know that. The Harp of Courage is another no-brainer. It's approximately as good as casting bless on your buds and it's reverse on the enemy. Like magical battle standards though, it only works while up, so expect the player to become a target pronto. Invisibility might be a good idea. Locks of security are a magical deterrent probably needed in a culture where nearly half the population are spellcasters. There'll always be someone who doesn't obey the social contract, especially in a pretty chaotic race. The Manual of Nature's Harmony is the level boosting book for rangers. Surprised we don't have one of these already. Goes to show what can be missed out for ages. Pendants of Augmentation are your basic metamagic effect to make spells bigger, harder, longer. This kind of thinking grows ever more frequent. Pendants of Azuriel are your basic pair bonding item, seen previously in ring form. What better way for two adventurers to express their love than an item that says "I'm in deep :):):):)! Come rescue me!" Potions of resistance cure disease. I really don't see what this one has to do with elves at all. Rings of Cooshee summoning bring the dogs from the valley to aid you. Like, totally day-saving, man. Just don't get all doggystyle with them, as that's just grody. And Orcslayer swords ARE the ones from the Hobbit. They glow when goblins are near and kick ass. Nuff said. Really should be in the corebook along with rings of invisibility, given their popularity. The dragon's bestiary: Kercpa are sentient squirrel people. Don't we already have some of those? Why yes, the Ratatosk from norse mythology (detailed very recently in planes of chaos. ) And in theme with this issue, they do have substantial faeish tendencies, with an array of tricks that exceeds their HD, and all that froofy respect for nature stuff. Can't say I'm very keen on them, particularly when they're trying to fill an already occupied niche. Let's leave this one out, shall we. [/QUOTE]
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