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<blockquote data-quote="(un)reason" data-source="post: 5404054" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 215: March 1995</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>124 pages. Ahh, what a lovely day for a stroll in the woods. Birds are singing, deer are gambolingITS A TRAP!!!!! Never let your guard down for an instant. You never know what will happen. As this issue has no particular theme, that goes double here. Each article could come out of leftfield, completely throwing your playstyle for a loop. Well, probably not, but the odds aren't completely hopeless. And hope is what keeps us going, isn't it. I don't think we're out of hope just yet, even if it is a struggle at times. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A letter from a finnish gamer pointing out that gaming is alive and well there. In fact, scandinavian countries seem to have one of the highest proportion of roleplayers. It's interesting to speculate why that might be the case. I suspect the long depressing winter nights staying in. Same reason they produce so many great bands. </p><p></p><p>A letter asking if they plan to compile all the monsters from issues of Dragon in a book. Sorta. There's not quite enough to do that regularly, but they will be putting them in the monstrous compendium annuals, along with stuff from other sourcebooks. Now a whole new bunch of DM's can inflict Linnorms and Spell Weavers on their players. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>A change of address report from Goldtree Enterprises. Please don't send letters or orders to the old one. Please continue to buy our products though. </p><p></p><p>A letter complaining that the original Athas boxed set is seriously out of date now. We need a new one that takes all the supplements into account! You, sir, are in luck. Major revisions off the port bow! What a lovely co-incidence someone wrote in at just the right time! </p><p></p><p></p><p>Editorial: Dragon goes digital! TSR finally dips a toe into the rapidly growing online world, and Dragon magazine is one of the first parts to join in. Subscribe online! Chat with people from all over the world, including many of the actual game writers. Check out the complete article index. We're giddy with excitement. Shame I can't be nostalgic about that, as it's still a couple of years before I joined the online revolution. But it does seem like genuinely good news for them. I do hope they're not plagued by delays and incompetence. Not every company coped well with the sudden change in how easy it was to communicate and transmit information for negligible cost. Many are still behind even now. And entire industries are suffering as it becomes ridiculously easy to copy their work and give it away for free. Anyway, it looks like this editorial is another pointer of the way things are going in the wider world. We're reaching the point where normal people become aware of the value of the internet and consider signing up. And because of that, everything becomes a lot more accessible. It's really rather neat to finally get this far, after years of jokes about the lack of online access. </p><p></p><p></p><p>First quest: Whatever the game, Bill Slavisek naturally gravitates to being the rules guy. It's a heavy responsibility, and sometimes irritating, but with it comes power and authority. I can quite empathise, since I fall into a pretty similar mould. It's amazing how much you can get by taking on the jobs no-one else wants to do, providing you don't just do it for free and let everyone get accustomed to that. Still, he had fun, starting out with wargaming before moving into RPG's like many a grognard. Maturity and characterisation developed gradually and with many a death, as was often the case back then. And it's mainly because he was a little more driven and knew the rules better that he made a job out of his hobby while the other people in his group went on to normal lives. All matches up with my experiences. I think I'd probably get on with him if I met him.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5404054, member: 27780"] [B][U]Dragon Magazine Issue 215: March 1995[/U][/B] part 1/8 124 pages. Ahh, what a lovely day for a stroll in the woods. Birds are singing, deer are gambolingITS A TRAP!!!!! Never let your guard down for an instant. You never know what will happen. As this issue has no particular theme, that goes double here. Each article could come out of leftfield, completely throwing your playstyle for a loop. Well, probably not, but the odds aren't completely hopeless. And hope is what keeps us going, isn't it. I don't think we're out of hope just yet, even if it is a struggle at times. In this issue: Letters: A letter from a finnish gamer pointing out that gaming is alive and well there. In fact, scandinavian countries seem to have one of the highest proportion of roleplayers. It's interesting to speculate why that might be the case. I suspect the long depressing winter nights staying in. Same reason they produce so many great bands. A letter asking if they plan to compile all the monsters from issues of Dragon in a book. Sorta. There's not quite enough to do that regularly, but they will be putting them in the monstrous compendium annuals, along with stuff from other sourcebooks. Now a whole new bunch of DM's can inflict Linnorms and Spell Weavers on their players. :devil: A change of address report from Goldtree Enterprises. Please don't send letters or orders to the old one. Please continue to buy our products though. A letter complaining that the original Athas boxed set is seriously out of date now. We need a new one that takes all the supplements into account! You, sir, are in luck. Major revisions off the port bow! What a lovely co-incidence someone wrote in at just the right time! Editorial: Dragon goes digital! TSR finally dips a toe into the rapidly growing online world, and Dragon magazine is one of the first parts to join in. Subscribe online! Chat with people from all over the world, including many of the actual game writers. Check out the complete article index. We're giddy with excitement. Shame I can't be nostalgic about that, as it's still a couple of years before I joined the online revolution. But it does seem like genuinely good news for them. I do hope they're not plagued by delays and incompetence. Not every company coped well with the sudden change in how easy it was to communicate and transmit information for negligible cost. Many are still behind even now. And entire industries are suffering as it becomes ridiculously easy to copy their work and give it away for free. Anyway, it looks like this editorial is another pointer of the way things are going in the wider world. We're reaching the point where normal people become aware of the value of the internet and consider signing up. And because of that, everything becomes a lot more accessible. It's really rather neat to finally get this far, after years of jokes about the lack of online access. First quest: Whatever the game, Bill Slavisek naturally gravitates to being the rules guy. It's a heavy responsibility, and sometimes irritating, but with it comes power and authority. I can quite empathise, since I fall into a pretty similar mould. It's amazing how much you can get by taking on the jobs no-one else wants to do, providing you don't just do it for free and let everyone get accustomed to that. Still, he had fun, starting out with wargaming before moving into RPG's like many a grognard. Maturity and characterisation developed gradually and with many a death, as was often the case back then. And it's mainly because he was a little more driven and knew the rules better that he made a job out of his hobby while the other people in his group went on to normal lives. All matches up with my experiences. I think I'd probably get on with him if I met him. [/QUOTE]
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