Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5454807" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 221: September 1995</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>ARS Magica stops numbering their editions, and just revises them. For now, anyway. The next owners will have different ideas. </p><p></p><p></p><p>Bazaar of the Bizarre: Magic items to buff your familiar. We've already had articles on getting hold of better familiars (issue 86), and using magic to enhance your existing familiar. (issue 181) So now an enterprising wizard has even more tools to ensure their companion's badassity. </p><p></p><p>Amulets of mutual location are yet another tool for ensuring splitting the party isn't permanent. What's that Skippy? Your wizard's stuck down the well again? You're getting very tired of that joke and wish he'd just memorise levitate? You wish you'd never answered the call at all? Ok then. </p><p></p><p>The Basin of disguises lets you disguise your bird by giving it a wash. Once again we have to consider every eventuality to foil the master detectives. They are recycling abilities in different containers with increasing frequency these days. </p><p></p><p>Boots of manipulation give your familiar fingers! Oh, what a joyful day for them, especially if you've already enhanced their intelligence. Much gratitude ahoy. </p><p></p><p>The Bowl of Dampness keeps anything in it properly moistened no matter how hot and dry it is. A niche item, but one that could save lives, or keep something valuable and fragile from getting spoiled on the way to market or making a magic item. </p><p></p><p>Coats of Adaption do exactly the same as the necklace would. I suspect we'll be seeing some more of these straight conversions in here. In fact, to save myself more boredom than I really have to, I shall just extract them all. Coats of displacing, Collars of protection, Legbands of Sharpness, you are all creatively moribund direct conversions of existing items. I yawn and flick my thumb at you. Begone! </p><p></p><p>Coats of Slipperiness keep them from being pinned down. Just the thing for if you're about to be captured and need to get a message out. </p><p></p><p>Collars of defending let your familiar use your saving throws. Now that's going to save their life more than a few times at high level. </p><p></p><p>Collars of freedom keep them from being mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed, ensuring their loyalty to you and you alone. At least, until you mistreat them too badly, at which point you won't be able to charm them back, but such is the risk that comes with power. </p><p></p><p>A Dropper of good measures lets you affect small animals with a potion without worrying about overdosing them. Not a problem I'd considered before, but given how much trouble vets have treating various species, I can see why they'd think of it. </p><p></p><p>Hoods of Suspension let you keep your falcon completely inert until you need them. If you have a whole bunch of these, you can make for seriously creepy tableaus. Another idea that's just ready for the stealing. Does Ravenloft have a falconer darklord? </p><p></p><p>Legbands of Identity make them immune to polymorphing. Course, this is another one that may be a disadvantage if your wizard forgets what items he's given his familiar. </p><p></p><p>Legbands of Haunting let them come back as a ghost to wreak their revenge against whoever killed them. Since ghosts in D&D are really scary, this will probably have the desired effect. </p><p></p><p>Oil of Repulsion keeps predators away. Since it only works on animals, this will only be much use if you're sending them on a solo mission. And how often do you do a thing like that? </p><p></p><p></p><p>The ecology of the crystal spider: The ecologies continue to venture to new worlds, with one set in Athas. Not a place where you get to do much detached academic study, but one where knowing what dangerous stuff is out there, how to deal with it, and if you can eat it after doing so is crucial. This ecology doesn't really take full advantage of this opportunity, lapsing back into detached pontification for the majority of it's length, showing a very detailed knowledge, without telling the story of how that knowledge was obtained. The results are still useful, and full of interesting little details, but overall, this isn't a brilliant ecology like the last few. Back to the up and down it is then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5454807, member: 27780"] [B][U]Dragon Magazine Issue 221: September 1995[/U][/B] part 6/8 ARS Magica stops numbering their editions, and just revises them. For now, anyway. The next owners will have different ideas. Bazaar of the Bizarre: Magic items to buff your familiar. We've already had articles on getting hold of better familiars (issue 86), and using magic to enhance your existing familiar. (issue 181) So now an enterprising wizard has even more tools to ensure their companion's badassity. Amulets of mutual location are yet another tool for ensuring splitting the party isn't permanent. What's that Skippy? Your wizard's stuck down the well again? You're getting very tired of that joke and wish he'd just memorise levitate? You wish you'd never answered the call at all? Ok then. The Basin of disguises lets you disguise your bird by giving it a wash. Once again we have to consider every eventuality to foil the master detectives. They are recycling abilities in different containers with increasing frequency these days. Boots of manipulation give your familiar fingers! Oh, what a joyful day for them, especially if you've already enhanced their intelligence. Much gratitude ahoy. The Bowl of Dampness keeps anything in it properly moistened no matter how hot and dry it is. A niche item, but one that could save lives, or keep something valuable and fragile from getting spoiled on the way to market or making a magic item. Coats of Adaption do exactly the same as the necklace would. I suspect we'll be seeing some more of these straight conversions in here. In fact, to save myself more boredom than I really have to, I shall just extract them all. Coats of displacing, Collars of protection, Legbands of Sharpness, you are all creatively moribund direct conversions of existing items. I yawn and flick my thumb at you. Begone! Coats of Slipperiness keep them from being pinned down. Just the thing for if you're about to be captured and need to get a message out. Collars of defending let your familiar use your saving throws. Now that's going to save their life more than a few times at high level. Collars of freedom keep them from being mind:):):):)ed, ensuring their loyalty to you and you alone. At least, until you mistreat them too badly, at which point you won't be able to charm them back, but such is the risk that comes with power. A Dropper of good measures lets you affect small animals with a potion without worrying about overdosing them. Not a problem I'd considered before, but given how much trouble vets have treating various species, I can see why they'd think of it. Hoods of Suspension let you keep your falcon completely inert until you need them. If you have a whole bunch of these, you can make for seriously creepy tableaus. Another idea that's just ready for the stealing. Does Ravenloft have a falconer darklord? Legbands of Identity make them immune to polymorphing. Course, this is another one that may be a disadvantage if your wizard forgets what items he's given his familiar. Legbands of Haunting let them come back as a ghost to wreak their revenge against whoever killed them. Since ghosts in D&D are really scary, this will probably have the desired effect. Oil of Repulsion keeps predators away. Since it only works on animals, this will only be much use if you're sending them on a solo mission. And how often do you do a thing like that? The ecology of the crystal spider: The ecologies continue to venture to new worlds, with one set in Athas. Not a place where you get to do much detached academic study, but one where knowing what dangerous stuff is out there, how to deal with it, and if you can eat it after doing so is crucial. This ecology doesn't really take full advantage of this opportunity, lapsing back into detached pontification for the majority of it's length, showing a very detailed knowledge, without telling the story of how that knowledge was obtained. The results are still useful, and full of interesting little details, but overall, this isn't a brilliant ecology like the last few. Back to the up and down it is then. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top