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<blockquote data-quote="(un)reason" data-source="post: 5456068" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 221: September 1995</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>More than 101 uses for a portable hole: Ah yes, this ever popular item. Unlike the decanter of Endless Water, very few adventurers (unless their DM simply doesn't enforce encumbrance in the first place) undervalue it's usefulness. But still, they might underestimate just what they can fit in, that would simply be unfeasible in any number of backpacks due to bulkiness or fragility. And by being prepared, and bringing this stuff in, they're more likely to survive than if they just threw everything in the hole as they looted it, and then thought no more of it until it was time to divide the spoils. So this is filled with ideas, some of them cool, some of them silly, but most of them pretty inventive. And as with the Decanter article in issue 171, they also offer plenty of variants on the item that would give them further uses and possibly problems to deal with. So this is one of those articles that's not only full of tricks for you to use, but encourages you to come up with your own. Brain food of the best kind, really. They really ought to do more articles like this, taking an overlooked part of the game and expanding upon it. Now, if only there was a snappy alliterative column name that would fit. </p><p></p><p></p><p>Sage advice: Do bards suffer penalties for trying to read languages in armour?! ( No. That's just silly.)</p><p></p><p>Does magical armour reduce thief skill penalties (no)</p><p></p><p>Can druids wear armour other than leather (as long as it's made from natural materials )</p><p></p><p>Why doesn't magic resistance work on stoneskin (because it's buffing them, not directly affecting you. Another reason why buffs are better than blasts at high level.) </p><p></p><p>Isn't it too easy to spot when a jackal's stolen your spells ( Probably. Skip'll make it a little trickier, just for you. )</p><p></p><p>Can you stop casting a spell halfway through, then pick up later ( No. Be thankful this isn't Buffy, or who knows what would happen. In D&D, it just gets wasted) </p><p></p><p>What's the point of speed factors (For nitpicking with. After all, having nits sucks, especially when you're just a poor boy growing up on the mean shores of lake geneva. No-one would do it for Skip, so Skip had to get good at picking nits for himself. )</p><p></p><p>What's a samovar (An arabian teapot, short and stout.)</p><p></p><p>Can Elementalists or sha'irs learn the kits from the complete sha'irs handbook (No, because then they'd have two kits. Why did we call it the complete sha'irs handbook if they can't use the stuff in it? Good question.) </p><p></p><p>Can you have firearms in planescape (It's a big universe. Probably. They won't work the same from plane to plane though, just like everything else. Expect lots of retooling every bloody time you go somewhere new. )</p><p></p><p>What happens if wild mages cast spells in wild magic zones (Everything goes wild. What do you think. Extra randomness on toast with a little dancing chaos beast on top. Wise wild mages wouldn't do it, but wise mages don't become wild mages.)</p><p></p><p>Do you retain your class when reincarnated (As long as the new form can be that class. If not, you'll have to start again. )</p><p></p><p></p><p>Jen is finally starting to suspect something is amiss in libram X. Dragonmirth is anachronising again. Swordplay are totally fair in dividing their treasure. For a certain perspective of fair. Yamara goes full-page as a world ends, and a woman is reborn. Yay, no more baldness.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5456068, member: 27780"] [B][U]Dragon Magazine Issue 221: September 1995[/U][/B] part 7/8 More than 101 uses for a portable hole: Ah yes, this ever popular item. Unlike the decanter of Endless Water, very few adventurers (unless their DM simply doesn't enforce encumbrance in the first place) undervalue it's usefulness. But still, they might underestimate just what they can fit in, that would simply be unfeasible in any number of backpacks due to bulkiness or fragility. And by being prepared, and bringing this stuff in, they're more likely to survive than if they just threw everything in the hole as they looted it, and then thought no more of it until it was time to divide the spoils. So this is filled with ideas, some of them cool, some of them silly, but most of them pretty inventive. And as with the Decanter article in issue 171, they also offer plenty of variants on the item that would give them further uses and possibly problems to deal with. So this is one of those articles that's not only full of tricks for you to use, but encourages you to come up with your own. Brain food of the best kind, really. They really ought to do more articles like this, taking an overlooked part of the game and expanding upon it. Now, if only there was a snappy alliterative column name that would fit. Sage advice: Do bards suffer penalties for trying to read languages in armour?! ( No. That's just silly.) Does magical armour reduce thief skill penalties (no) Can druids wear armour other than leather (as long as it's made from natural materials ) Why doesn't magic resistance work on stoneskin (because it's buffing them, not directly affecting you. Another reason why buffs are better than blasts at high level.) Isn't it too easy to spot when a jackal's stolen your spells ( Probably. Skip'll make it a little trickier, just for you. ) Can you stop casting a spell halfway through, then pick up later ( No. Be thankful this isn't Buffy, or who knows what would happen. In D&D, it just gets wasted) What's the point of speed factors (For nitpicking with. After all, having nits sucks, especially when you're just a poor boy growing up on the mean shores of lake geneva. No-one would do it for Skip, so Skip had to get good at picking nits for himself. ) What's a samovar (An arabian teapot, short and stout.) Can Elementalists or sha'irs learn the kits from the complete sha'irs handbook (No, because then they'd have two kits. Why did we call it the complete sha'irs handbook if they can't use the stuff in it? Good question.) Can you have firearms in planescape (It's a big universe. Probably. They won't work the same from plane to plane though, just like everything else. Expect lots of retooling every bloody time you go somewhere new. ) What happens if wild mages cast spells in wild magic zones (Everything goes wild. What do you think. Extra randomness on toast with a little dancing chaos beast on top. Wise wild mages wouldn't do it, but wise mages don't become wild mages.) Do you retain your class when reincarnated (As long as the new form can be that class. If not, you'll have to start again. ) Jen is finally starting to suspect something is amiss in libram X. Dragonmirth is anachronising again. Swordplay are totally fair in dividing their treasure. For a certain perspective of fair. Yamara goes full-page as a world ends, and a woman is reborn. Yay, no more baldness. [/QUOTE]
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