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<blockquote data-quote="(un)reason" data-source="post: 5458658" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 222: October 1995</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p><img src="http://www.rpg.net/pictures/show-water.phtml?picid=11071" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>124 pages. We get a funny little red triangle underlining the various headers. Is this your revamp? It looks crap, especially superimposed upon the more conventionally painted rest of the cover. It's like someone's first attempt with 3D modelling software. The rest of the cover isn't too bad though, occupying the uncanny valley nicely. Inside, they're experimenting with format too, changing the shapes and colour schemes of all the headers, and often not getting it quite right. Things have come down to the wire enough that they're making their mistakes in public again, rather than having a decent buffer. And unlike me, they can't slow down to deal with the pressure better. Well, it's more interesting than the first half of this year, anyway. Let's see what's happened to the writing. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Letters: A letter from someone who has players who refuse to learn the rules. If they're really that dumb, you may have to just drop them. Some people are not worth the effort. </p><p></p><p>A complaint about the whole SASE thing being a pain when you're an international writer. Yes, you will have to pay extra. If they want to help with that, they could start allowing online submissions and correspondence. </p><p></p><p>A letter asking if the new printings of the corebooks are essential. Of course not, my dear. Merely desirable for both you and I. </p><p></p><p>A letter criticising issue 219's armor nerfing article. It's amazing what a well trained person can do even in full plate, and the agility hit isn't that great if it's properly fitted and balanced. They were merely overexaggerating for genre emulation. </p><p></p><p>And finally, a continuation on the alcohol question. It should be done responsibly. Yes, but irresponsible drinking is responsible for so many interesting stories in real life it would be a shame to leave it out of our gaming. </p><p></p><p></p><p>Editorial: Hello to a second new editor this year. Anthony Bryant wasn't a promotion, but someone headhunted from an entirely different magazine, moving in from a different state as well. Which means that learning the ropes has been compounded with the shock of adapting to the weather and new environment. Still, he seems to be both a professional in the field, and a long-term gamer, which is obviously what they're looking for, hoping to shake things up in a way that promoting upwards wouldn't manage. Well, there are worse things to try, but it does mean that the lower members of staff are now more experienced than the boss, which I know full well can cause resentment and erode team spirit. So once again I'm suspicious about this, especially as he doesn't seem to have lasted very long in the job. What things will they try during his tenure? As usual, we'll find out soon enough.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5458658, member: 27780"] [B][U]Dragon Magazine Issue 222: October 1995[/U][/B] part 1/8 [img]http://www.rpg.net/pictures/show-water.phtml?picid=11071[/img] 124 pages. We get a funny little red triangle underlining the various headers. Is this your revamp? It looks crap, especially superimposed upon the more conventionally painted rest of the cover. It's like someone's first attempt with 3D modelling software. The rest of the cover isn't too bad though, occupying the uncanny valley nicely. Inside, they're experimenting with format too, changing the shapes and colour schemes of all the headers, and often not getting it quite right. Things have come down to the wire enough that they're making their mistakes in public again, rather than having a decent buffer. And unlike me, they can't slow down to deal with the pressure better. Well, it's more interesting than the first half of this year, anyway. Let's see what's happened to the writing. In this issue: Letters: A letter from someone who has players who refuse to learn the rules. If they're really that dumb, you may have to just drop them. Some people are not worth the effort. A complaint about the whole SASE thing being a pain when you're an international writer. Yes, you will have to pay extra. If they want to help with that, they could start allowing online submissions and correspondence. A letter asking if the new printings of the corebooks are essential. Of course not, my dear. Merely desirable for both you and I. A letter criticising issue 219's armor nerfing article. It's amazing what a well trained person can do even in full plate, and the agility hit isn't that great if it's properly fitted and balanced. They were merely overexaggerating for genre emulation. And finally, a continuation on the alcohol question. It should be done responsibly. Yes, but irresponsible drinking is responsible for so many interesting stories in real life it would be a shame to leave it out of our gaming. Editorial: Hello to a second new editor this year. Anthony Bryant wasn't a promotion, but someone headhunted from an entirely different magazine, moving in from a different state as well. Which means that learning the ropes has been compounded with the shock of adapting to the weather and new environment. Still, he seems to be both a professional in the field, and a long-term gamer, which is obviously what they're looking for, hoping to shake things up in a way that promoting upwards wouldn't manage. Well, there are worse things to try, but it does mean that the lower members of staff are now more experienced than the boss, which I know full well can cause resentment and erode team spirit. So once again I'm suspicious about this, especially as he doesn't seem to have lasted very long in the job. What things will they try during his tenure? As usual, we'll find out soon enough. [/QUOTE]
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