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<blockquote data-quote="(un)reason" data-source="post: 5461245" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 222: October 1995</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Role-playing reviews is in theme, as isn't too surprising. Dark magic for villains to glory in, and heroes to be tempted by. Virtually every successful game has something like that, so there's no shortage of things to review. The formatting change for the header isn't too jarring either. This doesn't look like it's being hurt by the changeover. Plus the intro is pretty good, and has some amusing callbacks to previous reviews. He's still got it. </p><p></p><p>GURPS Voodoo sees CJ Carella do WoD lite. Wait a minute. Isn't that exactly what Witchcraft has been described as as well? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Not that it's much like the later game, with the focus being on ritual magic and a detailed, well researched, fairly realistic portrayal of the supernatural elements. And since he's going from this to Palladium's Nightbane, he can hardly be said to lack versatility. If anything, it tries to throw too much into the pot, trying to make the scope global and compatible with the themes of many other GURPS supplements. Still, they certainly can't call it bland, unlike many other books they've reviewed in the past. </p><p></p><p>The complete book of necromancers has plenty of cool bits and pieces, but two main criticisms. It's aimed towards DM's and discourages players from using it, which may reduce it's sales somewhat. And it's just too darn polite and tame in contrast to White Wolf's lurid output around the same time. Where are the decaying entrails and cackling inanity?!!!1 TSR being stuck in the disney position, trying to be the family friendly good guys everyone else plays off does have it's limitations. </p><p></p><p>The bronze grimoire is the magic expansion for the Elric RPG. As this is from the works of Michael Moorcock, Law vs Chaos is the primary conflict in the universe and magic is moderately firmly on the side of chaos. Which means it has some rather interesting side-effects if the spells go wrong, and the rune magic operates under rules that are even more detailed and idiosyncratic. Rick's main complaint this time is that it's not very friendly to people who haven't read the original books, with setting detail being a bit sparse. Gotta collect 'em all, etc etc. Really, who buys a licensed game without reading the source material first? (although I must admit I was tempted with Smallville) </p><p></p><p></p><p>Mage: The ascension gets 4 page spread of rich purple to advertise it's new edition. White Wolf has a promotional budget, and they're not afraid to do a little splurging.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5461245, member: 27780"] [B][U]Dragon Magazine Issue 222: October 1995[/U][/B] part 3/8 Role-playing reviews is in theme, as isn't too surprising. Dark magic for villains to glory in, and heroes to be tempted by. Virtually every successful game has something like that, so there's no shortage of things to review. The formatting change for the header isn't too jarring either. This doesn't look like it's being hurt by the changeover. Plus the intro is pretty good, and has some amusing callbacks to previous reviews. He's still got it. GURPS Voodoo sees CJ Carella do WoD lite. Wait a minute. Isn't that exactly what Witchcraft has been described as as well? :D Not that it's much like the later game, with the focus being on ritual magic and a detailed, well researched, fairly realistic portrayal of the supernatural elements. And since he's going from this to Palladium's Nightbane, he can hardly be said to lack versatility. If anything, it tries to throw too much into the pot, trying to make the scope global and compatible with the themes of many other GURPS supplements. Still, they certainly can't call it bland, unlike many other books they've reviewed in the past. The complete book of necromancers has plenty of cool bits and pieces, but two main criticisms. It's aimed towards DM's and discourages players from using it, which may reduce it's sales somewhat. And it's just too darn polite and tame in contrast to White Wolf's lurid output around the same time. Where are the decaying entrails and cackling inanity?!!!1 TSR being stuck in the disney position, trying to be the family friendly good guys everyone else plays off does have it's limitations. The bronze grimoire is the magic expansion for the Elric RPG. As this is from the works of Michael Moorcock, Law vs Chaos is the primary conflict in the universe and magic is moderately firmly on the side of chaos. Which means it has some rather interesting side-effects if the spells go wrong, and the rune magic operates under rules that are even more detailed and idiosyncratic. Rick's main complaint this time is that it's not very friendly to people who haven't read the original books, with setting detail being a bit sparse. Gotta collect 'em all, etc etc. Really, who buys a licensed game without reading the source material first? (although I must admit I was tempted with Smallville) Mage: The ascension gets 4 page spread of rich purple to advertise it's new edition. White Wolf has a promotional budget, and they're not afraid to do a little splurging. [/QUOTE]
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