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<blockquote data-quote="(un)reason" data-source="post: 5462137" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 222: October 1995</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Sage advice also has to put up with the horrible triangle underlining it. And answering questions about players option stuff. Hard times are comin for the company, and skip's gotta lump it with everyone else. </p><p></p><p>Why aren't attack options modified by character size (Finesse is more important than mass in D&D. Abstract combat, remember.)</p><p></p><p>What are the stats for shield punches and rushes (Does skip have to write this? Please, Lorraine, have mercy. :looks up: :Crash of thunder, stab of organ music: Yes mistress, Skip understands. Skip will tell them.)</p><p></p><p>Shouldn't light and medium lances inflict double damage from horseback (yes) </p><p>Are lanterns really that light (No. Did you really want to know that? Now you have several extra pounds of equipment to worry about.)</p><p></p><p>Shouldn't the staff sling be large (no. Your knowledge of historical weapons is insufficient, fool) </p><p></p><p>Do creatures with low AC's become immune to whips (nah. Abstract combat again. You can always get 'em in the eyes if they don't have any other weak spots.)</p><p></p><p>Isn't the direct fire example wrong (No, you're wrong! Get outta Skip's sight, you peon! )</p><p></p><p>What's the damage for a gaff/hook (Same as it ever was. Aint that the way you like it, livin wild wild wild.)</p><p></p><p>My old kits don't work with the new rules! (Nope. You'll have to choose. One or the other, you can't have both. So what's it gonna be? Are you prepared to make that choice? )</p><p></p><p>Do any kits automatically get weapon mastery ( no. You gotta pay the price if you wanna be that badass)</p><p></p><p>The new initiative system is messed up! (Yeah. Skip completely ag :Crash of thunder, ominous organ music: er ...... disagrees with you, fool! It makes perfect sense! Now here's a message from our sponsors. ) </p><p></p><p>What's the deal with guarding (we're doing experiments with stuff we might want to put in the new edition, like attacks of opportunity) </p><p></p><p>Why do psonic creatures have to wait to use their powers (Speed of thought isn't infinite. Big creatures have big brains, so the thoughts take longer to get from one end of it to the other.)</p><p></p><p></p><p>Rumblings once again repeats what we just found out in the editorial anyway. What a waste of word count. Other than that, they're also again more concerned with computer games than straight RPG's. Interplay's plans for the Forgotten Realms, Planescape and Dragon Dice continue to gather steam, and on top of that, they're planning another console D&D game for the Playstation & Saturn. There's also Magic: the gathering and Illuminati spinoffs on the way. I guess CCG's and computer games are now far more dominant in terms of media space. The result is that they seem to be actively pushing our spending away from RPGing. This column is still a real problem then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5462137, member: 27780"] [B][U]Dragon Magazine Issue 222: October 1995[/U][/B] part 4/8 Sage advice also has to put up with the horrible triangle underlining it. And answering questions about players option stuff. Hard times are comin for the company, and skip's gotta lump it with everyone else. Why aren't attack options modified by character size (Finesse is more important than mass in D&D. Abstract combat, remember.) What are the stats for shield punches and rushes (Does skip have to write this? Please, Lorraine, have mercy. :looks up: :Crash of thunder, stab of organ music: Yes mistress, Skip understands. Skip will tell them.) Shouldn't light and medium lances inflict double damage from horseback (yes) Are lanterns really that light (No. Did you really want to know that? Now you have several extra pounds of equipment to worry about.) Shouldn't the staff sling be large (no. Your knowledge of historical weapons is insufficient, fool) Do creatures with low AC's become immune to whips (nah. Abstract combat again. You can always get 'em in the eyes if they don't have any other weak spots.) Isn't the direct fire example wrong (No, you're wrong! Get outta Skip's sight, you peon! ) What's the damage for a gaff/hook (Same as it ever was. Aint that the way you like it, livin wild wild wild.) My old kits don't work with the new rules! (Nope. You'll have to choose. One or the other, you can't have both. So what's it gonna be? Are you prepared to make that choice? ) Do any kits automatically get weapon mastery ( no. You gotta pay the price if you wanna be that badass) The new initiative system is messed up! (Yeah. Skip completely ag :Crash of thunder, ominous organ music: er ...... disagrees with you, fool! It makes perfect sense! Now here's a message from our sponsors. ) What's the deal with guarding (we're doing experiments with stuff we might want to put in the new edition, like attacks of opportunity) Why do psonic creatures have to wait to use their powers (Speed of thought isn't infinite. Big creatures have big brains, so the thoughts take longer to get from one end of it to the other.) Rumblings once again repeats what we just found out in the editorial anyway. What a waste of word count. Other than that, they're also again more concerned with computer games than straight RPG's. Interplay's plans for the Forgotten Realms, Planescape and Dragon Dice continue to gather steam, and on top of that, they're planning another console D&D game for the Playstation & Saturn. There's also Magic: the gathering and Illuminati spinoffs on the way. I guess CCG's and computer games are now far more dominant in terms of media space. The result is that they seem to be actively pushing our spending away from RPGing. This column is still a real problem then. [/QUOTE]
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