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<blockquote data-quote="(un)reason" data-source="post: 5470403" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 223: November 1995</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Primal Rage: Hmm. They've recently brought back conversions of novels. Now they're introducing AD&D conversions of video games as well. Very interesting. It's not even one of the expected RPG's either. Instead, it's a giant monster fighting game called Primal Rage. Now that is a strange choice. Still, it means you have some creatures that are supposed to be ridiculously powerful and have some strange tricks, and they aren't being modelled by classes, so I have far less to complain about than usual. Plus I'm just so surprised that it's completely suspended my normal ennui. Onto the specific creatures then. </p><p></p><p>Blizzard is a gigantic simian with oversized jaws, and unsurprisingly, cold attacks. He can either breathe it, or summon blasts of it down to hurt the enemies at a distance. Sounds pretty familiar from fighting games I've played. </p><p></p><p>Talon is the short agile one, at only 16' tall. Once again, his abilities are pretty directly modelled. High speed means he usually attacks first, plus he can jump on an enemy's head, and summon other velociraptors to mob opponents. Not sure how that would convert to facing normal sized PC's, but it's unlikely to be pretty. Certainly looks likely to convert to an interesting looking battle. </p><p></p><p>Vertigo is a cobrasaur, and looks like she might be distantly related to demogorgon. A hypnotic gaze, acidic spit, teleportation, and general spellcasting, she definitely seems the most versatile as a big bad in a regular game. Something like that looming over you laughing maniacally would be rather scary. So I think this article has quite a bit of game usability, even if they don't have very good sphere selections for their worshippers. Plus I rather enjoyed it. Can they continue to pick good choices for conversion? I guess we'll just have to see. </p><p></p><p></p><p>Dragon dice magical effect cards: Lester Smith continues to figure out new ways to improve his game and incidentally promote it at the same time. Just as with Jim Ward for Metamorphosis Alpha, and Kim Eastland for Gamma World, it doesn't look like anyone's joining in, which doesn't bode well for the game's long term survival. Still, this set of player aids is both useful looking and easy to use, allowing you to track magical status effects by using cards instead of writing things down or having to remember them. You will probably have to photocopy them so everyone has a copy, which will be a minor irritation, but still, this is instantly usable in game, and they've actually sprung for half decent colour artwork as well. It's another fairly interesting article that keeps the magazine from the tedium of being all D&D, all the time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5470403, member: 27780"] [B][U]Dragon Magazine Issue 223: November 1995[/U][/B] part 3/8 Primal Rage: Hmm. They've recently brought back conversions of novels. Now they're introducing AD&D conversions of video games as well. Very interesting. It's not even one of the expected RPG's either. Instead, it's a giant monster fighting game called Primal Rage. Now that is a strange choice. Still, it means you have some creatures that are supposed to be ridiculously powerful and have some strange tricks, and they aren't being modelled by classes, so I have far less to complain about than usual. Plus I'm just so surprised that it's completely suspended my normal ennui. Onto the specific creatures then. Blizzard is a gigantic simian with oversized jaws, and unsurprisingly, cold attacks. He can either breathe it, or summon blasts of it down to hurt the enemies at a distance. Sounds pretty familiar from fighting games I've played. Talon is the short agile one, at only 16' tall. Once again, his abilities are pretty directly modelled. High speed means he usually attacks first, plus he can jump on an enemy's head, and summon other velociraptors to mob opponents. Not sure how that would convert to facing normal sized PC's, but it's unlikely to be pretty. Certainly looks likely to convert to an interesting looking battle. Vertigo is a cobrasaur, and looks like she might be distantly related to demogorgon. A hypnotic gaze, acidic spit, teleportation, and general spellcasting, she definitely seems the most versatile as a big bad in a regular game. Something like that looming over you laughing maniacally would be rather scary. So I think this article has quite a bit of game usability, even if they don't have very good sphere selections for their worshippers. Plus I rather enjoyed it. Can they continue to pick good choices for conversion? I guess we'll just have to see. Dragon dice magical effect cards: Lester Smith continues to figure out new ways to improve his game and incidentally promote it at the same time. Just as with Jim Ward for Metamorphosis Alpha, and Kim Eastland for Gamma World, it doesn't look like anyone's joining in, which doesn't bode well for the game's long term survival. Still, this set of player aids is both useful looking and easy to use, allowing you to track magical status effects by using cards instead of writing things down or having to remember them. You will probably have to photocopy them so everyone has a copy, which will be a minor irritation, but still, this is instantly usable in game, and they've actually sprung for half decent colour artwork as well. It's another fairly interesting article that keeps the magazine from the tedium of being all D&D, all the time. [/QUOTE]
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