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<blockquote data-quote="(un)reason" data-source="post: 5473456" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 223: November 1995</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Forum belatedly gets the triangle, although it's in black and white. Unusually after skipping an issue, this is rather a short one too. </p><p></p><p>Adam Volk reminds all the rules pedants that are clogging up games that the rules shouldn't be set in stone, and the game runs faster if you cut away many of the options. Plus you should stick with one campaign for a while instead of jumping from one world and set of characters to another like a kid with ADD. </p><p></p><p>James Fahy also thinks that you need to get a little consistency in your game, and better communication if you want it to last. You can't throw the kitchen sink in the stew, as it's pretty indigestible, and what's going to store the water once you've done that. </p><p></p><p>W. Jason Peck wants to nerf level draining, and make temporary ability damage more common. Yeah, that's another prophetic one to chalk up. Ability damage is a good way to make the players really hurt without putting them out straight away. </p><p></p><p>Michael C. DeRosenroll defends TSR's modules and points out that the dungeon crawls are also frequently guilty of being over linear. That's pretty crap too you know, and I shouldn't tolerate it either. </p><p></p><p>Karrie Huff is another person who is being affected by sexism problems. Mind you, complaining that there aren't enough female classes and kits is a bit erroneous. I can think of far more kits that are female only than male only, and classes are all unisex. That bit shouldn't be a problem. </p><p></p><p></p><p>Sage advice: You've changed the ranges for infravision again. What are the right ones? (Whatever we say in the latest book. Buy it and implement it, or you'll no longer be playing an Official AD&Dtm Game) </p><p></p><p>Do drow really get to keep their Special powerz under Players option rules ( Sure. Retconning down the road, system blasting. We don't care how many players we drive off! Booyeah! ) </p><p></p><p>You've messed up the paladin spell progression ( Skip will try and fix it. Unfortunately, Skip has been slacking on Skip's formatting training lately, and Skip will screw it as well, only in a different way) </p><p></p><p>Shouldn't table 46 have another entry (yup. )</p><p></p><p>Have crossbows been buffed (Yup. Len aint working here anymore. No-one's trying to keep them down. )</p><p></p><p>How do you determine a monsters mental AC ( Assume wis is equal to int unless stated otherwise. This may result in some stupid results, but works better than nothing.)</p><p></p><p>What happens to characters with multiple specialisations from the old rules (They lose them. Retcon, retcon, merrily down the stream. We don't care if we're pissing on your dreams.) </p><p></p><p>How do you decide if a grenade hits (by rolling to hit, just like any other weapon. Scatter only maters if you miss) </p><p></p><p>What are the costs for fighting proficiencies (Don't worry, Skip's got it. And Skip's not going to mess it up this time. )</p><p></p><p>Which class of a dual or multiclassed character gets the benefit of a green ioun stone. ( The current or highest one) </p><p></p><p>What spells are elves resistant too (Recycled question. Charm ones, like Skip said before)</p><p></p><p>Does exceptional strength boost ability checks (only as a tiebreaker)</p><p></p><p>Can a cloud of purification kill a tinified character (First, tinified isn't a word. For that rank stupidity, Skip will deny your request. Get outta mah office.)</p><p></p><p>How often can priests change their spells (each time they memorize them)</p><p></p><p>What happens if you try and teleport while carrying too much (Nothing. Better shed a little, tubby) </p><p></p><p>Isn't polymorph other too powerful (Probably. But it is also very thematic. We will have many debates on this before deciding to nerf it.)</p><p></p><p>How many creatures are affected by hold person (Not enough. You'll always wish you could get a few more. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5473456, member: 27780"] [B][U]Dragon Magazine Issue 223: November 1995[/U][/B] part 6/8 Forum belatedly gets the triangle, although it's in black and white. Unusually after skipping an issue, this is rather a short one too. Adam Volk reminds all the rules pedants that are clogging up games that the rules shouldn't be set in stone, and the game runs faster if you cut away many of the options. Plus you should stick with one campaign for a while instead of jumping from one world and set of characters to another like a kid with ADD. James Fahy also thinks that you need to get a little consistency in your game, and better communication if you want it to last. You can't throw the kitchen sink in the stew, as it's pretty indigestible, and what's going to store the water once you've done that. W. Jason Peck wants to nerf level draining, and make temporary ability damage more common. Yeah, that's another prophetic one to chalk up. Ability damage is a good way to make the players really hurt without putting them out straight away. Michael C. DeRosenroll defends TSR's modules and points out that the dungeon crawls are also frequently guilty of being over linear. That's pretty crap too you know, and I shouldn't tolerate it either. Karrie Huff is another person who is being affected by sexism problems. Mind you, complaining that there aren't enough female classes and kits is a bit erroneous. I can think of far more kits that are female only than male only, and classes are all unisex. That bit shouldn't be a problem. Sage advice: You've changed the ranges for infravision again. What are the right ones? (Whatever we say in the latest book. Buy it and implement it, or you'll no longer be playing an Official AD&Dtm Game) Do drow really get to keep their Special powerz under Players option rules ( Sure. Retconning down the road, system blasting. We don't care how many players we drive off! Booyeah! ) You've messed up the paladin spell progression ( Skip will try and fix it. Unfortunately, Skip has been slacking on Skip's formatting training lately, and Skip will screw it as well, only in a different way) Shouldn't table 46 have another entry (yup. ) Have crossbows been buffed (Yup. Len aint working here anymore. No-one's trying to keep them down. ) How do you determine a monsters mental AC ( Assume wis is equal to int unless stated otherwise. This may result in some stupid results, but works better than nothing.) What happens to characters with multiple specialisations from the old rules (They lose them. Retcon, retcon, merrily down the stream. We don't care if we're pissing on your dreams.) How do you decide if a grenade hits (by rolling to hit, just like any other weapon. Scatter only maters if you miss) What are the costs for fighting proficiencies (Don't worry, Skip's got it. And Skip's not going to mess it up this time. ) Which class of a dual or multiclassed character gets the benefit of a green ioun stone. ( The current or highest one) What spells are elves resistant too (Recycled question. Charm ones, like Skip said before) Does exceptional strength boost ability checks (only as a tiebreaker) Can a cloud of purification kill a tinified character (First, tinified isn't a word. For that rank stupidity, Skip will deny your request. Get outta mah office.) How often can priests change their spells (each time they memorize them) What happens if you try and teleport while carrying too much (Nothing. Better shed a little, tubby) Isn't polymorph other too powerful (Probably. But it is also very thematic. We will have many debates on this before deciding to nerf it.) How many creatures are affected by hold person (Not enough. You'll always wish you could get a few more. ) [/QUOTE]
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