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<blockquote data-quote="(un)reason" data-source="post: 5500258" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 226: February 1996</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Sage advice: There can so be chaotic psionicists in Athas! (No they can't. Or at least. <em>you</em> can't. It's just another case of NPC's breaking the rules. ) </p><p></p><p>What racial xp bonuses do aaracockra and pterrans get ( Sappy sappy respect for nature and your life path is good for them. They'll never produce badasses to rival the sorcerer kings) </p><p></p><p>Do defilers cause damage when they cast, or when they memorize? ( When they memorize now. Retcon, retcon, with great glee we retcon. We care not who's flowers we trample. And we pretend not to have a care in the world, but secretly fear that next day, we will never have been today. For who knows what the dread hand of retcon may touch next. )</p><p></p><p>Can you resurrect the undead of the dead land (nah. They've been dead too long.)</p><p>What are the thieving adjustment for athasian races that can't become thieves, but can get some rogue skills from another class (Here ya go, son. Good to be able to provide a bit of basic help for a change.)</p><p></p><p>Do you hurt your hand if you punch someone who's stoneskinned (nahh. )</p><p></p><p>Does dispel magic stop clay golems wounds from being unhealable (no) </p><p></p><p>You've changed the thieving modifiers (We changed a lot of things in Players Options. Some of them are mutually contradictory. Hence the word options, y'know.)</p><p></p><p></p><p>Role-playing reviews: Giantcraft makes Giants playable as PC's, but does have some issues. It's a little too Forgotten Realms specific, has writers ADD, and doesn't do enough to make giants more than just big people. Sure, it'll do the job, but don't expect a free ride. There's so many splatbooks competing for attention these days. </p><p></p><p>GURPS Fantasy folk also gets a pretty mediocre review. As with most things GURPS, it's good for producing creatures that are varied and statistically balanced, but it's more an encyclopaedia than a setting guide, with roleplaying notes sticking firmly to the stereotypes. Still, if you have your own ideas ready to go, you could choose a far worse system to put them in, and this'll help you build them quickly and easily. </p><p></p><p>The Complete Ninjas Handbook brings Aaron Allston back to one of the subjects he loves best. It's not as comprehensive as his old Ninja HERO book (see issue 162) but then, the complete series sticks to it's 128 page formula. It does a decent enough job of creating a whole bunch of rogue hybrids and tying them together with a cultural setup that supports all-ninja campaigns. It's a decent enough way to round out the series, which has been dragged out a bit beyond it's natural ending. </p><p></p><p>Faeries is a supplement for ARS Magica. It does a good job of making them interestingly whimsical and full of setting detail, but rick finds the rules for using them as PC's rather too complicated and sometimes vague. Guess despite moving from White wolf to WotC, the writers are still thinking in the same way they used to.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5500258, member: 27780"] [B][U]Dragon Magazine Issue 226: February 1996[/U][/B] part 6/8 Sage advice: There can so be chaotic psionicists in Athas! (No they can't. Or at least. [i]you[/i] can't. It's just another case of NPC's breaking the rules. ) What racial xp bonuses do aaracockra and pterrans get ( Sappy sappy respect for nature and your life path is good for them. They'll never produce badasses to rival the sorcerer kings) Do defilers cause damage when they cast, or when they memorize? ( When they memorize now. Retcon, retcon, with great glee we retcon. We care not who's flowers we trample. And we pretend not to have a care in the world, but secretly fear that next day, we will never have been today. For who knows what the dread hand of retcon may touch next. ) Can you resurrect the undead of the dead land (nah. They've been dead too long.) What are the thieving adjustment for athasian races that can't become thieves, but can get some rogue skills from another class (Here ya go, son. Good to be able to provide a bit of basic help for a change.) Do you hurt your hand if you punch someone who's stoneskinned (nahh. ) Does dispel magic stop clay golems wounds from being unhealable (no) You've changed the thieving modifiers (We changed a lot of things in Players Options. Some of them are mutually contradictory. Hence the word options, y'know.) Role-playing reviews: Giantcraft makes Giants playable as PC's, but does have some issues. It's a little too Forgotten Realms specific, has writers ADD, and doesn't do enough to make giants more than just big people. Sure, it'll do the job, but don't expect a free ride. There's so many splatbooks competing for attention these days. GURPS Fantasy folk also gets a pretty mediocre review. As with most things GURPS, it's good for producing creatures that are varied and statistically balanced, but it's more an encyclopaedia than a setting guide, with roleplaying notes sticking firmly to the stereotypes. Still, if you have your own ideas ready to go, you could choose a far worse system to put them in, and this'll help you build them quickly and easily. The Complete Ninjas Handbook brings Aaron Allston back to one of the subjects he loves best. It's not as comprehensive as his old Ninja HERO book (see issue 162) but then, the complete series sticks to it's 128 page formula. It does a decent enough job of creating a whole bunch of rogue hybrids and tying them together with a cultural setup that supports all-ninja campaigns. It's a decent enough way to round out the series, which has been dragged out a bit beyond it's natural ending. Faeries is a supplement for ARS Magica. It does a good job of making them interestingly whimsical and full of setting detail, but rick finds the rules for using them as PC's rather too complicated and sometimes vague. Guess despite moving from White wolf to WotC, the writers are still thinking in the same way they used to. [/QUOTE]
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