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<blockquote data-quote="(un)reason" data-source="post: 5505671" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 227: March 1996</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Journeys to the deepest dungeons: Or the logistics of penetrating dungeons miles deep, with entire cities of monsters and surviving. Even at 20th level, you can't just walk in, kill them all, and take their stuff. (and even if you do, it's going to take some pretty involved magic to get it all back to the surface, so logistics will come into things anyway. ) More realistically, you have two options. You can pick a target within your power, get in, make a surgical strike, and get out again before they can retaliate. Or you can assemble a larger team, maybe even an army, and use them to keep the general population busy. (and they will have problems in a city of Drow or Illithids) So really, it's the kind of undertaking that'll take a few adventures just to get the resources to take on the big one. As with our first underdark special, in particular the advanced aboleth article, this tells us that there are adventures possible that are epic far beyond the usual scope of what happens in play, and it's up to you to seize those possibilities proactively. That's not a bad message to send to a group. </p><p></p><p></p><p>The ecology of the Osquip: Om nom nom! Whosa happy rat-thing? Whosa OW! Bleeding hell, it bit my finger off! Do you know how expensive regeneration spells are?! Anyway, welcome back to the guilds of bickering sages. They played a substantial part in the first few ecologies, but haven't been around much lately. It seems that they're experimenting with format even here, with the crunchy footnotes put at the bottom of the page, rather than all being saved up for the end. This actually is probably an improvement, particularly in pdf format, which is not as conducive to rapid flicking back and forth as paper. The fiction is pretty entertaining as well, as we see said sages bicker, theorize, and aim snide remarks at one-another. And make poop jokes. Oh yes. At least they're not getting all flustered when talking about mating habits. Family friendly magazine, blah blah blah. An excellent addition to the series, that gives me plenty of new tricks to try on my players. </p><p></p><p></p><p>AD&D Triviathon: Ha. We've had a few of these knowledge tests before, but this is the first time they've made it a competition with actual prizes. Very interesting. Unfortunately, it's on a pull-out poster which they haven't scanned in, so I can't match my wits against it, see how I would have done. That's mildly irritating, but as ever, what can ya do. You can only go so far to track this stuff down. :shrugs: </p><p></p><p></p><p>Sage advice: How do wererats transmit lycanthropy through their swords (By rubbing their weapons in their were-ratty filth. You really don't wanna get hit by that. )</p><p></p><p>Do you lose a point of con after being resurrected (yes. Each time, it gets easier to die and harder to come back. Sometime, you're gonna fail. Do you feel lucky this time, punk?)</p><p></p><p>Why can't you cast spells through a projected image anymore (you can. We just don't advertise it anymore. ) </p><p></p><p>What's the difference between AD&D 2nd ed and the new rules (It's still 2nd edition. Only the packaging and the errata has changed. We still want you to buy the new versions though. Lorraine, er, I mean we, need your money.)</p><p></p><p>Krynnish characters can so be bards! It lists them in the book! No, those are actually just thieves with musical proficiencies. If you have bard characters in dragonlance, you must retcon them immediately!)</p><p></p><p>Do you get to roll % immediately if you increase your strength to 18 by wishes (If you like. ) </p><p></p><p>Since when do rangers cast wizard spells ( They did way back in 1st edition. Don't you remember that? Ed certainly does. )</p><p></p><p>What happens if an invisible character is in the way of a magic missile shot (It ignores them. A magic missile does not miss it's target, no matter how improbable that may look.)</p><p></p><p>What happens when two half-elves mate ( That's a bit personal, isn't it. Look, we're just people. Our bits work just the same as any human or elf. We don't turn into a glowing ball of light or cause earthquakes or anything.) </p><p></p><p>Is charging a full or half move action (depends how far you charge)</p><p></p><p>Do undead get fatigued (no. Not for a second. )</p><p></p><p>How fast can you move running or sprinting (running is x2, sprinting is x3. Is that so hard?) </p><p></p><p>What AC do you get when you combine cap and coif ( Are you making a dirty irish joke? No? Skip'll be watching you. 4. )</p><p></p><p>What affects a weapon's speed factor ( magic) </p><p></p><p>What are the saving throws against normal blows (2 for everything. They're unlikely to do much)</p><p></p><p>Is there a formula for converting proficiencies to the new rules (no. You'll have to fudge it)</p><p></p><p>How many pages extra does having a reversed spell take (none, unless it's listed separately )</p><p></p><p>What happens if a specialist uses a item from an opposing school (nothing. They either don't know how to use it, or can use it fine. There's not some canon police waiting to sweep them up if they try and use a forbidden item.) </p><p></p><p>What age should you be at a particular XP level (There is very little correlation between the two. You can go a lifetime without getting any, or be epic while still in your 20's. It's all about accomplishment, not putting the time in. Just like becoming famous in real life. )</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5505671, member: 27780"] [B][U]Dragon Magazine Issue 227: March 1996[/U][/B] part 3/8 Journeys to the deepest dungeons: Or the logistics of penetrating dungeons miles deep, with entire cities of monsters and surviving. Even at 20th level, you can't just walk in, kill them all, and take their stuff. (and even if you do, it's going to take some pretty involved magic to get it all back to the surface, so logistics will come into things anyway. ) More realistically, you have two options. You can pick a target within your power, get in, make a surgical strike, and get out again before they can retaliate. Or you can assemble a larger team, maybe even an army, and use them to keep the general population busy. (and they will have problems in a city of Drow or Illithids) So really, it's the kind of undertaking that'll take a few adventures just to get the resources to take on the big one. As with our first underdark special, in particular the advanced aboleth article, this tells us that there are adventures possible that are epic far beyond the usual scope of what happens in play, and it's up to you to seize those possibilities proactively. That's not a bad message to send to a group. The ecology of the Osquip: Om nom nom! Whosa happy rat-thing? Whosa OW! Bleeding hell, it bit my finger off! Do you know how expensive regeneration spells are?! Anyway, welcome back to the guilds of bickering sages. They played a substantial part in the first few ecologies, but haven't been around much lately. It seems that they're experimenting with format even here, with the crunchy footnotes put at the bottom of the page, rather than all being saved up for the end. This actually is probably an improvement, particularly in pdf format, which is not as conducive to rapid flicking back and forth as paper. The fiction is pretty entertaining as well, as we see said sages bicker, theorize, and aim snide remarks at one-another. And make poop jokes. Oh yes. At least they're not getting all flustered when talking about mating habits. Family friendly magazine, blah blah blah. An excellent addition to the series, that gives me plenty of new tricks to try on my players. AD&D Triviathon: Ha. We've had a few of these knowledge tests before, but this is the first time they've made it a competition with actual prizes. Very interesting. Unfortunately, it's on a pull-out poster which they haven't scanned in, so I can't match my wits against it, see how I would have done. That's mildly irritating, but as ever, what can ya do. You can only go so far to track this stuff down. :shrugs: Sage advice: How do wererats transmit lycanthropy through their swords (By rubbing their weapons in their were-ratty filth. You really don't wanna get hit by that. ) Do you lose a point of con after being resurrected (yes. Each time, it gets easier to die and harder to come back. Sometime, you're gonna fail. Do you feel lucky this time, punk?) Why can't you cast spells through a projected image anymore (you can. We just don't advertise it anymore. ) What's the difference between AD&D 2nd ed and the new rules (It's still 2nd edition. Only the packaging and the errata has changed. We still want you to buy the new versions though. Lorraine, er, I mean we, need your money.) Krynnish characters can so be bards! It lists them in the book! No, those are actually just thieves with musical proficiencies. If you have bard characters in dragonlance, you must retcon them immediately!) Do you get to roll % immediately if you increase your strength to 18 by wishes (If you like. ) Since when do rangers cast wizard spells ( They did way back in 1st edition. Don't you remember that? Ed certainly does. ) What happens if an invisible character is in the way of a magic missile shot (It ignores them. A magic missile does not miss it's target, no matter how improbable that may look.) What happens when two half-elves mate ( That's a bit personal, isn't it. Look, we're just people. Our bits work just the same as any human or elf. We don't turn into a glowing ball of light or cause earthquakes or anything.) Is charging a full or half move action (depends how far you charge) Do undead get fatigued (no. Not for a second. ) How fast can you move running or sprinting (running is x2, sprinting is x3. Is that so hard?) What AC do you get when you combine cap and coif ( Are you making a dirty irish joke? No? Skip'll be watching you. 4. ) What affects a weapon's speed factor ( magic) What are the saving throws against normal blows (2 for everything. They're unlikely to do much) Is there a formula for converting proficiencies to the new rules (no. You'll have to fudge it) How many pages extra does having a reversed spell take (none, unless it's listed separately ) What happens if a specialist uses a item from an opposing school (nothing. They either don't know how to use it, or can use it fine. There's not some canon police waiting to sweep them up if they try and use a forbidden item.) What age should you be at a particular XP level (There is very little correlation between the two. You can go a lifetime without getting any, or be epic while still in your 20's. It's all about accomplishment, not putting the time in. Just like becoming famous in real life. ) [/QUOTE]
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