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<blockquote data-quote="(un)reason" data-source="post: 5516653" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 228: April 1996</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Rogues gallery: Gangsters of the underdark? It looks like it's time for an article that's theoretically usable, but would be out of place in all but the most goofy of campaigns. April fool. Have fun spotting the bad puns and references, since prohibition era gangster culture is not one of my geek specialities. Dear oh dear. :sigh: Whatever will they come up with next? </p><p></p><p>Gnormahlenvaey "Squeaky" Catonerihn is an incredibly annoying voiced gnome who is rather insecure about his height, and makes preemptive jokes about his mother. The kind of NPC that makes players really happy to kill them, in other words. Who's da april fool now huh? </p><p></p><p>Vikhrumn "100 Gold" Coil is a beholder that always levitates a sharp suit and gangster hat around him, and "rubs out" people for the above quoted price. The assassin's guild might like to have words about that, but they're still recoving from the 2e cartel breaking, and how do you backstab something with 11 eyes anyway? Maybe poisoning his drink would work. </p><p></p><p>Brikhalana "Dutch" Ipprszhen is the very model of a refined mind flayer gentleman, with handlebar tentacles and a gambling habit that's made so much easier when you can read and control minds on a whim. I wouldn't want to frequent a bar run by someone like that. </p><p></p><p>Felyndiira "Mad money" Shi'narrvha is a misanthropic race traitor drow who uses polymorphed wolverines as her personal bodyguards. Oookay. That's very specific indeed. What the hell are the references on this one? </p><p></p><p>Grey'shivnarien "the fiddler" Taliain is an insane drow in clown makeup who's fiddle can shoot poison darts. Again, I'm not entirely sure what the joke is, but I am scared. Clowns are scary enough when they're sane and not playing music at you. </p><p></p><p>Sir Elliot of Kness is (Of Course! ) the trenchcoated and fedora'd guy who has to hunt down all these undesirables. The means he uses to accomplish this may jeopardise his paladin status, but hey, someone's got to clean up the underdark. Do you have a better plan? </p><p></p><p></p><p>Role-playing reviews: Throwing Stones is a somewhat odd attempt to incorporate CCG design into roleplaying. You character is defined by a selection of dice, and of course you will need to buy at least one set per player, and quite possibly do some trading to get the character you want. It's CCG elements mean it's fun in PvP, but player vs GM challenges are a bit dull, and the worldbook is just incredibly generic. You'll have to play to it's strengths if you want to make this work. </p><p></p><p>Chronomancer leaves Rick pretty much baffled by the rules details. It looks cool, and the writing is authoritative and convincing, but damned if he could run it as written. One for high crunch game lovers only. </p><p></p><p>Guardians is another CCG review. It's well illustrated, amusingly goofy and fun to play, but probably too crunchy for it's own good. Not a complaint we're unfamiliar with. The game designers need constant reminding to KISS if they ever want to be kissed in real life.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5516653, member: 27780"] [B][U]Dragon Magazine Issue 228: April 1996[/U][/B] part 4/8 Rogues gallery: Gangsters of the underdark? It looks like it's time for an article that's theoretically usable, but would be out of place in all but the most goofy of campaigns. April fool. Have fun spotting the bad puns and references, since prohibition era gangster culture is not one of my geek specialities. Dear oh dear. :sigh: Whatever will they come up with next? Gnormahlenvaey "Squeaky" Catonerihn is an incredibly annoying voiced gnome who is rather insecure about his height, and makes preemptive jokes about his mother. The kind of NPC that makes players really happy to kill them, in other words. Who's da april fool now huh? Vikhrumn "100 Gold" Coil is a beholder that always levitates a sharp suit and gangster hat around him, and "rubs out" people for the above quoted price. The assassin's guild might like to have words about that, but they're still recoving from the 2e cartel breaking, and how do you backstab something with 11 eyes anyway? Maybe poisoning his drink would work. Brikhalana "Dutch" Ipprszhen is the very model of a refined mind flayer gentleman, with handlebar tentacles and a gambling habit that's made so much easier when you can read and control minds on a whim. I wouldn't want to frequent a bar run by someone like that. Felyndiira "Mad money" Shi'narrvha is a misanthropic race traitor drow who uses polymorphed wolverines as her personal bodyguards. Oookay. That's very specific indeed. What the hell are the references on this one? Grey'shivnarien "the fiddler" Taliain is an insane drow in clown makeup who's fiddle can shoot poison darts. Again, I'm not entirely sure what the joke is, but I am scared. Clowns are scary enough when they're sane and not playing music at you. Sir Elliot of Kness is (Of Course! ) the trenchcoated and fedora'd guy who has to hunt down all these undesirables. The means he uses to accomplish this may jeopardise his paladin status, but hey, someone's got to clean up the underdark. Do you have a better plan? Role-playing reviews: Throwing Stones is a somewhat odd attempt to incorporate CCG design into roleplaying. You character is defined by a selection of dice, and of course you will need to buy at least one set per player, and quite possibly do some trading to get the character you want. It's CCG elements mean it's fun in PvP, but player vs GM challenges are a bit dull, and the worldbook is just incredibly generic. You'll have to play to it's strengths if you want to make this work. Chronomancer leaves Rick pretty much baffled by the rules details. It looks cool, and the writing is authoritative and convincing, but damned if he could run it as written. One for high crunch game lovers only. Guardians is another CCG review. It's well illustrated, amusingly goofy and fun to play, but probably too crunchy for it's own good. Not a complaint we're unfamiliar with. The game designers need constant reminding to KISS if they ever want to be kissed in real life. [/QUOTE]
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