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<blockquote data-quote="Erik Mona" data-source="post: 5517403" data-attributes="member: 2174"><p>I don't have easy access to this issue at the moment, but if the article is pimping the "war" storyline regarding a siege of Raven's Bluff by a warlord named Myrkessa Jelan then I remember it very well. It wove through a lot of the backgrounds of various scenarios released throughout the year, and a few even focused specifically on it. It really was one of the first examples of meta-plot in a "Living" campaign, but rather than being seen as a decadent sign of the 90s, as you suggest, I rather think this became a core part of most organized play campaigns.</p><p></p><p>This sort of thing made Living City explode in popularity to the point where it started crowding out traditional (by this point called "Classic" scenarios, which is to say "characters provided") scenarios at conventions. These were, by about 2001 or so, completely phased out in favor of all "Living" campaigns, based on players bringing their own characters which persisted from scenario to scenario. Eventually, the meta-plot elements of Living Greyhawk evolved into the Regional Triad structure of the Living Greyhawk campaign, which was the dominant OP program of the first decade of the 2000s. In that format, three volunteers basically managed plots specific to their real world region, which mapped to an assigned region in the Greyhawk campaign. </p><p></p><p>I've lost touch with the RPGA. I wonder if someone else might chime in on the amount of character-driven plot control currently exists in D&D Encounters or Living Forgotten Realms.</p></blockquote><p></p>
[QUOTE="Erik Mona, post: 5517403, member: 2174"] I don't have easy access to this issue at the moment, but if the article is pimping the "war" storyline regarding a siege of Raven's Bluff by a warlord named Myrkessa Jelan then I remember it very well. It wove through a lot of the backgrounds of various scenarios released throughout the year, and a few even focused specifically on it. It really was one of the first examples of meta-plot in a "Living" campaign, but rather than being seen as a decadent sign of the 90s, as you suggest, I rather think this became a core part of most organized play campaigns. This sort of thing made Living City explode in popularity to the point where it started crowding out traditional (by this point called "Classic" scenarios, which is to say "characters provided") scenarios at conventions. These were, by about 2001 or so, completely phased out in favor of all "Living" campaigns, based on players bringing their own characters which persisted from scenario to scenario. Eventually, the meta-plot elements of Living Greyhawk evolved into the Regional Triad structure of the Living Greyhawk campaign, which was the dominant OP program of the first decade of the 2000s. In that format, three volunteers basically managed plots specific to their real world region, which mapped to an assigned region in the Greyhawk campaign. I've lost touch with the RPGA. I wonder if someone else might chime in on the amount of character-driven plot control currently exists in D&D Encounters or Living Forgotten Realms. [/QUOTE]
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