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<blockquote data-quote="(un)reason" data-source="post: 5520567" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 228: April 1996</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>TSR Previews: The Forgotten realms realizes they have yet to cover the area north of waterdeep in great detail, and sends slade to sort it out. Where he goes, PCs will follow. They also continue to do a bit more delving into the past, albeit not nearly as much as Dragonlance. Sword Play by Victor Milan is set in Netheril before it's destruction. What will the stupid archmages get up too to seal their doom. </p><p></p><p>Speaking of dragonlance, they get another anthology, The dragons at war. They seem to be making more of those lately. Hmm. I wonder why.</p><p></p><p>Ravenloft rehashes it's first two monstrous compendia, turning them into a single proper book. Well, that loose leaf stuff has long since gone out of fashion. And access to out of print stuff is a perpetual worry of a company. Why shouldn't they make a little more money from it if the demand is there? </p><p></p><p>Birthright gets War by Simon Hawke. The usual novel stuff, as they try and build a set of iconic characters for you to imitate. Go go formulae. </p><p></p><p>Our generic AD&D product this month is Treasure Tales. Another attempt to give you a load of adventure ideas to make sure your campaign runs smoothly. Ignored plotlines are the grist that makes the world whole, or some such pretentiousness. </p><p></p><p>And our generic book this month is F. R. E. E. Fall by Mel Odom. Another world threatening peril? Yeah, it's tuesday alright. </p><p></p><p></p><p>The current Clack: Another one bites the dust. Iron Crown Enterprises splits ties with HERO games. Now, initially, it looks like HERO are getting the rough end of the deal here. But give it a few years and you'll find it's ICE that's crashing and burning while HERO chugs along in a fairly low key but stable fashion for the following decade. Part of it's due to not being weighed down by expensive licences and part of it is due to embracing new technology. But really, it's luck as much as anything, isn't it. </p><p></p><p>Along with the currently near obligatory WotC news, showing them continuing their rise to world dominance, we also have the rather more interesting topic of people being examined by MRI while roleplaying, to find out exactly what parts of the brain it stimulates. Ahh, students. Is there any excuse they won't use to incorporate their leisure interests into their studies? Not that you couldn't use this bit of SCIENCE! to design better games. But I doubt it would be a simple process, given the amount of monitored playtesting you'd have to do to get useful data. I wonder if anything much actually came of this. </p><p></p><p></p><p>The comedy stuff is actually pretty good in this issue, if sometimes rather strange (not that I object to that) but it's the serious articles that are filled with dull and annoying bits this time. The RPGA promotion is being pushed almost too blatantly, and there's more than the usual amount of overly basic articles that are useless to me. This big historical events are the most interesting part. I suppose I shouldn't be that surprised. Still, the magazine is still going fairly reliably, so the company can't be finished yet. I guess once again, my primary desire is to see what happens next. 1, 2, 3, let's go!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5520567, member: 27780"] [B][U]Dragon Magazine Issue 228: April 1996[/U][/B] part 8/8 TSR Previews: The Forgotten realms realizes they have yet to cover the area north of waterdeep in great detail, and sends slade to sort it out. Where he goes, PCs will follow. They also continue to do a bit more delving into the past, albeit not nearly as much as Dragonlance. Sword Play by Victor Milan is set in Netheril before it's destruction. What will the stupid archmages get up too to seal their doom. Speaking of dragonlance, they get another anthology, The dragons at war. They seem to be making more of those lately. Hmm. I wonder why. Ravenloft rehashes it's first two monstrous compendia, turning them into a single proper book. Well, that loose leaf stuff has long since gone out of fashion. And access to out of print stuff is a perpetual worry of a company. Why shouldn't they make a little more money from it if the demand is there? Birthright gets War by Simon Hawke. The usual novel stuff, as they try and build a set of iconic characters for you to imitate. Go go formulae. Our generic AD&D product this month is Treasure Tales. Another attempt to give you a load of adventure ideas to make sure your campaign runs smoothly. Ignored plotlines are the grist that makes the world whole, or some such pretentiousness. And our generic book this month is F. R. E. E. Fall by Mel Odom. Another world threatening peril? Yeah, it's tuesday alright. The current Clack: Another one bites the dust. Iron Crown Enterprises splits ties with HERO games. Now, initially, it looks like HERO are getting the rough end of the deal here. But give it a few years and you'll find it's ICE that's crashing and burning while HERO chugs along in a fairly low key but stable fashion for the following decade. Part of it's due to not being weighed down by expensive licences and part of it is due to embracing new technology. But really, it's luck as much as anything, isn't it. Along with the currently near obligatory WotC news, showing them continuing their rise to world dominance, we also have the rather more interesting topic of people being examined by MRI while roleplaying, to find out exactly what parts of the brain it stimulates. Ahh, students. Is there any excuse they won't use to incorporate their leisure interests into their studies? Not that you couldn't use this bit of SCIENCE! to design better games. But I doubt it would be a simple process, given the amount of monitored playtesting you'd have to do to get useful data. I wonder if anything much actually came of this. The comedy stuff is actually pretty good in this issue, if sometimes rather strange (not that I object to that) but it's the serious articles that are filled with dull and annoying bits this time. The RPGA promotion is being pushed almost too blatantly, and there's more than the usual amount of overly basic articles that are useless to me. This big historical events are the most interesting part. I suppose I shouldn't be that surprised. Still, the magazine is still going fairly reliably, so the company can't be finished yet. I guess once again, my primary desire is to see what happens next. 1, 2, 3, let's go! [/QUOTE]
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