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<blockquote data-quote="(un)reason" data-source="post: 5526724" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 229: May 1996</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Tales of the fifth age: The taking of mount nevermind by David Wise. From a double bill of annoying kender facing adversity with cheer, to an equally annoying story of tinker gnomes facing terrifying adversity with cheer. And despite suffering a quite substantial bodycount, they suffer far less than they ought too due to sheer optimism and ability to take advantage of any opportunities life offers them. Despite technically losing at every step against a rampaging red dragon, they irritate him so much that he is just driven to despair. It's one of those cases where the cheese factor of Krynn just gets too much for me to handle, and completely prevents me from believing the setting as a real place with characters I can empathise with. Once again I am forced to pronounce this experiment a failure. The kind of story you are trying to tell is just way too silly for me to enjoy. Even the gag comics have characters with more convincing motivations and emotional reactions. </p><p></p><p></p><p>Dungeon Mastery: A is for yet another quick NPC generation method. An alliterative one as well, in this case. I suppose it makes them easier to remember, but it can also get a bit forced. And when it's only 3 steps while others have gone for 7 or 10, this definitely feels like one of those articles that's redundant when compare to it's bigger, more comprehensive precursors. And as I've said before, the fact that they've suddenly become a lot more willing to directly rehash topics recently is one of the worst parts of the new editorial regime. Nothing much to see here I'm afraid. </p><p></p><p></p><p>Sage advice: How do you decipher illusionists secret language (read magic'll do the job nicely)</p><p></p><p>How can Phaerimm be 40th level if mortals can't get above 30th (by not being mortals. Another case of the answer being right in front of you, dope.)</p><p></p><p>Do monster THAC0's improve above 16 HD (yes. They can get very scary)</p><p></p><p>Do druids still get planar travel at 21-23rd level (no)</p><p></p><p>Can you cast a true dweomer with a difficulty above 100. (no)</p><p></p><p>Can a dragon use it's breath weapon if it's mouth is taped shut (They have noses as well. Common sense, as ever, must rule, my dear. ) </p><p></p><p>Do chant and prayer buff spell damage (yes, but only once, not per die)</p><p></p><p>Is a wall of force negated by a spell engine. (yes. Schloooooorp)</p><p></p><p>What are the limitations of contingency (one spell, released once, then you have to recast it. You set the conditions. That's it.)</p><p></p><p>Does call woodland beings work like other summoning spells (no. It's all exception based design. Druids are a pain in the ass.)</p><p></p><p>Is failing to turn the same as turning your back (no.)</p><p></p><p>How many attacks of opportunity do you get against a charging creature when using a bardiche (none. They've done nothing to provoke it)</p><p></p><p>What's the difference between offensive and defensive disarms (one you do on your turn, the other you do on theirs) </p><p></p><p></p><p>Network news: The convention columnist shares his early experiences of going, and a few tips on how to get the best out of doing so. The result is quite pleasant reading, but somewhat hampered by his low word count. Even as single page columns goes, this seems pretty short due to the formatting, and we have had pretty extensive articles on convention going over the years. I think my rough opinion can be described as elaborate or get off the pot. It's not that this is bad, it's just that it's not nearly enough to satisfy, and a bit rehashed. Just as with the editorials, having to write a fixed amount every month even when there's no real news can result in a lot of filler.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5526724, member: 27780"] [B][U]Dragon Magazine Issue 229: May 1996[/U][/B] part 6/8 Tales of the fifth age: The taking of mount nevermind by David Wise. From a double bill of annoying kender facing adversity with cheer, to an equally annoying story of tinker gnomes facing terrifying adversity with cheer. And despite suffering a quite substantial bodycount, they suffer far less than they ought too due to sheer optimism and ability to take advantage of any opportunities life offers them. Despite technically losing at every step against a rampaging red dragon, they irritate him so much that he is just driven to despair. It's one of those cases where the cheese factor of Krynn just gets too much for me to handle, and completely prevents me from believing the setting as a real place with characters I can empathise with. Once again I am forced to pronounce this experiment a failure. The kind of story you are trying to tell is just way too silly for me to enjoy. Even the gag comics have characters with more convincing motivations and emotional reactions. Dungeon Mastery: A is for yet another quick NPC generation method. An alliterative one as well, in this case. I suppose it makes them easier to remember, but it can also get a bit forced. And when it's only 3 steps while others have gone for 7 or 10, this definitely feels like one of those articles that's redundant when compare to it's bigger, more comprehensive precursors. And as I've said before, the fact that they've suddenly become a lot more willing to directly rehash topics recently is one of the worst parts of the new editorial regime. Nothing much to see here I'm afraid. Sage advice: How do you decipher illusionists secret language (read magic'll do the job nicely) How can Phaerimm be 40th level if mortals can't get above 30th (by not being mortals. Another case of the answer being right in front of you, dope.) Do monster THAC0's improve above 16 HD (yes. They can get very scary) Do druids still get planar travel at 21-23rd level (no) Can you cast a true dweomer with a difficulty above 100. (no) Can a dragon use it's breath weapon if it's mouth is taped shut (They have noses as well. Common sense, as ever, must rule, my dear. ) Do chant and prayer buff spell damage (yes, but only once, not per die) Is a wall of force negated by a spell engine. (yes. Schloooooorp) What are the limitations of contingency (one spell, released once, then you have to recast it. You set the conditions. That's it.) Does call woodland beings work like other summoning spells (no. It's all exception based design. Druids are a pain in the ass.) Is failing to turn the same as turning your back (no.) How many attacks of opportunity do you get against a charging creature when using a bardiche (none. They've done nothing to provoke it) What's the difference between offensive and defensive disarms (one you do on your turn, the other you do on theirs) Network news: The convention columnist shares his early experiences of going, and a few tips on how to get the best out of doing so. The result is quite pleasant reading, but somewhat hampered by his low word count. Even as single page columns goes, this seems pretty short due to the formatting, and we have had pretty extensive articles on convention going over the years. I think my rough opinion can be described as elaborate or get off the pot. It's not that this is bad, it's just that it's not nearly enough to satisfy, and a bit rehashed. Just as with the editorials, having to write a fixed amount every month even when there's no real news can result in a lot of filler. [/QUOTE]
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