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<blockquote data-quote="(un)reason" data-source="post: 5528820" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 229: May 1996</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>TSR Previews: Birthright unleashes another 4-pack of stuff into the world. Helskapa and Baruk-Azhik get domain sourcebooks, for those players who'd rather rule a more exotic landscape. Viking land and a dwarf mountain. Not too unusual, but popular secondary choices. The Rjurrik Highlands get their own full sourcebook, putting you up against marauding goblinoids if you want to keep your domain. And on the novel side, we have The Hag's Contract, by John Bettancourt. This gameworld is actually turning out pretty traditional compared to recent worlds they've tried. Can they put a different enough spin on their core values and tropes to justify this kind of continued support. </p><p></p><p>The forgotten realms almost keeps up with another triple bill. We return to Undermountain for a third time, as they discover some lost levels. With beholders in? I think they can stay lost then. Is this particular cash cow dry yet? We could always head to the Vilhon Reach then. That's still fairly adventurer free for the moment, so if we get there quick we can beat the crowd and grab the good loot. Elaine Cunningham is also churning out books at scary speed, with the 13th harper book, Silver shadows. Which cliche to use today. :rolls: 62. Rash actions endanger everyone the protagonist loves? Ok then. </p><p></p><p>Dragonlance gets a double bill of novels. Murder in Tarsis by John Maddox Roberts and The Gully Dwarves by Dan Parkinson. Serious conspiracy and comical blundering. There's more than enough room for both here. </p><p></p><p>Our generic AD&D book this time is another Players Option one. Spells and Magic not only gives you new spells, it lets you customise exactly how magic works in your game. As usual, DM oversight and approval of options is essential. </p><p></p><p>Our collectable games are busy too. Dragon Dice gets it's third supplement, full of undead monstrosities to add to your army. Blood wars gets part two of it's novel trilogy. Abyssal Warriors. Family is pitted against family in the endless war. Just another evil the fiends manage to accomplish even as they attack each other. </p><p></p><p></p><p>The current Clack: White Wolf once again proves they're number 2 with their new TV series. Not that it'll last long, with a run even shorter than the D&D cartoon, but hey, just getting there is an achievement in itself. Meanwhile, HERO games has a new publisher, as do WotC's ARS Magica and Everway. It is a shame that White wolf didn't buy ARS Magica back again, resulting in erased from continuity weirdness in the game's setting. But then again, maybe it's for the best, as keeping up with the developments in the WoD might have diluted the theme. As is often the case, it's so hard to know for certain. Any idea why they sold the game in the first place? </p><p></p><p></p><p>This is one of those issues that's very much of two halves. The themed section is actually pretty damn good, providing funny, well focussed and easy to use bits of advice and new crunch. The second half once again falls into serious grindiness and lots of rehash. Still, that is better than a lot of recent issues. And having a direction that is often repetitive is still better than the drifting lack of direction of the last year. I can't be too harsh on this one.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5528820, member: 27780"] [B][U]Dragon Magazine Issue 229: May 1996[/U][/B] part 8/8 TSR Previews: Birthright unleashes another 4-pack of stuff into the world. Helskapa and Baruk-Azhik get domain sourcebooks, for those players who'd rather rule a more exotic landscape. Viking land and a dwarf mountain. Not too unusual, but popular secondary choices. The Rjurrik Highlands get their own full sourcebook, putting you up against marauding goblinoids if you want to keep your domain. And on the novel side, we have The Hag's Contract, by John Bettancourt. This gameworld is actually turning out pretty traditional compared to recent worlds they've tried. Can they put a different enough spin on their core values and tropes to justify this kind of continued support. The forgotten realms almost keeps up with another triple bill. We return to Undermountain for a third time, as they discover some lost levels. With beholders in? I think they can stay lost then. Is this particular cash cow dry yet? We could always head to the Vilhon Reach then. That's still fairly adventurer free for the moment, so if we get there quick we can beat the crowd and grab the good loot. Elaine Cunningham is also churning out books at scary speed, with the 13th harper book, Silver shadows. Which cliche to use today. :rolls: 62. Rash actions endanger everyone the protagonist loves? Ok then. Dragonlance gets a double bill of novels. Murder in Tarsis by John Maddox Roberts and The Gully Dwarves by Dan Parkinson. Serious conspiracy and comical blundering. There's more than enough room for both here. Our generic AD&D book this time is another Players Option one. Spells and Magic not only gives you new spells, it lets you customise exactly how magic works in your game. As usual, DM oversight and approval of options is essential. Our collectable games are busy too. Dragon Dice gets it's third supplement, full of undead monstrosities to add to your army. Blood wars gets part two of it's novel trilogy. Abyssal Warriors. Family is pitted against family in the endless war. Just another evil the fiends manage to accomplish even as they attack each other. The current Clack: White Wolf once again proves they're number 2 with their new TV series. Not that it'll last long, with a run even shorter than the D&D cartoon, but hey, just getting there is an achievement in itself. Meanwhile, HERO games has a new publisher, as do WotC's ARS Magica and Everway. It is a shame that White wolf didn't buy ARS Magica back again, resulting in erased from continuity weirdness in the game's setting. But then again, maybe it's for the best, as keeping up with the developments in the WoD might have diluted the theme. As is often the case, it's so hard to know for certain. Any idea why they sold the game in the first place? This is one of those issues that's very much of two halves. The themed section is actually pretty damn good, providing funny, well focussed and easy to use bits of advice and new crunch. The second half once again falls into serious grindiness and lots of rehash. Still, that is better than a lot of recent issues. And having a direction that is often repetitive is still better than the drifting lack of direction of the last year. I can't be too harsh on this one. [/QUOTE]
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