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<blockquote data-quote="(un)reason" data-source="post: 5534912" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 230: June 1996</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Forum: Jamie Nossal has some interesting analysis of rogue's combat progression and how it has changed from one edition to the next. Clerics & fighters used to have a hit bonus compared to the others right from the start. Restoring this'll smooth out the mathematical hinkiness where sometimes rogues are better than clerics and other times worse. </p><p></p><p>Andy Farrell reminds us that roleplaying promotes reading by making it fun. Plus it promotes co-operation. This is a crack to get it into the education system, and thus hook 'em young. </p><p></p><p>Jeff Crowell picks apart some of the rules in more obscure sourcebooks. Time travel once again becomes an almighty headache for a DM, as there's no way they can predict their players actions for sure and have reactions happen before the action. </p><p></p><p>Peter Heyck thinks that High and Grey elves are the wrong way round in terms of personality traits. Huh. He does have a point, but it's the kind of silly little thing I wouldn't consider it worth worrying about. </p><p></p><p>Tim Nutting tries to stem the tide of Players Option complaints by reminding them it's optional. That ain't going to work. As long as DM's have to deal with pressure from begging players. they'll pass the pain onto us. Might as well try to stop the tide. </p><p></p><p></p><p>Sage advice: How does contact other plane's intelligence contacted table work ( Depends how far you are in alignment from the plane you're contacted is. Hostile planes tend to be less informative.)</p><p></p><p>Do you have to meet the racial limits before or after applying racial modifiers (before, except where sloppy supplements say otherwise. Here we go again) </p><p></p><p>What happens if you put an ectoplasmic thing in someone, and then resolidify it ( The thing gets destroyed, not the already solid thing. It's called shotgun on that space, and you can't change that. ) </p><p></p><p>How fast is feign death cast (as quick as it says. It has to be to have a chance of fooling people) </p><p></p><p>If you cast a spell, then move planes, how is it affected (it's usually fine, unless something seriously sadistic changes that.)</p><p></p><p>How many volumes will the wizards spell compendium have (We don't know until we've finished cataloging them. That's what 22 years of accretion gets you.)</p><p></p><p>Where are the spells listed in page 123 of the complete druids handbook (Unearthed Arcana. It's no wonder you don't remember them. They're 1st edition spells) </p><p></p><p>How likely is a high plus sword of sharpness to sever limbs (Scarily good. Don't mess with one.)</p><p></p><p>How do you handle turning undead (Recycled question. It's a full round action. )</p><p></p><p>Do gauntlets of ogre power affect your ability to open doors (sure. Ogres are gooood at opening doors. That's why Skip employs one when going out sagin. Never know when you'll need to open a door in the pursuit of info. )</p><p></p><p>Can priests who learn wizard spells cast them in armour (yes. They count as cleric spells for all purposes)</p><p></p><p>Can spellstrike remove anti-magic shells ( If it was cast last round)</p><p></p><p>Did you really advocate changing the rules mid game to stop player innovation in issue 228?! (No. How dare you Impugn Skip's integrity like that! You, outside, now! Let's settle this like men!)</p><p></p><p>Any sufficiently advanced technology is indistinguishable from magic. Hnah. What do you say to that? ( Yes, but the difference is that you can figure out the causes and means behind technology. You can't do that to magic. No matter how you slice it, it will still make no bloody sense at all.)</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5534912, member: 27780"] [B][U]Dragon Magazine Issue 230: June 1996[/U][/B] part 6/8 Forum: Jamie Nossal has some interesting analysis of rogue's combat progression and how it has changed from one edition to the next. Clerics & fighters used to have a hit bonus compared to the others right from the start. Restoring this'll smooth out the mathematical hinkiness where sometimes rogues are better than clerics and other times worse. Andy Farrell reminds us that roleplaying promotes reading by making it fun. Plus it promotes co-operation. This is a crack to get it into the education system, and thus hook 'em young. Jeff Crowell picks apart some of the rules in more obscure sourcebooks. Time travel once again becomes an almighty headache for a DM, as there's no way they can predict their players actions for sure and have reactions happen before the action. Peter Heyck thinks that High and Grey elves are the wrong way round in terms of personality traits. Huh. He does have a point, but it's the kind of silly little thing I wouldn't consider it worth worrying about. Tim Nutting tries to stem the tide of Players Option complaints by reminding them it's optional. That ain't going to work. As long as DM's have to deal with pressure from begging players. they'll pass the pain onto us. Might as well try to stop the tide. Sage advice: How does contact other plane's intelligence contacted table work ( Depends how far you are in alignment from the plane you're contacted is. Hostile planes tend to be less informative.) Do you have to meet the racial limits before or after applying racial modifiers (before, except where sloppy supplements say otherwise. Here we go again) What happens if you put an ectoplasmic thing in someone, and then resolidify it ( The thing gets destroyed, not the already solid thing. It's called shotgun on that space, and you can't change that. ) How fast is feign death cast (as quick as it says. It has to be to have a chance of fooling people) If you cast a spell, then move planes, how is it affected (it's usually fine, unless something seriously sadistic changes that.) How many volumes will the wizards spell compendium have (We don't know until we've finished cataloging them. That's what 22 years of accretion gets you.) Where are the spells listed in page 123 of the complete druids handbook (Unearthed Arcana. It's no wonder you don't remember them. They're 1st edition spells) How likely is a high plus sword of sharpness to sever limbs (Scarily good. Don't mess with one.) How do you handle turning undead (Recycled question. It's a full round action. ) Do gauntlets of ogre power affect your ability to open doors (sure. Ogres are gooood at opening doors. That's why Skip employs one when going out sagin. Never know when you'll need to open a door in the pursuit of info. ) Can priests who learn wizard spells cast them in armour (yes. They count as cleric spells for all purposes) Can spellstrike remove anti-magic shells ( If it was cast last round) Did you really advocate changing the rules mid game to stop player innovation in issue 228?! (No. How dare you Impugn Skip's integrity like that! You, outside, now! Let's settle this like men!) Any sufficiently advanced technology is indistinguishable from magic. Hnah. What do you say to that? ( Yes, but the difference is that you can figure out the causes and means behind technology. You can't do that to magic. No matter how you slice it, it will still make no bloody sense at all.) [/QUOTE]
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