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<blockquote data-quote="(un)reason" data-source="post: 5536025" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 230: June 1996</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Dragonmirth takes the old knight-eating joke to a new level. Swordplay have to take on a rather tricky task. Knights of the dinner table mocks Boot Hill. It's been quite a while since we saw that mentioned. Floyd runs into a bad cockney accent. The person it's attached too isn't very nice either. </p><p></p><p></p><p>Role-playing reviews goes sci-fi again. It's not dead, honest, just ….. resting. Premillenial tension and all that, we're wondering if there's actually much future left. Turns out, there is, and it's pretty damn cyberpunk. But space travel is playing far less of a part than we'd like. Oh well, it's not as if what's happening isn't interesting. And it's not as if people aren't releasing new sci-fi games. It's just that they have more genres to compete with these days. </p><p></p><p>The darkstryder campaign is a rather interesting expansion for the Star Wars RPG. A combination of setting and adventure, it takes you to a troubled, relatively obscure sector where the writers have greater freedom to develop things, and turns the grit rating right up. Sounds AWESOME!!!!!!! [/90's kid] Actually, it's pretty good, if rather incomplete. Having come up with a way to keep their licence going, they'd like to milk it for a while. </p><p></p><p>Don't look back second edition isn't hugely changed from 1st (reviewed in issue 220) in mechanics. However Rick seems to pick up on the tone quite differently to Lester. Either it's changed in writing style quite a bit between the two, or he's just more attuned to the humorous side of modern conspiracy weirdness. It's not that hard to learn, but there's still more math than rules-lite Rick would prefer. Let's just get to the action. </p><p></p><p>Giant psychic insects from outer space is an adventure for Don't Look Back. An invasion of giant mantises is a launchpoint for some good retro sci-fi cheeseball fun, with enough sideways cultural references for a media studies degree. If you're not the deadly serious gaming as art type, he can recommend it a lot. </p><p></p><p>Star Wars Customisable Card Game looks good, but Rick finds it rather clunky in actual play, and not really very good to play with just the starting deck. Sounds like a few expansions are needed to round out the card selection, and possibly a new edition. Trouble is, you have to compete with Magic as it is now, not as it was when it first came out. That is a fairly stiff challenge, </p><p></p><p>Alternate Universe is an expansion for the star trek CCG, introducing characters from the mirror universe, and the other weird dimensions and times that have appeared over the course of the series. There is a bit of silliness, but that's to be expected, and the artwork is pretty good. Overall, it's quite a good add-on for the game.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5536025, member: 27780"] [B][U]Dragon Magazine Issue 230: June 1996[/U][/B] part 7/8 Dragonmirth takes the old knight-eating joke to a new level. Swordplay have to take on a rather tricky task. Knights of the dinner table mocks Boot Hill. It's been quite a while since we saw that mentioned. Floyd runs into a bad cockney accent. The person it's attached too isn't very nice either. Role-playing reviews goes sci-fi again. It's not dead, honest, just ….. resting. Premillenial tension and all that, we're wondering if there's actually much future left. Turns out, there is, and it's pretty damn cyberpunk. But space travel is playing far less of a part than we'd like. Oh well, it's not as if what's happening isn't interesting. And it's not as if people aren't releasing new sci-fi games. It's just that they have more genres to compete with these days. The darkstryder campaign is a rather interesting expansion for the Star Wars RPG. A combination of setting and adventure, it takes you to a troubled, relatively obscure sector where the writers have greater freedom to develop things, and turns the grit rating right up. Sounds AWESOME!!!!!!! [/90's kid] Actually, it's pretty good, if rather incomplete. Having come up with a way to keep their licence going, they'd like to milk it for a while. Don't look back second edition isn't hugely changed from 1st (reviewed in issue 220) in mechanics. However Rick seems to pick up on the tone quite differently to Lester. Either it's changed in writing style quite a bit between the two, or he's just more attuned to the humorous side of modern conspiracy weirdness. It's not that hard to learn, but there's still more math than rules-lite Rick would prefer. Let's just get to the action. Giant psychic insects from outer space is an adventure for Don't Look Back. An invasion of giant mantises is a launchpoint for some good retro sci-fi cheeseball fun, with enough sideways cultural references for a media studies degree. If you're not the deadly serious gaming as art type, he can recommend it a lot. Star Wars Customisable Card Game looks good, but Rick finds it rather clunky in actual play, and not really very good to play with just the starting deck. Sounds like a few expansions are needed to round out the card selection, and possibly a new edition. Trouble is, you have to compete with Magic as it is now, not as it was when it first came out. That is a fairly stiff challenge, Alternate Universe is an expansion for the star trek CCG, introducing characters from the mirror universe, and the other weird dimensions and times that have appeared over the course of the series. There is a bit of silliness, but that's to be expected, and the artwork is pretty good. Overall, it's quite a good add-on for the game. [/QUOTE]
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