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<blockquote data-quote="(un)reason" data-source="post: 5556913" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 233: September 1996</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Wyrms of the north: Speaking of squandered potential, is Ed Greenwood still producing this stuff? As interesting as it might be to read, just how many people are actually going to get to use even one of these dragons in actual play, let alone the 20-odd it looks like we'll be getting. Still, we're onto C now, and chances are, we might skim the last few letters. We're probably well over a 10th of the way through. </p><p></p><p>So this is our 1st green dragon. She is a pretty cranky creature, as is standard for the race, but the details are very individual. From eating habits, to vices, to tactical details, to sex life, (or lack of it) the details are not only pretty substantial and usable, but also rather funny. They're just the kind of thing a skilled player could exploit, but should watch out when doing so, for having your corpse used as a chewtoy often offends. It's also a reminder that while the lesser chromatic dragons may have intelligence, they're nowhere near as smart or magically capable as the average metallic or gem dragon, and they may well envy their sheer range of options. Actually, I wonder if he will do dragons of other types, as so far, it's been all the boring colours. Guess I'll find out in future issues. </p><p></p><p></p><p>Campaign classics: Al-Qadim meets Birthright this month, with domain stats for the various regions and city-states of the land of fate. That's actually a pretty cool idea, if rather specialist. Obviously you'll need at least the core products for both worlds to make sense of this. But if you do, you have a very interesting bit of conversion, which takes a few liberties with the setting of zakhara and the rules of birthright to produce a game that won't be quite like a regular birthright domain game, but will be more high magic, more trade-oriented, and with more interesting nonhuman interactions, particularly where genies are involved. I think this is a pretty awesome idea. Substituting Cerilia's very traditional celtic fantasy backdrop for an arabian one can really spice up the domain rulership game, as well as changing the personal adventures between them. Plus you could do a little continent shuffling (hey, it worked for kara-tur) and set both continents in the same world, so you have a playground more than twice the size to conquer. I like that. Now, if you could get round to doing a crossover article for OA as well, I'd be even happier. </p><p></p><p></p><p>Dragon dice: After rapidly introducing a ton of new races, we're now getting assurances that the old races are still valid. Power creep hasn't made them useless, and they'll still be getting support in the future! God, once again we see how accelerated their development cycle is. It's no wonder they overreached themselves and then burned out when sales didn't match the creator and company's enthusiasm. Just as with Birthright and it's 4 books at once barrages, it makes me wonder how they expect the general public to keep up with this. I suppose that's exactly why they're having problems. The lack of research and unrealistic expectations about what the public wants led stuff to be overprinted, underprinted, or generally not targeted right to make maximum profit. This isn't really a terrible column, but it is pretty telling. If you'd spread these supplements out over a longer period, the game might still be chugging along. But no, you had to get overambitious. Oh well.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5556913, member: 27780"] [B][U]Dragon Magazine Issue 233: September 1996[/U][/B] part 3/8 Wyrms of the north: Speaking of squandered potential, is Ed Greenwood still producing this stuff? As interesting as it might be to read, just how many people are actually going to get to use even one of these dragons in actual play, let alone the 20-odd it looks like we'll be getting. Still, we're onto C now, and chances are, we might skim the last few letters. We're probably well over a 10th of the way through. So this is our 1st green dragon. She is a pretty cranky creature, as is standard for the race, but the details are very individual. From eating habits, to vices, to tactical details, to sex life, (or lack of it) the details are not only pretty substantial and usable, but also rather funny. They're just the kind of thing a skilled player could exploit, but should watch out when doing so, for having your corpse used as a chewtoy often offends. It's also a reminder that while the lesser chromatic dragons may have intelligence, they're nowhere near as smart or magically capable as the average metallic or gem dragon, and they may well envy their sheer range of options. Actually, I wonder if he will do dragons of other types, as so far, it's been all the boring colours. Guess I'll find out in future issues. Campaign classics: Al-Qadim meets Birthright this month, with domain stats for the various regions and city-states of the land of fate. That's actually a pretty cool idea, if rather specialist. Obviously you'll need at least the core products for both worlds to make sense of this. But if you do, you have a very interesting bit of conversion, which takes a few liberties with the setting of zakhara and the rules of birthright to produce a game that won't be quite like a regular birthright domain game, but will be more high magic, more trade-oriented, and with more interesting nonhuman interactions, particularly where genies are involved. I think this is a pretty awesome idea. Substituting Cerilia's very traditional celtic fantasy backdrop for an arabian one can really spice up the domain rulership game, as well as changing the personal adventures between them. Plus you could do a little continent shuffling (hey, it worked for kara-tur) and set both continents in the same world, so you have a playground more than twice the size to conquer. I like that. Now, if you could get round to doing a crossover article for OA as well, I'd be even happier. Dragon dice: After rapidly introducing a ton of new races, we're now getting assurances that the old races are still valid. Power creep hasn't made them useless, and they'll still be getting support in the future! God, once again we see how accelerated their development cycle is. It's no wonder they overreached themselves and then burned out when sales didn't match the creator and company's enthusiasm. Just as with Birthright and it's 4 books at once barrages, it makes me wonder how they expect the general public to keep up with this. I suppose that's exactly why they're having problems. The lack of research and unrealistic expectations about what the public wants led stuff to be overprinted, underprinted, or generally not targeted right to make maximum profit. This isn't really a terrible column, but it is pretty telling. If you'd spread these supplements out over a longer period, the game might still be chugging along. But no, you had to get overambitious. Oh well. [/QUOTE]
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