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<blockquote data-quote="(un)reason" data-source="post: 5564424" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 234: October 1996</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>124 pages. Ahh yes, welcome once again to halloween season. Which isn't obvious from the cover painting, but the various blurbs (which once again look like someone new to a computer has been set loose with a bunch of fonts and filters and then plonked stuff wherever on the cover) make this very clear. They've still got so many submissions that they could probably run multiple months of this, but instead, they'll hopefully have managed to compress the best ones into a single issue. I do generally enjoy this month more than average, let's see if that's the case this year. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>The wyrm's turn: This month's editorial is another attempt at recapturing Roger's old magic at telling stories. And once again I am forced to say it doesn't quite work, partly due to the short wordcount, and partly due to a lack of focus, jumping from one related topic to another just as it's starting to get warmed up. Beyond the basic realities of sales at the times they were helming the magazine, it's becoming very obvious why Dave Gross isn't as well remembered as Kim or Roger. He's just not very interesting as a writer. Which is a pain, because he's not even interestingly bad enough to rant about. I'm going to have to put up with this column being boring for several years more, until someone else takes over, aren't I. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p>D-Mail: Some commentary on the whole alternate history thing in Harry Turtledove's books. The developments do need to produce interesting plots, otherwise you won't get a book. If that means they don't make complete sense, so be it. </p><p></p><p>A letter from someone disturbed how true KotDT is to their group. You might want to do something about that. I suppose that's why it's popular. We're certainly not all serious epic producers. </p><p></p><p>A letter from someone who wants to become a writer and is wondering what classes to take. Creative writing is better than journalism if you want to write for RPG's, even if neither are brilliantly focussed upon it. But really, the main thing you need is creativity. Everything else is just polishing. </p><p></p><p>A letter complimenting them on doing both an article on magical fortifications and battering rams. Synergy! Yes, it does make a lot of sense to cover opposing topics in adjacent issues, doesn't it. </p><p></p><p>A familiar name writes in. Joe G Kushner! I know I've seen him around quite a bit in the forums. He gives brief comments on nearly every article in issue 232. Nice to see you. How did it feel to be here?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5564424, member: 27780"] [B][U]Dragon Magazine Issue 234: October 1996[/U][/B] part 1/8 124 pages. Ahh yes, welcome once again to halloween season. Which isn't obvious from the cover painting, but the various blurbs (which once again look like someone new to a computer has been set loose with a bunch of fonts and filters and then plonked stuff wherever on the cover) make this very clear. They've still got so many submissions that they could probably run multiple months of this, but instead, they'll hopefully have managed to compress the best ones into a single issue. I do generally enjoy this month more than average, let's see if that's the case this year. In this issue: The wyrm's turn: This month's editorial is another attempt at recapturing Roger's old magic at telling stories. And once again I am forced to say it doesn't quite work, partly due to the short wordcount, and partly due to a lack of focus, jumping from one related topic to another just as it's starting to get warmed up. Beyond the basic realities of sales at the times they were helming the magazine, it's becoming very obvious why Dave Gross isn't as well remembered as Kim or Roger. He's just not very interesting as a writer. Which is a pain, because he's not even interestingly bad enough to rant about. I'm going to have to put up with this column being boring for several years more, until someone else takes over, aren't I. :( D-Mail: Some commentary on the whole alternate history thing in Harry Turtledove's books. The developments do need to produce interesting plots, otherwise you won't get a book. If that means they don't make complete sense, so be it. A letter from someone disturbed how true KotDT is to their group. You might want to do something about that. I suppose that's why it's popular. We're certainly not all serious epic producers. A letter from someone who wants to become a writer and is wondering what classes to take. Creative writing is better than journalism if you want to write for RPG's, even if neither are brilliantly focussed upon it. But really, the main thing you need is creativity. Everything else is just polishing. A letter complimenting them on doing both an article on magical fortifications and battering rams. Synergy! Yes, it does make a lot of sense to cover opposing topics in adjacent issues, doesn't it. A familiar name writes in. Joe G Kushner! I know I've seen him around quite a bit in the forums. He gives brief comments on nearly every article in issue 232. Nice to see you. How did it feel to be here? [/QUOTE]
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