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<blockquote data-quote="(un)reason" data-source="post: 5579960" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 235: November 1996</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>TSR Previews: A fairly empty month next month, so they move to covering two months in advance. You shall have to wait until next issue to see that though. In addition, all of the products are novels. Not a single gaming book. How very strange and disconcerting. That may get a few complaints. </p><p></p><p>Birthright gets The Falcon and the Wolf by Rich Baker. Another young ruler has to deal with usurpers and rivals. You gotta make sure people respect and fear you. </p><p></p><p>Dragonlance goes back in time and shows us Lord Soth's history. Edo van Belkom, whoever he is, fills stuff in. Will it be consistent with his brooding on his past in the Ravenloft novels? </p><p></p><p>The Forgotten realms gets Council of Blades by Paul Kidd. The description is so short I have nothing to work from. Blah. </p><p></p><p>Blood Wars also finishes it's novel trilogy. The protagonists have had children, and they're also intimately connected with the ugliness of the war. Can they do anything to make a difference? </p><p></p><p></p><p>The current clack: This month sees Allen talk about two big things that would turn out to be vaporware. White Wolf's original attempt to go sci-fi, Exile; and Runequest's 4th edition. Mark Rein·Hagen's attempt to make an open source polymedia property was a cool idea, but stalled and messed up in such a way that he sold all his stock in WW and got out of the gaming industry completely. Must have been some serious drama going on behind the scenes for that, given how profitable WW was at the time. Or maybe he was just sick of all the fanboys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Meanwhile, Runequest:Slayers was cancelled when Hasbro bought out Avalon Hill. Still, at least they didn't hold onto the IP forever and not let anyone else publish Runequest stuff. And in the meantime we got the rather interesting rules experiments of Hero Wars/Quest, and the psychics, superheroes and pulp adventurers of the Aeon Trinity games. Neither can really be described as terrible, so it wasn't a total waste. Really, this is just a good example of how life rarely goes exactly as planned. The best thing you can do is be adaptable and keep your eyes open for opportunities, especially when times get tough. </p><p></p><p></p><p>With only 2 articles that aren't regular columns, and quite a lot of rehash, this issue is waaaaaaaay too formulaic for my tastes. If the last couple of issues managed to strike a nice balance of edge and crunch, this overshoots too far into providing crunch, with not enough context. It's exceedingly tedious and grindy to get through, and finishing it is a huge relief. Let's hope they don't make the same mistake next time.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5579960, member: 27780"] [B][U]Dragon Magazine Issue 235: November 1996[/U][/B] part 8/8 TSR Previews: A fairly empty month next month, so they move to covering two months in advance. You shall have to wait until next issue to see that though. In addition, all of the products are novels. Not a single gaming book. How very strange and disconcerting. That may get a few complaints. Birthright gets The Falcon and the Wolf by Rich Baker. Another young ruler has to deal with usurpers and rivals. You gotta make sure people respect and fear you. Dragonlance goes back in time and shows us Lord Soth's history. Edo van Belkom, whoever he is, fills stuff in. Will it be consistent with his brooding on his past in the Ravenloft novels? The Forgotten realms gets Council of Blades by Paul Kidd. The description is so short I have nothing to work from. Blah. Blood Wars also finishes it's novel trilogy. The protagonists have had children, and they're also intimately connected with the ugliness of the war. Can they do anything to make a difference? The current clack: This month sees Allen talk about two big things that would turn out to be vaporware. White Wolf's original attempt to go sci-fi, Exile; and Runequest's 4th edition. Mark Rein·Hagen's attempt to make an open source polymedia property was a cool idea, but stalled and messed up in such a way that he sold all his stock in WW and got out of the gaming industry completely. Must have been some serious drama going on behind the scenes for that, given how profitable WW was at the time. Or maybe he was just sick of all the fanboys. :p Meanwhile, Runequest:Slayers was cancelled when Hasbro bought out Avalon Hill. Still, at least they didn't hold onto the IP forever and not let anyone else publish Runequest stuff. And in the meantime we got the rather interesting rules experiments of Hero Wars/Quest, and the psychics, superheroes and pulp adventurers of the Aeon Trinity games. Neither can really be described as terrible, so it wasn't a total waste. Really, this is just a good example of how life rarely goes exactly as planned. The best thing you can do is be adaptable and keep your eyes open for opportunities, especially when times get tough. With only 2 articles that aren't regular columns, and quite a lot of rehash, this issue is waaaaaaaay too formulaic for my tastes. If the last couple of issues managed to strike a nice balance of edge and crunch, this overshoots too far into providing crunch, with not enough context. It's exceedingly tedious and grindy to get through, and finishing it is a huge relief. Let's hope they don't make the same mistake next time. [/QUOTE]
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