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<blockquote data-quote="(un)reason" data-source="post: 5585992" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 236: December 1996</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>The statement of ownership is once again hidden in the middle of the magazine where it was a bugger to find. Quite deservedly as well, as they've really been in freefall this year. With an average of 61k, and a last month total of 57, they've been shedding nearly a thousand readers every month. And though it's similar number, it's a much bigger proportion than it was during the 86-7 slump. Less than half their peak, they're really in trouble now. How much further can they go before collapsing altogether? </p><p></p><p></p><p>Children of the night: Hello? It's time for another article drawing on details released in a recent supplement and taking them in another direction. A bunch of interestingly unique vampires for the Forgotten Realms setting, using the expanded rules from Ravenloft. Two popular settings, so hopefully this crossover won't be too niche for the average reader. </p><p></p><p>Morg is a vampire hill giant shaman with a rather interesting past. He's taken full advantage of his vampiric state to get revenge for his mistreatment while alive. Now he's a real scourge upon the countryside, as his greater size means a correspondingly larger appetite. His minions and lair are detailed pretty well too, given the space available. It all seems very well designed to make a good adventure for PC's. </p><p></p><p>Saestra Karanok is a vampire thief who hunts mages, and will create a witch hunt when none are available to ensure she has plenty to eat. It's the kind of racket that'll unravel sooner or later, especially with the whole not ageing thing. Vamps gotta learn to think long term if they want to survive. In the meantime, this should make for some quite interesting political/sleuthing adventures. </p><p></p><p>Saed, Beast Chieftain of Veldorn, has managed to survive a few centuries, on the other hand, and made a pretty decent unlife for himself as the ruler of the kingdom of monsters. Not that he's particularly happy in his current position, for he is the kind of vampire who is consumed with angst about what he has become. Once again, he has a really cool set-up, with minions, treasure, and interesting personal abilities. So that makes this article both interesting, entertaining and useful on all counts. That pleases me quite a lot. </p><p></p><p></p><p>Starshield sentinels. Looks like Margaret and Tracey have another trilogy out. </p><p></p><p></p><p>Forum: Amy & Ryan Biggs become our 4th internet contributors. The snowball is gathering pace. They remind us that medieval books did indeed have ridiculously thick pages in comparison to modern stuff. You take for granted just how good you have it, how much technology has advanced. </p><p></p><p>Devin Ross says much the same thing. Go to an old library, and you can look at the things, get physical proof if you ask nicely. Do not nick the books and use the pages as toilet paper. </p><p></p><p>Wayne Rossi reminds us that wizards do have their drawbacks. Yes, but they're one of the classes most able to compensate for them, especially if they get into spell research. You have to watch out for that. </p><p></p><p>Larry D. Hols discusses the level limits thing with a fairly balanced contribution. You need to give humans some advantage to compensate if you remove demihuman level limits. Hey, is that history calling I once again hear? </p><p></p><p>Chris Leon reminds you that if you remove magic for the players, you also have to make sure you aren't attacking them with any monsters or puzzles that are impossible to solve mundanely. Actions have knock-on consequences, often quite significant.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5585992, member: 27780"] [B][U]Dragon Magazine Issue 236: December 1996[/U][/B] part 6/8 The statement of ownership is once again hidden in the middle of the magazine where it was a bugger to find. Quite deservedly as well, as they've really been in freefall this year. With an average of 61k, and a last month total of 57, they've been shedding nearly a thousand readers every month. And though it's similar number, it's a much bigger proportion than it was during the 86-7 slump. Less than half their peak, they're really in trouble now. How much further can they go before collapsing altogether? Children of the night: Hello? It's time for another article drawing on details released in a recent supplement and taking them in another direction. A bunch of interestingly unique vampires for the Forgotten Realms setting, using the expanded rules from Ravenloft. Two popular settings, so hopefully this crossover won't be too niche for the average reader. Morg is a vampire hill giant shaman with a rather interesting past. He's taken full advantage of his vampiric state to get revenge for his mistreatment while alive. Now he's a real scourge upon the countryside, as his greater size means a correspondingly larger appetite. His minions and lair are detailed pretty well too, given the space available. It all seems very well designed to make a good adventure for PC's. Saestra Karanok is a vampire thief who hunts mages, and will create a witch hunt when none are available to ensure she has plenty to eat. It's the kind of racket that'll unravel sooner or later, especially with the whole not ageing thing. Vamps gotta learn to think long term if they want to survive. In the meantime, this should make for some quite interesting political/sleuthing adventures. Saed, Beast Chieftain of Veldorn, has managed to survive a few centuries, on the other hand, and made a pretty decent unlife for himself as the ruler of the kingdom of monsters. Not that he's particularly happy in his current position, for he is the kind of vampire who is consumed with angst about what he has become. Once again, he has a really cool set-up, with minions, treasure, and interesting personal abilities. So that makes this article both interesting, entertaining and useful on all counts. That pleases me quite a lot. Starshield sentinels. Looks like Margaret and Tracey have another trilogy out. Forum: Amy & Ryan Biggs become our 4th internet contributors. The snowball is gathering pace. They remind us that medieval books did indeed have ridiculously thick pages in comparison to modern stuff. You take for granted just how good you have it, how much technology has advanced. Devin Ross says much the same thing. Go to an old library, and you can look at the things, get physical proof if you ask nicely. Do not nick the books and use the pages as toilet paper. Wayne Rossi reminds us that wizards do have their drawbacks. Yes, but they're one of the classes most able to compensate for them, especially if they get into spell research. You have to watch out for that. Larry D. Hols discusses the level limits thing with a fairly balanced contribution. You need to give humans some advantage to compensate if you remove demihuman level limits. Hey, is that history calling I once again hear? Chris Leon reminds you that if you remove magic for the players, you also have to make sure you aren't attacking them with any monsters or puzzles that are impossible to solve mundanely. Actions have knock-on consequences, often quite significant. [/QUOTE]
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